forked from VoxeLibre/VoxeLibre
clean up perch code, smoother behavior
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3d13000599
commit
e90e17e533
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@ -9,24 +9,30 @@ local S = minetest.get_translator("mobs_mc")
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--################### PARROT
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--################### PARROT
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--###################
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--###################
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local shoulders = {
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local shoulders = {
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left = vector.new(-3.25,10.5,0),
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left = vector.new(-3.75,10.5,0),
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right = vector.new(3.25,10.5,0)
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right = vector.new(3.75,10.5,0)
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}
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}
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--find a free shoulder or return nil
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--find a free shoulder or return nil
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local function get_shoulder(player)
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local function get_shoulder(player)
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local sh = 0
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local sh = "left"
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for _,o in pairs(player:get_children()) do
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for _,o in pairs(player:get_children()) do
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local l = o:get_luaentity()
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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if l and l.name == "mobs_mc:parrot" then
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local _,_,a = l.object:get_attach()
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local _,_,a = l.object:get_attach()
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for _,s in pairs(shoulders) do
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for _,s in pairs(shoulders) do
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if a and vector.equals(a,s) then sh = sh + 1 end
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if a and vector.equals(a,s) then
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if sh == "left" then
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sh = "right"
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else
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return
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end
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end
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end
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end
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end
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end
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end
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if sh == 0 then return shoulders["left"]
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end
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elseif sh == 1 then return shoulders["right"] end
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return shoulders[sh]
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end
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end
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local function perch(self,player)
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local function perch(self,player)
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@ -38,6 +44,38 @@ local function perch(self,player)
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end
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end
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end
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end
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local function check_perch(self,dtime)
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if self.object:get_attach() then
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for _,p in pairs(minetest.get_connected_players()) do
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for _,o in pairs(p:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
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local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
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local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
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if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
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o:set_detach()
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self.detach_timer = 0
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return
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end
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end
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end
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end
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elseif not self.detach_timer then
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
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perch(self,p)
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return
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end
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end
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elseif self.detach_timer then
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if self.detach_timer > 1 then
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self.detach_timer = nil
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else
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self.detach_timer = self.detach_timer + dtime
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end
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end
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end
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mcl_mobs:register_mob("mobs_mc:parrot", {
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mcl_mobs:register_mob("mobs_mc:parrot", {
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description = S("Parrot"),
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description = S("Parrot"),
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@ -121,22 +159,7 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
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perch(self,clicker)
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perch(self,clicker)
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end,
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end,
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do_custom = function(self,dtime)
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do_custom = function(self,dtime)
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for _,p in pairs(minetest.get_connected_players()) do
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check_perch(self,dtime)
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if vector.distance(self.object:get_pos(),p:get_pos()) < 1 then
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perch(self,p)
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end
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for _,o in pairs(p:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
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local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
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local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
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if n1 == "air" or minetest.get_item_group(n2,"water") ~= 0 or minetest.get_item_group(n2,"lava") ~= 0 then
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o:set_detach()
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end
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end
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end
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end
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end
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end
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})
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})
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