diff --git a/mods/HUD/mcl_inventory/init.lua b/mods/HUD/mcl_inventory/init.lua index 3b52685d4..2e9faabd3 100644 --- a/mods/HUD/mcl_inventory/init.lua +++ b/mods/HUD/mcl_inventory/init.lua @@ -208,8 +208,8 @@ end --Insta "digging" nodes in gamemode-creative minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if not puncher or not puncher:is_player() then return end - if minetest.is_creative_enabled() then return end local name = puncher:get_player_name() + if minetest.is_creative_enabled(name) then return end if not minetest.is_creative_enabled(name) then return end if pointed_thing.type ~= "node" then return end local def = minetest.registered_nodes[node.name] @@ -255,10 +255,13 @@ minetest.register_chatcommand("gamemode",{ privs = { server = true }, func = function(n,param) -- Full input validation ( just for @erlehmann <3 ) - local p = minetest.get_player_by_name(n) + local p local args = param:split(" ") if args[2] ~= nil then p = minetest.get_player_by_name(args[2]) + n = args[2] + else + p = minetest.get_player_by_name(n) end if not p then return false, S("Player not online") @@ -268,6 +271,7 @@ minetest.register_chatcommand("gamemode",{ elseif args[1] ~= nil then mcl_inventory.player_set_gamemode(p,args[1]) end + --Result message - show effective game mode local gm = p:get_meta():get_string("gamemode") if gm == "" then gm = gamemodes[1] end