forked from VoxeLibre/VoxeLibre
fix furnace flame particles
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92c01628a9
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81cf500611
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@ -146,6 +146,40 @@ local function on_metadata_inventory_take(pos, listname, index, stack, player)
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end
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end
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local function spawn_flames(pos, param2)
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local minrelpos, maxrelpos
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local dir = minetest.facedir_to_dir(param2)
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if dir.x > 0 then
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minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
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maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
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elseif dir.x < 0 then
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minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
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maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
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elseif dir.z > 0 then
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minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
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maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
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elseif dir.z < 0 then
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minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
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maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
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else
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return
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end
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mcl_particles.add_node_particlespawner(pos, {
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amount = 4,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.4,
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maxsize = 0.8,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_ACTIVE_FURNACE,
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}, "low")
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end
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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@ -153,6 +187,11 @@ local function swap_node(pos, name)
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end
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node.name = name
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minetest.swap_node(pos, node)
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if name == "mcl_furnaces:furnace_active" then
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spawn_flames(pos, node.param2)
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else
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mcl_particles.delete_node_particlespawners(pos)
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end
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end
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local function furnace_reset_delta_time(pos)
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@ -351,46 +390,15 @@ local function furnace_node_timer(pos, elapsed)
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return result
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end
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local function spawn_flames(pos, param2)
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local minrelpos, maxrelpos
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local dir = minetest.facedir_to_dir(param2)
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if dir.x > 0 then
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minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
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maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
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elseif dir.x < 0 then
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minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
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maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
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elseif dir.z > 0 then
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minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
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maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
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elseif dir.z < 0 then
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minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
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maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
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else
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return
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end
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mcl_particles.add_node_particlespawner(pos, {
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amount = 4,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.4,
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maxsize = 0.8,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_ACTIVE_FURNACE,
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}, "low")
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end
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local on_rotate, after_rotate_active
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_simple
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after_rotate_active = function(pos)
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local node = minetest.get_node(pos)
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mcl_particles.delete_node_particlespawners(pos)
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if node.name == "mcl_furnaces:furnace" then
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return
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end
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spawn_flames(pos, node.param2)
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end
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end
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@ -437,6 +445,9 @@ minetest.register_node("mcl_furnaces:furnace", {
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inv:set_size('fuel', 1)
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inv:set_size('dst', 1)
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end,
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on_destruct = function(pos)
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mcl_particles.delete_node_particlespawners(pos)
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end,
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on_metadata_inventory_move = function(pos)
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-- Reset accumulated game time when player works with furnace:
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