forked from VoxeLibre/VoxeLibre
Preliminarily clean out old mcl_mobs api.lua
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@ -338,7 +338,7 @@ function mcl_mobs:spawn_setup(def)
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summary_chance = summary_chance + chance
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end
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function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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function mcl_mobs.register_spawn(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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-- Do mobs spawn at all?
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if not mobs_spawn then
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@ -377,6 +377,15 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
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spawn_dictionary[key]["day_toggle"] = day_toggle
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summary_chance = summary_chance + chance
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end
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function mcl_mobs:spawn_specific(...)
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return mcl_mobs.register_spawn(...)
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end
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function mobs:spawn_specific(...)
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return mcl_mobs.register_spawn(...)
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end
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local two_pi = 2 * math.pi
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@ -26,12 +26,16 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
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xp_max = 5,
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armor = 150,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
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visual = "mesh",
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visual = "cube",
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mesh = "mobs_mc_shulker.b3d",
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textures = { "mobs_mc_endergolem.png", },
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textures = {
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"mobs_mc_endergolem.png",
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"mobs_mc_endergolem.png",
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"mobs_mc_endergolem.png",
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},
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-- TODO: sounds
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-- TODO: Make shulker dye-able
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visual_size = {x=3, y=3},
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visual_size = {x=1, y=1},
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walk_chance = 0,
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knock_back = false,
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jump = false,
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