forked from VoxeLibre/VoxeLibre
arrow check if pvp is enable
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ac5682d509
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454d7e8b04
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@ -1,6 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local mod_target = minetest.get_modpath("mcl_target")
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local enable_pvp = minetest.settings:get_bool("enable_pvp")
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local math = math
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local math = math
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local vector = vector
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local vector = vector
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@ -204,7 +205,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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if hitpoint.type == "object" then
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if hitpoint.type == "object" then
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-- find the closest object that is in the way of the arrow
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-- find the closest object that is in the way of the arrow
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local ok = false
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local ok = false
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if hitpoint.ref:is_player() then
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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