forked from VoxeLibre/VoxeLibre
Check for conditions on each group spawn
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961c9bd3c9
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@ -23,7 +23,8 @@ local table_copy = table.copy
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local table_remove = table.remove
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local pairs = pairs
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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-- range for mob count
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local aoc_range = 136
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@ -416,47 +417,89 @@ local function get_water_spawn(p)
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end
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end
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local function spawn_check(pos,spawn_def)
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if not spawn_def then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = mcl_worlds.pos_to_dimension(pos)
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local mob_type = minetest.registered_entities[spawn_def.name].type
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local gotten_node = get_node(pos).name
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_node or not gotten_biome then return end
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gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
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local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then
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pos.y = pos.y - 1
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gotten_node = get_node(pos).name
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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end
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pos.y = pos.y + 1
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
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local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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local mob_count = count_mobs(pos,32,mob_type)
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if pos and spawn_def
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and mob_count_wide < (mob_cap[mob_type] or 15)
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and mob_count < 5
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and pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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and biome_check(spawn_def.biomes, gotten_biome)
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and (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (spawn_def.check_position and spawn_def.check_position(pos) or true)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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and (mob_type ~= "npc" or has_bed)
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and (spawn_def.type_of_spawning ~= "water" or is_water)
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and not is_bedrock then
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--only need to poll for node light if everything else worked
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local gotten_light = get_node_light(pos)
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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return true
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end
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end
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return false
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end
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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if not group_min then group_min = 1 end
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local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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local o
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table.shuffle(nn)
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if not nn or #nn < 1 then
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nn = {}
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table.insert(nn,p)
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end
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for i = 1, math.random(group_min,group_max) do
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local sp = vector.offset(nn[math.random(#nn)],0,1,0)
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if spawn_check(nn[math.random(#nn)],mob) then
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if mob.type_of_spawning == "water" then
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sp = get_water_spawn(sp)
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end
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o = minetest.add_entity(sp,mob.name)
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if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
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end
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end
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return o
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end
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minetest.register_chatcommand("mobstats",{
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privs = { debug = true },
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func = function(n,param)
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local pos = minetest.get_player_by_name(n):get_pos()
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
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minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
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end
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})
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if mobs_spawn then
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local perlin_noise
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local function spawn_a_mob(pos, dimension, y_min, y_max)
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
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--create a disconnected clone of the spawn dictionary
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--prevents memory leak
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local mob_library_worker_table = table_copy(spawn_dictionary)
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local goal_pos = get_next_mob_spawn_pos(pos)
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--grab mob that fits into the spawning location
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--randomly grab a mob, don't exclude any possibilities
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local spawning_position_list = find_nodes_in_area_under_air(
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{x = goal_pos.x, y = y_min, z = goal_pos.z},
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{x = goal_pos.x, y = y_max, z = goal_pos.z},
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@ -465,37 +508,6 @@ if mobs_spawn then
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if #spawning_position_list <= 0 then return end
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local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
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local gotten_node = get_node(spawning_position).name
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local gotten_biome = minetest.get_biome_data(spawning_position)
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if not gotten_node or not gotten_biome then return end
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gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
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--add this so mobs don't spawn inside nodes
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spawning_position.y = spawning_position.y + 1
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--only need to poll for node light if everything else worked
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local gotten_light = get_node_light(spawning_position)
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_ground = not (is_water or is_lava)
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
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if not is_ground then
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spawning_position.y = spawning_position.y - 1
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end
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local mob_def
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--create a disconnected clone of the spawn dictionary
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--prevents memory leak
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local mob_library_worker_table = table_copy(spawn_dictionary)
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--grab mob that fits into the spawning location
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--randomly grab a mob, don't exclude any possibilities
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perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
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local noise = perlin_noise:get_3d(spawning_position)
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local current_summary_chance = summary_chance
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@ -511,28 +523,9 @@ if mobs_spawn then
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step_chance = step_chance + mob_chance
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end
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local mob_def = mob_library_worker_table[mob_index]
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local mob_type = minetest.registered_entities[mob_def.name].type
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
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local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
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local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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local mob_count = count_mobs(spawning_position,32,mob_type)
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if mob_def
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and mob_count_wide < (mob_cap[mob_type] or 15)
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and mob_count < 5
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and spawning_position.y >= mob_def.min_height
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and spawning_position.y <= mob_def.max_height
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and mob_def.dimension == dimension
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and biome_check(mob_def.biomes, gotten_biome)
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and gotten_light >= mob_def.min_light
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and gotten_light <= mob_def.max_light
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and (is_ground or mob_def.type_of_spawning ~= "ground")
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and (mob_def.type_of_spawning ~= "ground" or not is_leaf)
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and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
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and (not is_farm_animal(mob_def.name) or is_grass)
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and (mob_type ~= "npc" or has_bed)
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and (mob_def.type_of_spawning ~= "water" or is_water)
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and not is_bedrock
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then
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if spawn_check(spawning_position,mob_def) then
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if mob_def.type_of_spawning == "water" then
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spawning_position = get_water_spawn(spawning_position)
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if not spawning_position then
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@ -545,8 +538,9 @@ if mobs_spawn then
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--everything is correct, spawn mob
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local object
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if spawn_in_group then
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object = spawn_group(spawning_position,mob_def,{gotten_node},spawn_in_group,spawn_in_group_min)
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else object = minetest.add_entity(spawning_position, mob_def.name)
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object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
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else
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object = minetest.add_entity(spawning_position, mob_def.name)
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end
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@ -580,3 +574,14 @@ if mobs_spawn then
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end
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end)
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end
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minetest.register_chatcommand("mobstats",{
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privs = { debug = true },
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func = function(n,param)
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local pos = minetest.get_player_by_name(n):get_pos()
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
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minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
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end
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})
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