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Author SHA1 Message Date
Nils Dagsson Moskopp 77f8ecd6e8 Make daylight detector work in Minetest 5.3.0
This patch contains a function that searches for a path to a node with
light level 15, which is guaranteed to be sunlight.
2022-03-09 22:33:08 +00:00
Nils Dagsson Moskopp 4da5084daf Make daylight detector ignore artificial light
The daylight detector code used get_node_light(), which detects both
natural and artificial light. This patch improves the code to use
get_natural_light(), which was introduced with Minetest 5.4.0.
2022-03-09 22:33:08 +00:00
cora dca653651c Merge pull request 'Fix potential crashes due to unregistered nodes.' (#2055) from fix-unregistered-nodes into master
Reviewed-on: MineClone2/MineClone2#2055
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-03-09 22:16:27 +00:00
kabou deed231f28 Fix typos. 2022-03-09 18:50:41 +01:00
kabou 11ee1d133f Fix cut-n-paste error.
* Swap misplaced lines.
* Concatenate conditional expression.
2022-03-09 18:26:51 +01:00
kabou 1326b9e7e7 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.  By application of De Morgan's law, the compound logic
  expression can be rewritten so that the existence of the table is
  checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou 6a69f49fa0 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
2022-03-09 14:59:49 +01:00
kabou f5a8d6d17a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
kabou 3f4dafc68f Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 14:14:45 +01:00
kabou 9bac0da01a Fix registered_items oddity and add check for unknown nodes.
* Mobs redo uses `registered_items[]` where clearly the proper table
  accessed should be `registered_nodes[]`.  Perhaps this magically
  works, but it looks nonsensical.  Switch to the use the more
  sensible `registered_nodes[]` table.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 13:11:53 +01:00
kabou 818cbb2f48 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 12:11:59 +01:00
kabou 88f7a150c7 Add check for unknown nodes.
* Add check for unknown node in `handle_node_drops()` and return
  immediately if the dug node has no definition table.
2022-03-09 04:00:48 +01:00
kabou 962500b189 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:23:18 +01:00
kabou 95cfa43483 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:15:33 +01:00
kabou 4a1b93bbfa Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:05:38 +01:00
kabou b9c2c3bd0a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Reduce redundant `== false` condition check.
2022-03-09 00:01:23 +01:00
cora 52333cea0f Merge pull request 'ITEMS/mcl_anvils: fix renaming items without description' (#1914) from fix-anvil-renaming into master
Reviewed-on: MineClone2/MineClone2#1914
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
2022-03-07 01:43:47 +00:00
Dieter44 f8c60b5f75 ITEMS/mcl_anvils: fix renaming items w/o desc… 2022-03-05 15:35:39 +00:00
cora bcf302ceb0 Merge pull request 'Rename a few textures to help support texture packs.' (#2045) from MysticTempest/MineClone2:Texture_pack_support into master
Reviewed-on: MineClone2/MineClone2#2045
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-03-05 02:57:00 +00:00
MysticTempest 7a53ea8b70 Rename a few textures to help support texture packs. 2022-03-02 20:13:24 -06:00
cora e8ff33a741 Merge pull request 'Alternative solution to fix crash on nether portal destruction' (#2029) from ryvnf-portal-removal into master
Reviewed-on: MineClone2/MineClone2#2029
2022-03-03 01:51:49 +00:00
Elias Åström 3c10f0e970 Rewrite portal removal to avoid stack overflow
This solves a problem were nether portal removal would trigger deep
recursion through node callbacks.  For large portals this could result
in stack overflow crashes on LuaJIT.  The issue is solved by rewriting
the portal removal to avoid recursion and removing the portal in one
operation using minetest.bulk_set_node.
2022-03-03 01:42:49 +00:00
cora f7d712543f Merge pull request 'Fix fire HUD' (#2042) from kabou/MineClone2:fix-burning-HUD into master
Reviewed-on: MineClone2/MineClone2#2042
2022-03-03 01:40:05 +00:00
kabou c3e0996902 Fix fire HUD not showing on join while burning.
* Add the fire HUD to a player who joins the server while still burning
  from the previous session.
2022-03-02 17:15:05 +01:00
kabou d424d4f10e Add comments to mcl_burning.update_hud(). 2022-03-02 16:39:27 +01:00
kabou e80006f4ea Do not set fire to objects that are already burning.
Changes to mcl_burning.set_on_fire():
* Add logic that only updates the burn time, but skips adding fire
  entities to objects that are already burning.
* Condense code a little, remove single use variables.
* Add a comment to a questionable piece of code.
* Add comments to the function.
2022-03-02 16:25:40 +01:00
kabou b17776699e Add comments to "storage" table.
* Document attributes of the "storage" table.
2022-03-02 15:40:29 +01:00
kabou 86a4ece7d2 Add local copy of minetest.find_nodes_in_area. 2022-03-02 15:25:03 +01:00
kabou df5d24104d Make player burning HUD work without csm.
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
  game.
* Remove superfluous sanity_check() function, this code could easily be
  inlined in its only caller.
2022-03-02 15:21:55 +01:00
cora 8dd540269c Merge pull request 'Fix burning entity animation.' (#2039) from kabou/MineClone2:fix-burning-entities into master
Reviewed-on: MineClone2/MineClone2#2039
2022-03-02 11:34:37 +00:00
kabou 56b63463a5 Fix burning entity animation.
The parameters for the flames sprite were incorrect, causing the reverse
side of the sprite to appear as an opaque black rectangle.  Use the
correct incantation.
2022-03-02 10:47:46 +01:00
cora c2ae28aec1 Merge pull request 'Fix TGA file writing on Windows' (#1985) from fix-tga-file-writing-on-windows into master
Reviewed-on: MineClone2/MineClone2#1985
Reviewed-by: AFCMS <afcms@noreply.git.minetest.land>
2022-02-28 17:10:51 +00:00
Nils Dagsson Moskopp 66bb209ad1 Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-02-28 16:58:59 +00:00
cora a3e01e6dbe Merge pull request 'Add Target' (#2033) from AFCMS/MineClone2:target into master
Reviewed-on: MineClone2/MineClone2#2033
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-02-27 17:25:16 +00:00
AFCMS 5a7b1cc382
make all arrow types activate target (+ depends and code fixes) 2022-02-26 23:52:03 +01:00
AFCMS 210a0d8ee1
make lingering potions activate target (+ indentation fix) 2022-02-26 22:44:50 +01:00
AFCMS eae8effd57
make splash potions activate target 2022-02-26 22:42:27 +01:00
AFCMS b51e322304
make fire charges activate target (+ fix possible crash) 2022-02-26 22:38:34 +01:00
AFCMS 096d46152e
make bottle o enchanting activate target 2022-02-26 22:20:05 +01:00
AFCMS d89687984b
make ender pearls activate target 2022-02-26 22:16:10 +01:00
AFCMS c6f72c473f
make eggs activate target 2022-02-26 22:12:26 +01:00
AFCMS 540b72f1d6
add target help text 2022-02-26 19:12:02 +01:00
AFCMS 7449725a56
add target crafting receipe 2022-02-26 19:12:01 +01:00
AFCMS 9e7a525a0a
make snowballs activate target 2022-02-26 19:12:01 +01:00
AFCMS 4bd91750bc
add target with API 2022-02-26 19:12:01 +01:00
cora 8e1a9e1785 Merge pull request 'mapgen/mcl_mapgen_core: move set_node decorations a node callback' (#2028) from fix-nether-wart into master
Reviewed-on: MineClone2/MineClone2#2028
2022-02-25 21:28:40 +00:00
E 87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
cora dfed21ee14 Merge pull request 'Revert mob rewrite' (#1992) from revert-to-oldmobs into master
Reviewed-on: MineClone2/MineClone2#1992
2022-02-25 16:47:47 +00:00
cora 3feca330c9 fix the other 2 throw_xp occurences 2022-02-25 00:40:26 +00:00
cora caacb378de fix api change in enchanting 2022-02-25 00:40:26 +00:00