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World-aligned grass block top texture

This commit is contained in:
Mikita Wiśniewski 2024-04-26 21:48:22 +07:00
parent 0ef81681ba
commit f116541e2d
4 changed files with 35 additions and 2 deletions

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@ -46,6 +46,12 @@ Armor trim models were created by Aeonix_Aeon
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
The sheet texture for grass block top was made out of grass block top variations
from the PixelPerfection Legacy texture pack, which were made by
[Nova_Wostra](https://www.curseforge.com/members/nova_wostra)
Source: <https://www.curseforge.com/minecraft/texture-packs/pixel-perfection-legacy>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:

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@ -12,6 +12,18 @@ else
ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
end
local world_aligned_grass = minetest.settings:get_bool("mcl_world_aligned_grass_texture", false)
local grass_block_top_texture
if world_aligned_grass then
grass_block_top_texture = {
name = "mcl_core_grass_block_top_sheet.png",
align_style = "world",
scale = 5
}
else
grass_block_top_texture = "mcl_core_grass_block_top.png"
end
mcl_core.fortune_drop_ore = {
discrete_uniform_distribution = true,
min_count = 2,
@ -369,8 +381,16 @@ minetest.register_node("mcl_core:dirt_with_grass", {
_doc_items_longdesc = S("A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. In light, the grass slowly spreads onto dirt nearby. Under an opaque block or a liquid, a grass block may turn back to dirt."),
_doc_items_hidden = false,
paramtype2 = "color",
tiles = {"mcl_core_grass_block_top.png", { name="default_dirt.png", color="white" }, { name="default_dirt.png^mcl_dirt_grass_shadow.png", color="white" }},
overlay_tiles = {"mcl_core_grass_block_top.png", "blank.png", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}},
tiles = {
grass_block_top_texture,
{ name="default_dirt.png", color="white" },
{ name="default_dirt.png^mcl_dirt_grass_shadow.png", color="white" }
},
overlay_tiles = {
"blank.png",
"blank.png",
{name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}
},
palette = "mcl_core_palette_grass.png",
palette_index = 0,
color = "#7CBD6B",

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@ -256,6 +256,13 @@ mcl_buckets_use_select_box (Buckets use select box) bool false
# See also: https://github.com/minetest/minetest/issues/95
mcl_translucent_ice (Translucent ice) bool false
# Whether the top texture of grass blocks should be world-aligned. If enabled,
# grass top texture will be a sheet of 5x5 tiles with pre-defined "random"
# displacement and rotation, spanning across 5 blocks.
#
# This might put some load on the GPU by making it work with a bigger texture.
mcl_world_aligned_grass_texture (World-aligned grass texture) bool false
# Whether to generate fallen logs in some biomes.
# They might not always look pretty and have strange overhangs.
mcl_generate_fallen_logs (Generate fallen logs) bool false

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