diff --git a/mods/HUD/mcl_experience/bottle.lua b/mods/HUD/mcl_experience/bottle.lua index 62a3fb9ca..50f96656f 100644 --- a/mods/HUD/mcl_experience/bottle.lua +++ b/mods/HUD/mcl_experience/bottle.lua @@ -14,7 +14,7 @@ minetest.register_entity("mcl_experience:bottle",{ local n = node.name if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) - mcl_experience.throw_xp(pos, math.random(3, 11)) + mcl_experience.throw_xp(pos, math.random(3, 11) + (self._luck or 0)) minetest.add_particlespawner({ amount = 50, time = 0.1, @@ -40,13 +40,18 @@ minetest.register_entity("mcl_experience:bottle",{ end, }) -local function throw_xp_bottle(pos, dir, velocity) +local function throw_xp_bottle(pos, dir, velocity, user) minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) local obj = minetest.add_entity(pos, "mcl_experience:bottle") obj:set_velocity(vector.multiply(dir, velocity)) local acceleration = vector.multiply(dir, -3) acceleration.y = -9.81 obj:set_acceleration(acceleration) + if user then + local ent = obj:get_luaentity() + local luck = mcl_luck.get_luck(user:get_player_name()) + ent._luck = luck + end end minetest.register_craftitem("mcl_experience:bottle", { @@ -55,7 +60,7 @@ minetest.register_craftitem("mcl_experience:bottle", { wield_image = "mcl_experience_bottle.png", stack_max = 64, on_use = function(itemstack, placer, pointed_thing) - throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10) + throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10, placer) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end diff --git a/mods/HUD/mcl_experience/mod.conf b/mods/HUD/mcl_experience/mod.conf index a8e992c06..1e0c09c31 100644 --- a/mods/HUD/mcl_experience/mod.conf +++ b/mods/HUD/mcl_experience/mod.conf @@ -1,4 +1,4 @@ name = mcl_experience author = oilboi description = eXPerience mod -depends = mcl_gamemode +depends = mcl_gamemode, mcl_luck diff --git a/mods/ITEMS/mcl_bows/bow.lua b/mods/ITEMS/mcl_bows/bow.lua index 37c38a085..a73e89b4f 100644 --- a/mods/ITEMS/mcl_bows/bow.lua +++ b/mods/ITEMS/mcl_bows/bow.lua @@ -270,10 +270,10 @@ controls.register_on_release(function(player, key, time) local is_critical = false if charge >= BOW_CHARGE_TIME_FULL then speed = BOW_MAX_SPEED - local r = math.random(1,5) - if r == 1 then - -- 20% chance for critical hit - damage = 10 + local r = math.random(1,5) + mcl_luck.get_luck(player:get_player_name()) + if r > 4 then + -- 20% chance for critical hit (by default) + damage = 10 + math.floor((r-5)/5) -- mega crit (over crit) with high luck is_critical = true else damage = 9 diff --git a/mods/ITEMS/mcl_bows/crossbow.lua b/mods/ITEMS/mcl_bows/crossbow.lua index b6a1a3ad6..af7cf00b0 100644 --- a/mods/ITEMS/mcl_bows/crossbow.lua +++ b/mods/ITEMS/mcl_bows/crossbow.lua @@ -322,10 +322,10 @@ controls.register_on_press(function(player, key, time) -- Fully charged local is_critical = false speed = BOW_MAX_SPEED - local r = math.random(1,5) - if r == 1 then - -- 20% chance for critical hit - damage = 10 + local r = math.random(1,5) + mcl_luck.get_luck(player:get_player_name()) + if r > 4 then + -- 20% chance for critical hit (by default) + damage = 10 + math.floor((r-5)/5) -- mega crit (over crit) with high luck is_critical = true else damage = 9 diff --git a/mods/ITEMS/mcl_bows/mod.conf b/mods/ITEMS/mcl_bows/mod.conf index 0fdd666a3..61fb52ddb 100644 --- a/mods/ITEMS/mcl_bows/mod.conf +++ b/mods/ITEMS/mcl_bows/mod.conf @@ -1,6 +1,6 @@ name = mcl_bows author = Arcelmi description = This mod adds bows and arrows for MineClone 2. -depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi +depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi, mcl_luck optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button