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improve performances of controls

This commit is contained in:
AFCMS 2021-03-15 00:35:58 +01:00
parent 2dcaf8fdcb
commit 671de95357
1 changed files with 7 additions and 4 deletions

View File

@ -1,3 +1,6 @@
local get_connected_players = minetest.get_connected_players
local clock = os.clock
controls = {} controls = {}
controls.players = {} controls.players = {}
@ -42,7 +45,7 @@ minetest.register_on_leaveplayer(function(player)
end) end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(get_connected_players()) do
local player_name = player:get_player_name() local player_name = player:get_player_name()
local player_controls = player:get_player_control() local player_controls = player:get_player_control()
if controls.players[player_name] then if controls.players[player_name] then
@ -53,15 +56,15 @@ minetest.register_globalstep(function(dtime)
for _, func in pairs(controls.registered_on_press) do for _, func in pairs(controls.registered_on_press) do
func(player, cname) func(player, cname)
end end
controls.players[player_name][cname] = {true, os.clock()} controls.players[player_name][cname] = {true, clock()}
elseif cbool==true and controls.players[player_name][cname][1]==true then elseif cbool==true and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_hold) do for _, func in pairs(controls.registered_on_hold) do
func(player, cname, os.clock()-controls.players[player_name][cname][2]) func(player, cname, clock()-controls.players[player_name][cname][2])
end end
--Release a key --Release a key
elseif cbool==false and controls.players[player_name][cname][1]==true then elseif cbool==false and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_release) do for _, func in pairs(controls.registered_on_release) do
func(player, cname, os.clock()-controls.players[player_name][cname][2]) func(player, cname, clock()-controls.players[player_name][cname][2])
end end
controls.players[player_name][cname] = {false} controls.players[player_name][cname] = {false}
end end