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Migrated beacons to the new API

Also added more effects to them
This commit is contained in:
the-real-herowl 2024-04-27 05:03:54 +02:00
parent e36b7f413b
commit 55ce6f0f4b
1 changed files with 47 additions and 15 deletions

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@ -4,8 +4,12 @@ there are strings in meta, which are being used to see which effect will be give
Valid strings:
swiftness
leaping
strenght
strength
regeneration
haste
resistance
slow_falling
absorption
]]--
mcl_beacons = {
@ -122,10 +126,17 @@ local formspec_string=
"image[1,4.5;1,1;custom_beacom_symbol_2.png]"..
"image[1,6;1,1;custom_beacom_symbol_1.png]"..
"image_button[5.2,1.5;1,1;mcl_potions_effect_swift.png;swiftness;]"..
"image_button[5.2,1.5;1,1;mcl_potions_effect_swiftness.png;swiftness;]"..
"image_button[8.5,1.5;1,1;mcl_potions_effect_haste.png;haste;]"..
"image_button[5.2,3;1,1;mcl_potions_effect_leaping.png;leaping;]"..
"image_button[5.2,4.5;1,1;mcl_potions_effect_strong.png;strenght;]"..
"image_button[5.2,6;1,1;mcl_potions_effect_regenerating.png;regeneration;]"..
"image_button[8.5,3;1,1;mcl_potions_effect_resistance.png;resistance;]"..
"image_button[5.2,4.5;1,1;mcl_potions_effect_strength.png;strength;]"..
"image_button[8.5,4.5;1,1;mcl_potions_effect_absorption.png;absorption;]"..
"image_button[5.2,6;1,1;mcl_potions_effect_regeneration.png;regeneration;]"..
"image_button[8.5,6;1,1;mcl_potions_effect_slow_falling.png;slow_falling;]"..
"item_image[1,7;1,1;mcl_core:diamond]"..
"item_image[2.2,7;1,1;mcl_core:emerald]"..
@ -197,15 +208,7 @@ end
local function effect_player(effect,pos,power_level, effect_level,player)
local distance = vector.distance(player:get_pos(), pos)
if distance > (power_level+1)*10 then return end
if effect == "swiftness" then
mcl_potions.swiftness_func(player,effect_level,16)
elseif effect == "leaping" then
mcl_potions.leaping_func(player, effect_level, 16)
elseif effect == "strenght" then
mcl_potions.strength_func(player, effect_level, 16)
elseif effect == "regeneration" then
mcl_potions.regeneration_func(player, effect_level, 16)
end
mcl_potions.give_effect_by_level(effect, player, effect_level, 16)
end
local function apply_effects_to_all_players(pos)
@ -254,7 +257,8 @@ minetest.register_node("mcl_beacons:beacon", {
remove_beacon_beam(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght then
if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght
or fields.haste or fields.resistance or fields.absorption or fields.slow_falling then
local sender_name = sender:get_player_name()
local power_level = beacon_blockcheck(pos)
if minetest.is_protected(pos, sender_name) then
@ -293,6 +297,14 @@ minetest.register_node("mcl_beacons:beacon", {
end
minetest.get_meta(pos):set_string("effect","swiftness")
successful = true
elseif fields.haste then
if power_level == 4 then
minetest.get_meta(pos):set_int("effect_level",2)
else
minetest.get_meta(pos):set_int("effect_level",1)
end
minetest.get_meta(pos):set_string("effect","haste")
successful = true
elseif fields.leaping and power_level >= 2 then
if power_level == 4 then
minetest.get_meta(pos):set_int("effect_level",2)
@ -301,18 +313,38 @@ minetest.register_node("mcl_beacons:beacon", {
end
minetest.get_meta(pos):set_string("effect","leaping")
successful = true
elseif fields.resistance and power_level >= 2 then
if power_level == 4 then
minetest.get_meta(pos):set_int("effect_level",2)
else
minetest.get_meta(pos):set_int("effect_level",1)
end
minetest.get_meta(pos):set_string("effect","resistance")
successful = true
elseif fields.strenght and power_level >= 3 then
if power_level == 4 then
minetest.get_meta(pos):set_int("effect_level",2)
else
minetest.get_meta(pos):set_int("effect_level",1)
end
minetest.get_meta(pos):set_string("effect","strenght")
minetest.get_meta(pos):set_string("effect","strength")
successful = true
elseif fields.absorption and power_level >= 3 then
if power_level == 4 then
minetest.get_meta(pos):set_int("effect_level",2)
else
minetest.get_meta(pos):set_int("effect_level",1)
end
minetest.get_meta(pos):set_string("effect","absorption")
successful = true
elseif fields.regeneration and power_level == 4 then
minetest.get_meta(pos):set_int("effect_level",2)
minetest.get_meta(pos):set_string("effect","regeneration")
successful = true
elseif fields.slow_falling and power_level == 4 then
minetest.get_meta(pos):set_int("effect_level",2)
minetest.get_meta(pos):set_string("effect","slow_falling")
successful = true
end
if successful then
if power_level == 4 then