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WIP bold and italic support

This commit is contained in:
AFCMS 2021-08-16 14:19:50 +02:00
parent 58a292a4f3
commit 40898d3e9d
1 changed files with 26 additions and 12 deletions

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@ -43,6 +43,23 @@ local function gametick_to_secondes(gametick)
end end
end end
--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
local function style_to_bits(bold, italic)
if bold then
if italic then
return 3
else
return 1
end
else
if italic then
return 2
else
return 0
end
end
end
--PARAMS SYSTEM --PARAMS SYSTEM
local player_params = {} local player_params = {}
@ -60,8 +77,7 @@ minetest.register_on_joinplayer(function(player)
position = mcl_title.layout.title.position, position = mcl_title.layout.title.position,
alignment = mcl_title.layout.title.alignment, alignment = mcl_title.layout.title.alignment,
text = "", text = "",
--bold = data.bold, style = 0,
--italic = data.italic,
size = {x = mcl_title.layout.title.size}, size = {x = mcl_title.layout.title.size},
number = hex_color, number = hex_color,
z_index = 100, z_index = 100,
@ -71,8 +87,7 @@ minetest.register_on_joinplayer(function(player)
position = mcl_title.layout.subtitle.position, position = mcl_title.layout.subtitle.position,
alignment = mcl_title.layout.subtitle.alignment, alignment = mcl_title.layout.subtitle.alignment,
text = "", text = "",
--bold = data.bold, style = 0,
--italic = data.italic,
size = {x = mcl_title.layout.subtitle.size}, size = {x = mcl_title.layout.subtitle.size},
number = hex_color, number = hex_color,
z_index = 100, z_index = 100,
@ -82,8 +97,7 @@ minetest.register_on_joinplayer(function(player)
position = mcl_title.layout.actionbar.position, position = mcl_title.layout.actionbar.position,
offset = {x = 0, y = -210}, offset = {x = 0, y = -210},
alignment = mcl_title.layout.actionbar.alignment, alignment = mcl_title.layout.actionbar.alignment,
--bold = data.bold, style = 0,
--italic = data.italic,
text = "", text = "",
size = {x = mcl_title.layout.actionbar.size}, size = {x = mcl_title.layout.actionbar.size},
number = hex_color, number = hex_color,
@ -131,13 +145,12 @@ function mcl_title.set(player, type, data)
return false return false
end end
--TODO: enable this code then Fleckenstein's pr get merged (in about 5-6 years lol)
--if data.bold == nil then data.bold = false end
--if data.italic == nil then data.italic = false end
player:hud_change(huds_idx[type][player], "text", data.text) player:hud_change(huds_idx[type][player], "text", data.text)
player:hud_change(huds_idx[type][player], "number", hex_color) player:hud_change(huds_idx[type][player], "number", hex_color)
--apply bold and italic
player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay) hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
return true return true
end end
@ -145,6 +158,7 @@ end
function mcl_title.remove(player, type) function mcl_title.remove(player, type)
if player then if player then
player:hud_change(huds_idx[type][player], "text", "") player:hud_change(huds_idx[type][player], "text", "")
player:hud_change(huds_idx[type][player], "style", 0) --no styling
end end
end end
@ -184,7 +198,7 @@ end)
minetest.register_chatcommand("title", { minetest.register_chatcommand("title", {
func = function(name, param) func = function(name, param)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
mcl_title.set(player, "title", {text=param, color="gold"}) mcl_title.set(player, "title", {text=param, color="gold", bold=true, italic=true})
end, end,
}) })