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Fix bow in creative mode not having inf. ammo

This commit is contained in:
Wuzzy 2020-08-19 15:05:23 +02:00
parent de8183f07a
commit 988056ad08
1 changed files with 16 additions and 10 deletions

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@ -75,24 +75,30 @@ end
local player_shoot_arrow = function(itemstack, player, power, damage, is_critical) local player_shoot_arrow = function(itemstack, player, power, damage, is_critical)
local arrow_stack, arrow_stack_id = get_arrow(player) local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring = arrow_stack:get_name() local arrow_itemstring
if not minetest.is_creative_enabled(player:get_player_name()) then if minetest.is_creative_enabled(player:get_player_name()) then
if arrow_stack then
arrow_itemstring = arrow_stack:get_name()
else
arrow_itemstring = "mcl_bows:arrow"
end
else
if not arrow_stack then if not arrow_stack then
return false return false
end end
-- arrow_itemstring = arrow_stack:get_name() arrow_itemstring = arrow_stack:get_name()
arrow_stack:take_item() arrow_stack:take_item()
local inv = player:get_inventory() local inv = player:get_inventory()
inv:set_stack("main", arrow_stack_id, arrow_stack) inv:set_stack("main", arrow_stack_id, arrow_stack)
end end
if not arrow_itemstring then
return false
end
local playerpos = player:get_pos() local playerpos = player:get_pos()
local dir = player:get_look_dir() local dir = player:get_look_dir()
local yaw = player:get_look_horizontal() local yaw = player:get_look_horizontal()
if not arrow_itemstring then
arrow_itemstring = "mcl_bows:arrow"
end
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical) mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical)
return true return true
end end
@ -222,14 +228,14 @@ controls.register_on_release(function(player, key, time)
end) end)
controls.register_on_hold(function(player, key, time) controls.register_on_hold(function(player, key, time)
if key ~= "RMB" or not get_arrow(player) then local name = player:get_player_name()
local creative = minetest.is_creative_enabled(name)
if key ~= "RMB" or not (creative or get_arrow(player)) then
return return
end end
local name = player:get_player_name()
local inv = minetest.get_inventory({type="player", name=name}) local inv = minetest.get_inventory({type="player", name=name})
local wielditem = player:get_wielded_item() local wielditem = player:get_wielded_item()
local creative = minetest.is_creative_enabled(name) if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then
if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then --inv:contains_item("main", "mcl_bows:arrow")) then
wielditem:set_name("mcl_bows:bow_0") wielditem:set_name("mcl_bows:bow_0")
player:set_wielded_item(wielditem) player:set_wielded_item(wielditem)
if minetest.get_modpath("playerphysics") then if minetest.get_modpath("playerphysics") then