forked from VoxeLibre/VoxeLibre
Add fallen tree logs
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@ -85,6 +85,90 @@ local function makelake(pos,size,liquid,placein,border,pr)
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return true
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end
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local mushrooms = {"mcl_mushrooms:mushroom_brown","mcl_mushrooms:mushroom_red"}
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local function get_fallen_tree_schematic(pos,pr)
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local tree = minetest.find_node_near(pos,15,{"group:tree"})
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if not tree then return end
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tree = minetest.get_node(tree).name
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local maxlen = 8
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local minlen = 2
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local vprob = 120
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local mprob = 160
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local len = pr:next(minlen,maxlen)
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local schem = {
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size = {x = len + 2, y = 2, z = 3},
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data = {
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{name = "air", prob=0},
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{name = "air", prob=0},
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}
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}
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for i = 1,len do
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table.insert(schem.data,{name = "mcl_core:vine",param2=4, prob=vprob})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = "air", prob=0})
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end
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table.insert(schem.data,{name = tree, param2 = 0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = tree, param2 = 12})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = mushrooms[pr:next(1,#mushrooms)], param2 = 12, prob=mprob})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = "mcl_core:vine",param2=5, prob=vprob})
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end
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table.insert(schem.data,{name = "air", prob=0})
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table.insert(schem.data,{name = "air", prob=0})
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for i = 1,len do
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table.insert(schem.data,{name = "air", prob=0})
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end
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return schem
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end
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mcl_structures.register_structure("fallen_tree",{
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place_on = {"group:grass_block"},
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terrain_feature = true,
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noise_params = {
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offset = 0.00018,
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scale = 0.01011,
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spread = {x = 250, y = 250, z = 250},
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seed = 24533,
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octaves = 3,
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persist = 0.66
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},
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flags = "place_center_x, place_center_z",
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sidelen = 18,
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solid_ground = true,
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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on_place = function(pos,def,pr)
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local air_p1 = vector.offset(pos,-def.sidelen/2,1,-def.sidelen/2)
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local air_p2 = vector.offset(pos,def.sidelen/2,1,def.sidelen/2)
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local air = minetest.find_nodes_in_area(air_p1,air_p2,{"air"})
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if #air < ( def.sidelen * def.sidelen ) / 2 then
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return false
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end
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return true
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end,
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place_func = function(pos,def,pr)
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local schem=get_fallen_tree_schematic(pos,pr)
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if not schem then return end
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return minetest.place_schematic(pos,schem,"random")
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end
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})
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mcl_structures.register_structure("lavapool",{
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place_on = {"group:sand", "group:dirt", "group:stone"},
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terrain_feature = true,
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