Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac.
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@ -47,7 +47,7 @@ local cod = {
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visual = "mesh",
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mesh = "extra_mobs_cod.b3d",
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textures = {
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{"extra_mobs_cod.png"}
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{"mobs_mc_cod.png"}
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},
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sounds = {
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},
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@ -25,7 +25,7 @@ local base_psdef = {
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local psdefs = {}
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for i=1,4 do
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local p = table.copy(base_psdef)
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p.texture = "extra_mobs_glow_squid_glint"..i..".png"
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p.texture = "mobs_mc_glow_squid_glint"..i..".png"
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table.insert(psdefs,p)
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end
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@ -47,7 +47,7 @@ mcl_mobs.register_mob("mobs_mc:glow_squid", {
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visual = "mesh",
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mesh = "extra_mobs_glow_squid.b3d",
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textures = {
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{ "extra_mobs_glow_squid.png" }
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{ "mobs_mc_glow_squid.png" }
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},
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sounds = {
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damage = { name = "mobs_mc_squid_hurt", gain = 0.3 },
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@ -25,7 +25,7 @@ local salmon = {
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visual = "mesh",
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mesh = "extra_mobs_salmon.b3d",
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textures = {
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{"extra_mobs_salmon.png"}
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{"mobs_mc_salmon.png"}
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},
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sounds = {
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},
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@ -305,7 +305,7 @@ awards.register_achievement("mcl:tacticalFishing", {
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awards.register_achievement("mcl:cutestPredator", {
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title = S("The Cutest Predator"),
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description = S("Catch an Axolotl with a bucket!"),
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icon = "axolotl_bucket.png",
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icon = "mcl_achievements_axolotl_bucket.png",
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type = "Advancement",
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group = "Husbandry",
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})
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@ -51,8 +51,8 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
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_doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."),
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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inventory_image = "3d_armor_stand_item.png",
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wield_image = "3d_armor_stand_item.png",
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inventory_image = "mcl_armor_stand_item.png",
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wield_image = "mcl_armor_stand_item.png",
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tiles = {"default_wood.png", "mcl_stairs_stone_slab_top.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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@ -1,14 +1,14 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Cartography Table Code. Used to create and copy maps. Needs a GUI still.
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-- Cartography Table Code. Used to create and copy maps. TODO: Needs a GUI still.
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minetest.register_node("mcl_cartography_table:cartography_table", {
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description = S("Cartography Table"),
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_tt_help = S("Used to create or copy maps"),
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_doc_items_longdesc = S("Is used to create or copy maps for use.."),
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tiles = {
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"cartography_table_top.png", "cartography_table_side3.png",
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"cartography_table_side3.png", "cartography_table_side2.png",
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"cartography_table_side3.png", "cartography_table_side1.png"
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"mcl_cartography_table_top.png", "mcl_cartography_table_side3.png",
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"mcl_cartography_table_side3.png", "mcl_cartography_table_side2.png",
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"mcl_cartography_table_side3.png", "mcl_cartography_table_side1.png"
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},
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paramtype2 = "facedir",
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groups = { axey = 2, handy = 1, deco_block = 1, material_wood = 1, flammable = 1 },
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@ -24,4 +24,4 @@ minetest.register_craft({
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{ "group:wood", "group:wood", "" },
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{ "group:wood", "group:wood", "" },
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}
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})
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})
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@ -413,7 +413,7 @@ minetest.register_craftitem("mcl_mobitems:glow_ink_sac", {
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description = S("Glow Ink Sac"),
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_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
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_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
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inventory_image = "extra_mobs_glow_ink_sac.png",
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inventory_image = "mobs_mc_glow_ink_sac.png",
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groups = { craftitem = 1 },
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})
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