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Make items not drop into blocks on playerdeath

This commit is contained in:
cora 2022-08-25 20:30:10 +02:00
parent 0385dd7cab
commit 0a45486304
1 changed files with 7 additions and 8 deletions

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@ -33,21 +33,20 @@ minetest.register_on_dieplayer(function(player)
end
local listname = mcl_death_drop.registered_dropped_lists[l].listname
local drop = mcl_death_drop.registered_dropped_lists[l].drop
local dropspots = minetest.find_nodes_in_area(vector.offset(pos,-3,0,-3),vector.offset(pos,3,0,3),{"air"})
if #dropspots == 0 then
table.insert(dropspots,pos)
end
if inv then
for i, stack in ipairs(inv:get_list(listname)) do
local x = random(0, 9)/3
local z = random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
local p = vector.offset(dropspots[math.random(#dropspots)],math.random()-0.5,math.random()-0.5,math.random()-0.5)
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
local def = minetest.registered_items[stack:get_name()]
if def and def.on_drop then
stack = def.on_drop(stack, player, pos)
stack = def.on_drop(stack, player, p)
end
minetest.add_item(pos, stack)
minetest.add_item(p, stack)
end
pos.x = pos.x - x
pos.z = pos.z - z
end
inv:set_list(listname, {})
end