forked from VoxeLibre/VoxeLibre
Fix items not falling again after failed collect
This commit is contained in:
parent
db26ba2191
commit
f116bcfb48
|
@ -70,6 +70,9 @@ minetest.register_globalstep(function(dtime)
|
|||
if object:get_luaentity()._magnet_timer > 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time then
|
||||
if inv and inv:room_for_item("main", ItemStack(itemstring)) then
|
||||
|
||||
object:get_luaentity()._magnet_active = true
|
||||
object:get_luaentity()._collector_timer = 0
|
||||
|
||||
--modified simplemobs api
|
||||
|
||||
local pos1 = pos
|
||||
|
@ -131,7 +134,11 @@ minetest.register_globalstep(function(dtime)
|
|||
end, {player, object})
|
||||
end
|
||||
end
|
||||
else
|
||||
object:get_luaentity()._magnet_active = false
|
||||
end
|
||||
else
|
||||
object:get_luaentity()._magnet_active = false
|
||||
end
|
||||
|
||||
if object:get_luaentity()._magnet_timer > 1 then
|
||||
|
@ -320,6 +327,9 @@ core.register_entity(":__builtin:item", {
|
|||
self.itemstring = staticdata
|
||||
end
|
||||
self._magnet_timer = 0
|
||||
self._magnet_active = false
|
||||
-- How long ago the last possible collector was detected. nil = none in this session
|
||||
self._collector_timer = nil
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:setvelocity({x = 0, y = 2, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
|
@ -378,6 +388,9 @@ core.register_entity(":__builtin:item", {
|
|||
|
||||
on_step = function(self, dtime)
|
||||
self.age = self.age + dtime
|
||||
if self._collector_timer ~= nil then
|
||||
self._collector_timer = self._collector_timer + dtime
|
||||
end
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
self.itemstring = ''
|
||||
self.object:remove()
|
||||
|
@ -386,6 +399,11 @@ core.register_entity(":__builtin:item", {
|
|||
local p = self.object:getpos()
|
||||
local node = core.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
|
||||
self._magnet_active = false
|
||||
end
|
||||
if in_unloaded and self.physical_state == true then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
|
@ -458,7 +476,7 @@ core.register_entity(":__builtin:item", {
|
|||
self.object:set_properties({physical = false})
|
||||
end
|
||||
else
|
||||
if not self.physical_state then
|
||||
if not self.physical_state and self._magnet_active == false then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self.physical_state = true
|
||||
|
|
Reference in New Issue