forked from VoxeLibre/VoxeLibre
Greatly reduce mapgen stress
This commit is contained in:
parent
35fa425781
commit
9a67b90538
|
@ -1260,6 +1260,8 @@ local generate_nether_decorations = function(minp, maxp)
|
|||
|
||||
end
|
||||
|
||||
local GEN_MAX = mcl_vars.mg_lava_overworld_max or mcl_vars.mg_overworld_max
|
||||
|
||||
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
||||
local c_stone = minetest.get_content_id("mcl_core:stone")
|
||||
local c_dirt = minetest.get_content_id("mcl_core:dirt")
|
||||
|
@ -1287,8 +1289,8 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
|
||||
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
|
||||
-- Also perform some basic node replacements.
|
||||
do
|
||||
for y = minp.y, maxp.y do
|
||||
if maxp.y <= GEN_MAX then
|
||||
for y = minp.y, math.min(maxp.y, GEN_MAX) do
|
||||
for x = minp.x, maxp.x do
|
||||
for z = minp.z, maxp.z do
|
||||
local p_pos = area:index(x, y, z)
|
||||
|
@ -1367,67 +1369,105 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
elseif mcl_vars.mg_lava and data[p_pos] == c_air and y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
|
||||
data[p_pos] = c_nether_lava
|
||||
lvm_used = true
|
||||
-- Water in the Nether or End? No way!
|
||||
elseif data[p_pos] == c_water then
|
||||
if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
|
||||
data[p_pos] = c_nether_lava
|
||||
lvm_used = true
|
||||
elseif y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
|
||||
data[p_pos] = c_end_stone
|
||||
lvm_used = true
|
||||
elseif y <= mcl_vars.mg_end_max and y >= mcl_vars.mg_end_min then
|
||||
data[p_pos] = c_air
|
||||
lvm_used = true
|
||||
end
|
||||
-- Clear snowy grass blocks to ensure consistency.
|
||||
-- Snowy grass blocks are not allowed below anything except top snow or snow block.
|
||||
elseif mg_name ~= "v6" and data[p_pos] == c_dirt_with_grass_snow then
|
||||
local p_pos_above = area:index(x, y+1, z)
|
||||
if p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
|
||||
data[p_pos] = c_dirt_with_grass
|
||||
lvm_used = true
|
||||
end
|
||||
-- Nether and End support for v6 because v6 does not support the biomes API
|
||||
elseif mg_name == "v6" then
|
||||
if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
|
||||
if data[p_pos] == c_stone then
|
||||
data[p_pos] = c_netherrack
|
||||
lvm_used = true
|
||||
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
|
||||
data[p_pos] = c_soul_sand
|
||||
lvm_used = true
|
||||
end
|
||||
elseif y <= mcl_vars.mg_end_max and y >= mcl_vars.mg_end_min then
|
||||
if data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then
|
||||
data[p_pos] = c_air
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Put top snow on snowy grass blocks created by the v6 mapgen
|
||||
-- This is because the snowy grass block must only be used when it is below snow or top snow
|
||||
if mg_name == "v6" then
|
||||
local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
|
||||
for n = 1, #snowdirt do
|
||||
-- CHECKME: What happens at chunk borders?
|
||||
local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
|
||||
if p_pos then
|
||||
data[p_pos] = c_top_snow
|
||||
----- Interactive block fixing section -----
|
||||
----- The section to perform basic block overrides of the core mapgen generated world. -----
|
||||
|
||||
-- Snow fixes. This code implements snow consistency.
|
||||
-- A snowy grass block must be below a top snow or snow block at all times.
|
||||
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
|
||||
-- v6 mapgen:
|
||||
-- Put top snow on snowy grass blocks. The mapgen does not generate the top snow on its own.
|
||||
if mg_name == "v6" then
|
||||
local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
|
||||
for n = 1, #snowdirt do
|
||||
-- CHECKME: What happens at chunk borders?
|
||||
local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
|
||||
if p_pos then
|
||||
data[p_pos] = c_top_snow
|
||||
end
|
||||
end
|
||||
if #snowdirt > 1 then
|
||||
lvm_used = true
|
||||
end
|
||||
|
||||
-- Non-v6 mapgens:
|
||||
-- Clear snowy grass blocks without snow above to ensure consistency.
|
||||
else
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, "mcl_core:dirt_with_grass_snow")
|
||||
for n=1, #nodes do
|
||||
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
|
||||
local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z)
|
||||
if p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
|
||||
data[p_pos] = c_dirt_with_grass
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if #snowdirt > 1 then
|
||||
lvm_used = true
|
||||
|
||||
-- Nether block fixes:
|
||||
-- * Replace water with Nether lava.
|
||||
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
|
||||
elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
|
||||
local nodes
|
||||
if mg_name == "v6" then
|
||||
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
else
|
||||
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
|
||||
end
|
||||
for n=1, #nodes do
|
||||
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
|
||||
if data[p_pos] == c_water then
|
||||
data[p_pos] = c_nether_lava
|
||||
lvm_used = true
|
||||
elseif data[p_pos] == c_stone then
|
||||
data[p_pos] = c_netherrack
|
||||
lvm_used = true
|
||||
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
|
||||
data[p_pos] = c_soul_sand
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
|
||||
-- End block fixes:
|
||||
-- * Replace water with end stone or air (depending on height).
|
||||
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
|
||||
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
|
||||
if mg_name == "v6" then
|
||||
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
else
|
||||
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
|
||||
end
|
||||
for n=1, #nodes do
|
||||
local y = nodes[n].y
|
||||
local p_pos = area:index(nodes[n].x, y, nodes[n].z)
|
||||
|
||||
if data[p_pos] == c_water then
|
||||
if y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
|
||||
data[p_pos] = c_end_stone
|
||||
lvm_used = true
|
||||
else
|
||||
data[p_pos] = c_air
|
||||
lvm_used = true
|
||||
end
|
||||
elseif data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then
|
||||
data[p_pos] = c_air
|
||||
lvm_used = true
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Final hackery: Set sun light level in the End.
|
||||
-- -26912 is at a mapchunk border.
|
||||
local shadow
|
||||
-- Set sun light level in the End
|
||||
-- -26912 is at a mapchunk border
|
||||
if minp.y >= -26912 and maxp.y <= mcl_vars.mg_end_max then
|
||||
vm:set_lighting({day=15, night=15})
|
||||
lvm_used = true
|
||||
|
@ -1436,6 +1476,8 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
shadow = false
|
||||
lvm_used = true
|
||||
end
|
||||
|
||||
-- Write stuff
|
||||
if lvm_used then
|
||||
vm:set_data(data)
|
||||
vm:calc_lighting(nil, nil, shadow)
|
||||
|
@ -1443,6 +1485,7 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
vm:write_to_map()
|
||||
end
|
||||
|
||||
-- Generate special decorations
|
||||
generate_underground_mushrooms(minp, maxp)
|
||||
generate_jungle_tree_decorations(minp, maxp)
|
||||
generate_nether_decorations(minp, maxp)
|
||||
|
|
Reference in New Issue