forked from VoxeLibre/VoxeLibre
Fix Nether sky color
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@ -164,7 +164,7 @@ minetest.register_globalstep(function(dtime)
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local t = "mcl_playerplus_end_sky.png"
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player:set_sky("#000000", "skybox", {t,t,t,t,t,t}, false)
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elseif dim == "nether" then
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player:set_sky("#300810", "plain", nil, false)
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player:set_sky("#300808", "plain", nil, false)
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end
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if void_deadly then
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-- Player is deep into the void, deal void damage
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