forked from VoxeLibre/VoxeLibre
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
This commit is contained in:
commit
713f933a99
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@ -2,7 +2,7 @@
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An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
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Developed by many people. Not developed or endorsed by Mojang AB.
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Version: 0.70.0
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Version: 0.71.0
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### Gameplay
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You start in a randomly-generated world made entirely of cubes. You can explore
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@ -185,6 +185,11 @@ Please report all bugs and missing Minecraft features here:
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<https://git.minetest.land/MineClone2/MineClone2/issues>
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## Chating with the community
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Join our discord server at:
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<https://discord.gg/84GKcxczG3>
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## Other readme files
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* `LICENSE.txt`: The GPLv3 license text
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@ -206,6 +211,7 @@ There are so many people to list (sorry). Check out the respective mod directori
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* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
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* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
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* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
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* epCode: Better player animations, new logo
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* 2mac: Fix bug with powered rail
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* Lots of other people: TO BE WRITTEN (see mod directories for details)
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BIN
menu/header.png
BIN
menu/header.png
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 76 KiB |
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@ -149,6 +149,8 @@ end
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-- max_blast_resistance - The explosion will treat all non-indestructible nodes
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-- as having a blast resistance of no more than this
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-- value
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-- grief_protected - If true, the explosion will also destroy nodes which have
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-- been protected
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--
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-- Note that this function has been optimized, it contains code which has been
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-- inlined to avoid function calls and unnecessary table creation. This was
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@ -178,6 +180,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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local drop_chance = info.drop_chance
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local fire = info.fire
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local max_blast_resistance = info.max_blast_resistance
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local grief_protected = info.grief_protected
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-- Trace rays for environment destruction
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if info.griefing then
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@ -194,6 +197,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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local npos_x = math.floor(rpos_x + 0.5)
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local npos_y = math.floor(rpos_y + 0.5)
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local npos_z = math.floor(rpos_z + 0.5)
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local npos = { x = npos_x, y = npos_y, z = npos_z }
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local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
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npos_x - emin_x + 1
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@ -203,7 +207,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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br = max_blast_resistance
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end
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local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z})
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local hash = minetest.hash_node_position(npos)
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rpos_x = rpos_x + STEP_LENGTH * rdir_x
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rpos_y = rpos_y + STEP_LENGTH * rdir_y
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@ -215,8 +219,10 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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break
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end
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if cid ~= minetest.CONTENT_AIR and not minetest.is_protected({x = npos_x, y = npos_y, z = npos_z}, "") then
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destroy[hash] = idx
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if cid ~= minetest.CONTENT_AIR then
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if not minetest.is_protected(npos, "") or grief_protected then
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destroy[hash] = idx
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end
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end
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end
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end
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@ -418,6 +424,8 @@ end
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-- particles - If true, the explosion will create particles (default: true)
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-- fire - If true, 1/3 nodes become fire (default: false)
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-- griefing - If true, the explosion will destroy nodes (default: true)
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-- grief_protected - If true, the explosion will also destroy nodes which have
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-- been protected (default: false)
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function mcl_explosions.explode(pos, strength, info, puncher)
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if info == nil then
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info = {}
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@ -437,6 +445,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
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if info.sound == nil then info.sound = true end
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if info.fire == nil then info.fire = false end
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if info.griefing == nil then info.griefing = true end
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if info.grief_protected == nil then info.grief_protected = false end
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if info.max_blast_resistance == nil then
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info.max_blast_resistance = INDESTRUCT_BLASTRES
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end
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@ -180,7 +180,7 @@ function TNT:on_step(dtime)
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self.blinkstatus = not self.blinkstatus
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end
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if self.timer > tnt.BOOMTIMER then
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mcl_explosions.explode(self.object:get_pos(), 4, { drop_chance = 1.0 }, self.object)
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mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
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self.object:remove()
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end
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end
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