forked from VoxeLibre/VoxeLibre
Trading: Allow to sell compass
This commit is contained in:
parent
3823a6ba11
commit
4d4374730e
|
@ -6,6 +6,7 @@
|
|||
-- TODO: Per-player trading inventories
|
||||
-- TODO: Particles
|
||||
-- TODO: 4s Regeneration I after trade unlock
|
||||
-- FIXME: Possible to lock all trades
|
||||
|
||||
-- intllib
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
@ -21,6 +22,20 @@ local player_trading_with = {}
|
|||
--###################
|
||||
|
||||
-- LIST OF VILLAGER PROFESSIONS AND TRADES
|
||||
|
||||
-- TECHNICAL RESTRICTIONS (FIXME):
|
||||
-- * You can't use a clock as requested item
|
||||
-- * You can't use a compass as requested item if its stack size > 1
|
||||
-- * You can't use a compass in the second requested slot
|
||||
-- This is a problem in the mcl_compass and mcl_clock mods,
|
||||
-- these items should be implemented as single items, then everything
|
||||
-- will be much easier.
|
||||
|
||||
local COMPASS = "mcl_compass:compass"
|
||||
if minetest.registered_aliases[COMPASS] then
|
||||
COMPASS = minetest.registered_aliases[COMPASS]
|
||||
end
|
||||
|
||||
local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
|
||||
local professions = {
|
||||
farmer = {
|
||||
|
@ -143,11 +158,10 @@ local professions = {
|
|||
{ { "mcl_core:paper", 24, 36 }, E1 },
|
||||
},
|
||||
|
||||
-- {
|
||||
-- TODO: compass
|
||||
-- the difficulty lies in supporting the compass group, not the concrete item
|
||||
-- { { "mcl_compass:compass", 1, 1 }, E1 },
|
||||
-- },
|
||||
{
|
||||
-- subject to special checks
|
||||
{ { "mcl_compass:compass", 1, 1 }, E1 },
|
||||
},
|
||||
|
||||
{
|
||||
-- TODO: replace with empty map
|
||||
|
@ -446,9 +460,47 @@ local update_offer = function(inv, player, sound)
|
|||
if not trade then
|
||||
return false
|
||||
end
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) and
|
||||
(inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) and
|
||||
(trade.locked == false) then
|
||||
local wanted1, wanted2 = inv:get_stack("wanted", 1), inv:get_stack("wanted", 2)
|
||||
local input1, input2 = inv:get_stack("input", 1), inv:get_stack("input", 2)
|
||||
|
||||
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
||||
-- These 2 functions are a complicated check to check if the input contains a
|
||||
-- special item which we cannot check directly against their name, like
|
||||
-- compass.
|
||||
-- TODO: Remove these check functions when compass and clock are implemented
|
||||
-- as single items.
|
||||
local check_special = function(special_item, group, wanted1, wanted2, input1, input2)
|
||||
if minetest.registered_aliases[special_item] then
|
||||
special_item = minetest.registered_aliases[special_item]
|
||||
end
|
||||
if wanted1:get_name() == special_item then
|
||||
local check_input = function(input, wanted, group)
|
||||
return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
|
||||
end
|
||||
if check_input(input1, wanted1, group) then
|
||||
return true
|
||||
elseif check_input(input2, wanted1, group) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
-- Apply above function to all items which we consider special.
|
||||
-- This function succeeds if ANY item check succeeds.
|
||||
local check_specials = function(wanted1, wanted2, input1, input2)
|
||||
return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
|
||||
end
|
||||
-- END OF SPECIAL HANDLING OF COMPASS
|
||||
|
||||
if (
|
||||
((inv:contains_item("input", wanted1) and
|
||||
(wanted2:is_empty() or inv:contains_item("input", wanted2))) or
|
||||
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
||||
check_specials(wanted1, wanted2, input1, input2)) and
|
||||
-- END OF SPECIAL HANDLING OF COMPASS
|
||||
(trade.locked == false)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
if sound then
|
||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
|
||||
|
@ -558,10 +610,30 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
-- enough items in input after the trade
|
||||
local wanted1 = inv:get_stack("wanted", 1)
|
||||
local wanted2 = inv:get_stack("wanted", 2)
|
||||
local input1 = inv:get_stack("input", 1)
|
||||
local input2 = inv:get_stack("input", 2)
|
||||
wanted1:set_count(wanted1:get_count()*2)
|
||||
wanted2:set_count(wanted2:get_count()*2)
|
||||
if inv:contains_item("input", wanted1) and
|
||||
(wanted2:is_empty() or inv:contains_item("input", wanted2)) then
|
||||
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
||||
local special_checks = function(wanted1, input1, input2)
|
||||
if wanted1:get_name() == COMPASS then
|
||||
local compasses = 0
|
||||
if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
|
||||
compasses = compasses + input1:get_count()
|
||||
end
|
||||
if (minetest.get_item_group(input2:get_name(), "compass") ~= 0) then
|
||||
compasses = compasses + input2:get_count()
|
||||
end
|
||||
return compasses >= wanted1:get_count()
|
||||
end
|
||||
return false
|
||||
end
|
||||
-- END OF SPECIAL HANDLING FOR COMPASS
|
||||
if (inv:contains_item("input", wanted1) and
|
||||
(wanted2:is_empty() or inv:contains_item("input", wanted2)))
|
||||
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
||||
or special_checks(wanted1, input1, input2) then
|
||||
-- END OF SPECIAL HANDLING FOR COMPASS
|
||||
return -1
|
||||
else
|
||||
-- If less than double the wanted items,
|
||||
|
@ -612,11 +684,24 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
local accept
|
||||
local name = player:get_player_name()
|
||||
if listname == "output" then
|
||||
inv:remove_item("input", inv:get_stack("wanted", 1))
|
||||
local wanted1 = inv:get_stack("wanted", 1)
|
||||
inv:remove_item("input", wanted1)
|
||||
local wanted2 = inv:get_stack("wanted", 2)
|
||||
if not wanted2:is_empty() then
|
||||
inv:remove_item("input", inv:get_stack("wanted", 2))
|
||||
end
|
||||
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
||||
if wanted1:get_name() == COMPASS then
|
||||
for n=1, 2 do
|
||||
local input = inv:get_stack("input", n)
|
||||
if minetest.get_item_group(input:get_name(), "compass") ~= 0 then
|
||||
input:set_count(input:get_count() - wanted1:get_count())
|
||||
inv:set_stack("input", n, input)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
-- END OF SPECIAL HANDLING FOR COMPASS
|
||||
local trader = player_trading_with[name]
|
||||
local tradenum = player_tradenum[name]
|
||||
local trades
|
||||
|
@ -649,7 +734,7 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
if trade.trade_counter >= 12 then
|
||||
trade.locked = true
|
||||
elseif trade.trade_counter >= 2 then
|
||||
local r = math.random(1, math.random(1, 9))
|
||||
local r = math.random(1, math.random(4, 10))
|
||||
if r == 1 then
|
||||
trade.locked = true
|
||||
end
|
||||
|
|
Reference in New Issue