forked from VoxeLibre/VoxeLibre
Remove TNT node when it is ignited by an explosion
After 6f12adcb
TNT nodes would not be removed when ignited by
explosions, this fixes that.
This commit is contained in:
parent
af6d5cac54
commit
455f490b4e
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@ -13,8 +13,9 @@ end
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tnt = {}
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tnt = {}
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tnt.ignite = function(pos)
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tnt.ignite = function(pos)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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spawn_tnt(pos, "mcl_tnt:tnt")
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local e = spawn_tnt(pos, "mcl_tnt:tnt")
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minetest.check_for_falling(pos)
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minetest.check_for_falling(pos)
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return e
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end
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end
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-- Add smoke particle of entity at pos.
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-- Add smoke particle of entity at pos.
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@ -70,9 +71,8 @@ minetest.register_node("mcl_tnt:tnt", {
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1, flammable=-1 },
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1, flammable=-1 },
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mesecons = tnt_mesecons,
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mesecons = tnt_mesecons,
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on_blast = function(pos)
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on_blast = function(pos)
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local e = spawn_tnt(pos, "mcl_tnt:tnt")
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local e = tnt.ignite(pos)
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e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
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e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
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return true
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end,
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end,
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_on_ignite = function(player, pointed_thing)
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_on_ignite = function(player, pointed_thing)
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tnt.ignite(pointed_thing.under)
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tnt.ignite(pointed_thing.under)
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