forked from VoxeLibre/VoxeLibre
Fix #700
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034174390d
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3787b95e0f
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@ -248,12 +248,11 @@ minetest.register_abm({
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if dim == "end" then
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if dim == "end" then
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-- End portal in the End:
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-- End portal in the End:
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-- Teleport back to the player's spawn or world spawn in the Overworld.
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-- Teleport back to the player's spawn or world spawn in the Overworld.
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if obj:is_player() then
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if obj:is_player() then
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target = mcl_spawn.get_spawn_pos(obj)
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_, target = mcl_spawn.spawn(obj)
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else
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target = mcl_spawn.get_world_spawn_pos(obj)
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end
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end
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target = target or mcl_spawn.get_world_spawn_pos(obj)
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else
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else
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-- End portal in any other dimension:
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-- End portal in any other dimension:
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-- Teleport to the End at a fixed position and generate a
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-- Teleport to the End at a fixed position and generate a
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@ -287,6 +286,7 @@ minetest.register_abm({
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-- Teleport
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-- Teleport
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obj:set_pos(target)
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obj:set_pos(target)
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if obj:is_player() then
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if obj:is_player() then
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-- Look towards the main End island
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-- Look towards the main End island
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if dim ~= "end" then
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if dim ~= "end" then
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@ -122,8 +122,7 @@ local function good_for_respawn(pos)
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(def1.damage_per_second == nil or def2.damage_per_second <= 0)
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(def1.damage_per_second == nil or def2.damage_per_second <= 0)
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end
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end
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-- Respawn player at specified respawn position
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mcl_spawn.spawn = function(player)
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minetest.register_on_respawnplayer(function(player)
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local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
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local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
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if pos and custom_spawn then
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if pos and custom_spawn then
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-- Check if bed is still there
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-- Check if bed is still there
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@ -155,12 +154,14 @@ minetest.register_on_respawnplayer(function(player)
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local spawn_pos = vector.add(pos, offset)
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local spawn_pos = vector.add(pos, offset)
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if good_for_respawn(spawn_pos) then
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if good_for_respawn(spawn_pos) then
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player:set_pos(spawn_pos)
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player:set_pos(spawn_pos)
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return true
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return true, spawn_pos
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end
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end
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end
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end
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-- We here if we didn't find suitable place for respawn:
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-- We here if we didn't find suitable place for respawn:
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return false
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return false
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end
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end
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end)
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end
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-- Respawn player at specified respawn position
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minetest.register_on_respawnplayer(mcl_spawn.spawn)
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