forked from VoxeLibre/VoxeLibre
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
This commit is contained in:
commit
0bde0aabf6
|
@ -238,6 +238,73 @@ function mcl_experience.add_experience(player, experience)
|
|||
local name = player:get_player_name()
|
||||
local temp_pool = pool[name]
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local candidates = {
|
||||
{list = "main", index = player:get_wield_index()},
|
||||
{list = "armor", index = 2},
|
||||
{list = "armor", index = 3},
|
||||
{list = "armor", index = 4},
|
||||
{list = "armor", index = 5},
|
||||
}
|
||||
local final_candidates = {}
|
||||
for _, can in ipairs(candidates) do
|
||||
local stack = inv:get_stack(can.list, can.index)
|
||||
local wear = stack:get_wear()
|
||||
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
|
||||
can.stack = stack
|
||||
can.wear = wear
|
||||
table.insert(final_candidates, can)
|
||||
end
|
||||
end
|
||||
if #final_candidates > 0 then
|
||||
local can = final_candidates[math.random(#final_candidates)]
|
||||
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
||||
local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
|
||||
local uses
|
||||
local armor_uses = minetest.get_item_group(stack:get_name(), "mcl_armor_uses")
|
||||
if armor_uses > 0 then
|
||||
uses = armor_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
|
||||
end
|
||||
else
|
||||
local def = stack:get_definition()
|
||||
if def then
|
||||
local fixed_uses = def._mcl_uses
|
||||
if fixed_uses then
|
||||
uses = fixed_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses * (unbreaking_level + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not uses then
|
||||
local toolcaps = stack:get_tool_capabilities()
|
||||
local groupcaps = toolcaps.groupcaps
|
||||
for _, v in pairs(groupcaps) do
|
||||
uses = v.uses
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
uses = uses or 0
|
||||
local multiplier = 2 * 65535 / uses
|
||||
local repair = experience * multiplier
|
||||
local new_wear = wear - repair
|
||||
if new_wear < 0 then
|
||||
experience = math.floor(-new_wear / multiplier + 0.5)
|
||||
new_wear = 0
|
||||
else
|
||||
experience = 0
|
||||
end
|
||||
stack:set_wear(math.floor(new_wear))
|
||||
inv:set_stack(list, index, stack)
|
||||
if can.list == "armor" then
|
||||
local armor_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
|
||||
armor_inv:set_stack(list, index, stack)
|
||||
end
|
||||
end
|
||||
|
||||
local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
|
||||
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
|
||||
|
||||
|
@ -333,78 +400,7 @@ local function xp_step(self, dtime)
|
|||
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
|
||||
self.object:add_velocity(vector.add(acceleration,player_velocity))
|
||||
elseif distance < 0.8 then
|
||||
local xp = self._xp
|
||||
local inv = collector:get_inventory()
|
||||
local candidates = {
|
||||
{list = "main", index = collector:get_wield_index()},
|
||||
{list = "armor", index = 2},
|
||||
{list = "armor", index = 3},
|
||||
{list = "armor", index = 4},
|
||||
{list = "armor", index = 5},
|
||||
}
|
||||
local final_candidates = {}
|
||||
for _, can in ipairs(candidates) do
|
||||
local stack = inv:get_stack(can.list, can.index)
|
||||
local wear = stack:get_wear()
|
||||
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
|
||||
can.stack = stack
|
||||
can.wear = wear
|
||||
table.insert(final_candidates, can)
|
||||
end
|
||||
end
|
||||
if #final_candidates > 0 then
|
||||
local can = final_candidates[math.random(#final_candidates)]
|
||||
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
||||
local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
|
||||
local uses
|
||||
local armor_uses = minetest.get_item_group(stack:get_name(), "mcl_armor_uses")
|
||||
if armor_uses > 0 then
|
||||
uses = armor_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
|
||||
end
|
||||
else
|
||||
local def = stack:get_definition()
|
||||
if def then
|
||||
local fixed_uses = def._mcl_uses
|
||||
if fixed_uses then
|
||||
uses = fixed_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses * (unbreaking_level + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not uses then
|
||||
local toolcaps = stack:get_tool_capabilities()
|
||||
local groupcaps = toolcaps.groupcaps
|
||||
for _, v in pairs(groupcaps) do
|
||||
uses = v.uses
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
uses = uses or 0
|
||||
local multiplier = 2 * 65535 / uses
|
||||
local repair = xp * multiplier
|
||||
local new_wear = wear - repair
|
||||
if new_wear < 0 then
|
||||
xp = math.floor(-new_wear / multiplier + 0.5)
|
||||
new_wear = 0
|
||||
else
|
||||
xp = 0
|
||||
end
|
||||
stack:set_wear(math.floor(new_wear))
|
||||
inv:set_stack(list, index, stack)
|
||||
if can.list == "armor" then
|
||||
local armor_inv = minetest.get_inventory({type = "detached", name = collector:get_player_name() .. "_armor"})
|
||||
armor_inv:set_stack(list, index, stack)
|
||||
end
|
||||
end
|
||||
if xp > 0 then
|
||||
mcl_experience.add_experience(collector, xp)
|
||||
else
|
||||
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
|
||||
end
|
||||
mcl_experience.add_experience(collector, self._xp)
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
|
|
Binary file not shown.
|
@ -95,7 +95,7 @@ fire_animation_frames (Fire Animation Frames) int 8
|
|||
animated_chests (Animated chests) bool true
|
||||
|
||||
# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
|
||||
3d_player_preview (3D Player preview) bool true
|
||||
3d_player_preview (3D Player preview) bool false
|
||||
|
||||
[Experimental]
|
||||
# Whether ice is translucent. If disabled, ice is fully opaque.
|
||||
|
|
Reference in New Issue