forked from VoxeLibre/VoxeLibre
Merge branch 'fixes' into itemframe
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commit
0a482cc0cf
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@ -3586,35 +3586,20 @@ local mob_step = function(self, dtime)
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and ((not self.nametag) or (self.nametag == "")) then
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 10 then
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-- only despawn away from player
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local far_objs = minetest.get_objects_inside_radius(pos, 48)
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for n = 1, #far_objs do
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if far_objs[n]:is_player() then
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local close_objs = minetest.get_objects_inside_radius(pos, 16)
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for n = 1, #close_objs do
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if close_objs[n]:is_player() then
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self.lifetimer = 20
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return
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end
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end
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if math.random(1, 10) <= 3 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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local despawn = self.despawn_immediately
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if not despawn and self.lifetimer <= 10 then
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if math.random(10) < 4 then
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despawn = true
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else
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self.lifetimer = 20
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end
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end
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if despawn then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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end
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end
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self.despawn_immediately = true
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end
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end
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@ -4556,3 +4541,21 @@ function mobs:alias_mob(old_name, new_name)
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})
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end
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minetest.register_globalstep(function()
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for _, player in ipairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 24)) do
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob then
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lua.lifetimer = 20
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end
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end
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 32)) do
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob then
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lua.despawn_immediately = false
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end
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end
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end
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end)
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@ -195,7 +195,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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if wielditem then
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local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
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if fire_aspect_level > 0 then
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mcl_burning.set_on_fire(player, 4, fire_aspect_level * 2, hitter:get_player_name())
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mcl_burning.set_on_fire(player, 4, fire_aspect_level * 4 - 1, hitter:get_player_name())
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end
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end
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end
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