forked from VoxeLibre/VoxeLibre
862 lines
27 KiB
Lua
862 lines
27 KiB
Lua
-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
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-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
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-- for mcl_bamboo by Michieal.
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-- Creation date: 12-01-2022 (Dec 1st, 2022)
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-- License for everything: CC-BY-SA 4.0
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-- Bamboo max height: 12-16
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-- LOCALS
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- CONSTS
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local SIDE_SCAFFOLDING = false
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local DEBUG = false
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local DOUBLE_DROP_CHANCE = 8
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mcl_bamboo ={}
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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local bamboo_dirt_nodes = {
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"mcl_core:redsand",
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"mcl_core:sand",
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"mcl_core:dirt",
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"mcl_core:coarse_dirt",
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"mcl_core:dirt_with_grass",
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"mcl_core:podzol",
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"mcl_core:mycelium",
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"mcl_lush_caves:rooted_dirt",
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"mcl_lush_caves:moss",
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"mcl_mud:mud",
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}
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-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
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local BROKEN_DOORS = true
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-- LOCAL FUNCTIONS
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-- Add Groups function, courtesy of Warr1024.
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function mcl_bamboo.addgroups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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groups[k] = v
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end
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local function addall(x, ...)
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if not x then
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return
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end
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groups[x] = 1
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return addall(...)
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end
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addall(...)
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return minetest.override_item(name, {groups = groups})
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end
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local function create_nodes()
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local bamboo_def = {
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description = "Bamboo",
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
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sounds = node_sound,
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drop = {
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max_items = 1,
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-- Maximum number of item lists to drop.
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-- The entries in 'items' are processed in order. For each:
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-- Item filtering is applied, chance of drop is applied, if both are
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-- successful the entire item list is dropped.
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-- Entry processing continues until the number of dropped item lists
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-- equals 'max_items'.
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-- Therefore, entries should progress from low to high drop chance.
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items = {
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-- Examples:
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{
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-- 1 in 100 chance of dropping.
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-- Default rarity is '1'.
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rarity = DOUBLE_DROP_CHANCE,
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items = {bamboo .. " 2"},
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},
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{
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-- 1 in 2 chance of dropping.
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-- Default rarity is '1'.
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rarity = 1,
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items = {bamboo},
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},
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},
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},
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inventory_image = "mcl_bamboo_bamboo_shoot.png",
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wield_image = "mcl_bamboo_bamboo_shoot.png",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1.5,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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--[[
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Node Box definitions for alternative styles.
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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--]]
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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if DEBUG then
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minetest.log("mcl_bamboo::Node placement data:")
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minetest.log(dump(pointed_thing))
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minetest.log(dump(node))
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end
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if DEBUG then
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minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
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end
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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if DEBUG then
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minetest.log("mcl_bamboo::placement of bamboo is not protected.")
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end
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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if DEBUG then
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minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.")
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end
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if node.name ~= "mcl_bamboo:bamboo" then
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if node.name ~= "mcl_flowerpots:flower_pot" then
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local found = false
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for i = 1, #bamboo_dirt_nodes do
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if node.name == bamboo_dirt_nodes[i] then
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found = true
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break
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end
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end
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if not found then
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return itemstack
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end
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end
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end
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if DEBUG then
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minetest.log("mcl_bamboo::placing bamboo directly.")
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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on_destruct = function(pos)
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-- Node destructor; called before removing node.
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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if node_above and node_above.name == bamboo then
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local sound_params = {
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pos = new_pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack(bamboo)
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if math.random(1, DOUBLE_DROP_CHANCE) == 1 then
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minetest.add_item(new_pos, istack)
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end
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minetest.add_item(new_pos, istack)
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elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack(bamboo)
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minetest.add_item(new_pos, istack)
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if math.random(1, DOUBLE_DROP_CHANCE) == 1 then
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minetest.add_item(new_pos, istack)
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end
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end
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end,
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}
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minetest.register_node(bamboo, bamboo_def)
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local bamboo_top = table.copy(bamboo_def)
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bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
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bamboo_top.drawtype = "plantlike"
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bamboo_top.paramtype2 = "meshoptions"
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bamboo_top.param2 = 34
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bamboo_top.nodebox = nil
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bamboo_top.on_place = function(itemstack, _, _)
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-- Should never occur... but, if it does, then nix it.
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itemstack:set_name(bamboo)
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return itemstack
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end
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minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top)
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local bamboo_block_def = {
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description = "Bamboo Block",
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
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groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
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sounds = node_sound,
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paramtype2 = "facedir",
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drops = "mcl_bamboo:bamboo_block",
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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}
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-- basic bamboo nodes.
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minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
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local bamboo_stripped_block = table.copy(bamboo_block_def)
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bamboo_stripped_block.on_rightclick = nil
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bamboo_stripped_block.description = S("Stripped Bamboo Block")
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bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"}
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minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
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minetest.register_node("mcl_bamboo:bamboo_plank", {
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description = S("Bamboo Plank"),
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_doc_items_longdesc = S("Bamboo Plank"),
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_doc_items_hidden = false,
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tiles = {"mcl_bamboo_bamboo_plank.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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})
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-- specific bamboo nodes...
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if minetest.get_modpath("mcl_flowerpots") then
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if DEBUG then
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minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.")
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end
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if mcl_flowerpots ~= nil then
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-- Flower-potted Bamboo...
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local flwr_name = "mcl_bamboo:bamboo"
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local flwr_def = {name = "bamboo_plant",
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desc = S("Bamboo"),
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image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
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-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
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}
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mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
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-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
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minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
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end
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end
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if minetest.get_modpath("mcl_doors") then
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if mcl_doors then
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local top_door_tiles = {}
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local bot_door_tiles = {}
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if BROKEN_DOORS then
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top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
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else
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top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
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end
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local name = "mcl_bamboo:bamboo_door"
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local def = {
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description = S("Bamboo Door."),
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inventory_image = "mcl_bamboo_door_wield.png",
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wield_image = "mcl_bamboo_door_wield.png",
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groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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tiles_bottom = bot_door_tiles,
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tiles_top = top_door_tiles,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_door(name, def)
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name = "mcl_bamboo:bamboo_trapdoor"
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local trap_def = {
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description = S("Bamboo Trapdoor."),
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inventory_image = "mcl_bamboo_door_complete.png",
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groups = {},
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tile_front = "mcl_bamboo_trapdoor_top.png",
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tile_side = "mcl_bamboo_trapdoor_side.png",
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_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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wield_image = "mcl_bamboo_trapdoor_wield.png",
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inventory_image = "mcl_bamboo_trapdoor_wield.png",
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groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_trapdoor(name, trap_def)
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minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
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minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
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end
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end
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if minetest.get_modpath("mcl_stairs") then
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if mcl_stairs ~= nil then
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_block",
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"mcl_bamboo:bamboo_block",
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S("Bamboo Stair"),
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S("Bamboo Slab"),
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S("Double Bamboo Slab")
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)
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_stripped",
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"mcl_bamboo:bamboo_block_stripped",
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S("Stripped Bamboo Stair"),
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S("Stripped Bamboo Slab"),
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S("Double Stripped Bamboo Slab")
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)
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_plank",
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"mcl_bamboo:bamboo_plank",
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S("Bamboo Plank Stair"),
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S("Bamboo Plank Slab"),
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S("Double Bamboo Plank Slab")
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)
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-- let's add plank slabs to the wood_slab group.
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local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
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local node_groups = {
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wood_slab = 1,
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building_block = 1,
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slab = 1,
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axey = 1,
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handy = 1,
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stair = 1,
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flammable = 1,
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fire_encouragement = 5,
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fire_flammability = 20
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}
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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end
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end
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if minetest.get_modpath("mesecons_pressureplates") then
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if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
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-- make sure that pressure plates are installed.
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-- Bamboo Pressure Plate...
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-- Register a Pressure Plate (api command doc.)
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-- basename: base name of the pressure plate
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-- description: description displayed in the player's inventory
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-- textures_off:textures of the pressure plate when inactive
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-- textures_on: textures of the pressure plate when active
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-- image_w: wield image of the pressure plate
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-- image_i: inventory image of the pressure plate
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-- recipe: crafting recipe of the pressure plate
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-- sounds: sound table (like in minetest.register_node)
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-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
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-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
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-- Possible table fields:
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-- * player=true: Player
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-- * mob=true: Mob
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-- By default, is triggered by all entities
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-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
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mesecon.register_pressure_plate(
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"mcl_bamboo:pressure_plate_bamboo_wood",
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S("Bamboo Pressure Plate"),
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{"mcl_bamboo_bamboo_plank.png"},
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{"mcl_bamboo_bamboo_plank.png"},
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"mcl_bamboo_bamboo_plank.png",
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nil,
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{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
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mcl_sounds.node_sound_wood_defaults(),
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{axey = 1, material_wood = 1},
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nil,
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S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
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burntime = 15
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})
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minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
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end
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end
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if minetest.get_modpath("mcl_signs") then
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if DEBUG then
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minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.")
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end
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if mcl_signs ~= nil then
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-- Bamboo Signs...
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mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
|
||
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
|
||
"Bamboo Sign")
|
||
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
|
||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||
end
|
||
end
|
||
|
||
if minetest.get_modpath("mcl_fences") then
|
||
if DEBUG then
|
||
minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.")
|
||
end
|
||
local id = "bamboo_fence"
|
||
local id_gate = "bamboo_fence_gate"
|
||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||
local wood_connect = {"group:fence_wood"}
|
||
|
||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||
2, 15, wood_connect, node_sound)
|
||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||
|
||
if DEBUG then
|
||
minetest.log(dump(fence_id))
|
||
minetest.log(dump(gate_id))
|
||
end
|
||
|
||
local craft_wood = "mcl_bamboo:bamboo_plank"
|
||
minetest.register_craft({
|
||
output = "mcl_bamboo:" .. id .. " 3",
|
||
recipe = {
|
||
{craft_wood, "mcl_core:stick", craft_wood},
|
||
{craft_wood, "mcl_core:stick", craft_wood},
|
||
}
|
||
})
|
||
minetest.register_craft({
|
||
output = "mcl_bamboo:" .. id_gate,
|
||
recipe = {
|
||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||
}
|
||
})
|
||
-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
|
||
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
|
||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
|
||
end
|
||
|
||
if minetest.get_modpath("mesecons_button") then
|
||
if mesecon ~= nil then
|
||
mesecon.register_button(
|
||
"bamboo",
|
||
S("Bamboo Button"),
|
||
"mcl_bamboo_bamboo_plank.png",
|
||
"mcl_bamboo:bamboo_plank",
|
||
node_sound,
|
||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||
1,
|
||
false,
|
||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||
"mesecons_button_push")
|
||
end
|
||
end
|
||
|
||
minetest.register_node("mcl_bamboo:scaffolding", {
|
||
description = S("Scaffolding"),
|
||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||
doc_items_hidden = false,
|
||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||
drawtype = "nodebox",
|
||
paramtype = "light",
|
||
paramtype2 = "4dir",
|
||
param2 = 0,
|
||
use_texture_alpha = "clip",
|
||
node_box = {
|
||
type = "fixed",
|
||
fixed = {
|
||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||
}
|
||
},
|
||
selection_box = {
|
||
type = "fixed",
|
||
fixed = {
|
||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||
},
|
||
},
|
||
buildable_to = false,
|
||
is_ground_content = false,
|
||
walkable = false,
|
||
climbable = true,
|
||
physical = true,
|
||
node_placement_prediction = "",
|
||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||
_mcl_blast_resistance = 0,
|
||
_mcl_hardness = 0,
|
||
on_place = function(itemstack, placer, ptd)
|
||
local scaff_node_name = "mcl_bamboo:scaffolding"
|
||
if SIDE_SCAFFOLDING then
|
||
-- count param2 up when placing to the sides. Fall when > 6
|
||
local ctrl = placer:get_player_control()
|
||
if ctrl and ctrl.sneak then
|
||
local pp2 = minetest.get_node(ptd.under).param2
|
||
local np2 = pp2 + 1
|
||
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
|
||
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
|
||
itemstack:take_item(1)
|
||
end
|
||
if np2 > 6 then
|
||
minetest.check_single_for_falling(ptd.above)
|
||
end
|
||
return itemstack
|
||
end
|
||
end
|
||
if DEBUG then
|
||
minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.")
|
||
end
|
||
local node = minetest.get_node(ptd.under)
|
||
local pos = ptd.under
|
||
if mcl_bamboo.is_protected(pos, placer) then
|
||
return
|
||
end
|
||
if DEBUG then
|
||
minetest.log("mcl_bamboo::placement of scaffolding is not protected.")
|
||
end
|
||
|
||
--place on solid nodes
|
||
if itemstack:get_name() ~= node.name then
|
||
minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0})
|
||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||
itemstack:take_item(1)
|
||
end
|
||
return itemstack
|
||
end
|
||
|
||
--build up when placing on existing scaffold
|
||
local h = 0
|
||
repeat
|
||
pos.y = pos.y + 1
|
||
local cn = minetest.get_node(pos)
|
||
local cnb = minetest.get_node(ptd.under)
|
||
local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0))
|
||
if cn.name == "air" then
|
||
-- first step to making scaffolding work like Minecraft scaffolding.
|
||
if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then
|
||
return itemstack
|
||
end
|
||
|
||
minetest.set_node(pos, node)
|
||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||
itemstack:take_item(1)
|
||
end
|
||
placer:set_wielded_item(itemstack)
|
||
return itemstack
|
||
end
|
||
h = h + 1
|
||
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
|
||
end,
|
||
on_destruct = function(pos)
|
||
-- Node destructor; called before removing node.
|
||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||
local node_above = minetest.get_node(new_pos)
|
||
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
|
||
local sound_params = {
|
||
pos = new_pos,
|
||
gain = 1.0, -- default
|
||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||
}
|
||
|
||
minetest.remove_node(new_pos)
|
||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||
local istack = ItemStack("mcl_bamboo:scaffolding")
|
||
minetest.add_item(new_pos, istack)
|
||
end
|
||
end,
|
||
})
|
||
|
||
end
|
||
|
||
local function register_craftings()
|
||
-- Craftings
|
||
|
||
minetest.register_craft({
|
||
output = bamboo .. "_block",
|
||
recipe = {
|
||
{bamboo, bamboo, bamboo},
|
||
{bamboo, bamboo, bamboo},
|
||
{bamboo, bamboo, bamboo},
|
||
}
|
||
})
|
||
|
||
minetest.register_craft({
|
||
output = bamboo .. "_plank 2",
|
||
recipe = {
|
||
{bamboo .. "_block"},
|
||
}
|
||
})
|
||
|
||
minetest.register_craft({
|
||
output = bamboo .. "_plank 2",
|
||
recipe = {
|
||
{bamboo .. "_block_stripped"},
|
||
}
|
||
})
|
||
|
||
minetest.register_craft({
|
||
output = "mcl_core:stick",
|
||
recipe = {
|
||
{bamboo},
|
||
{bamboo},
|
||
}
|
||
})
|
||
|
||
minetest.register_craft({
|
||
output = "mcl_bamboo:scaffolding 6",
|
||
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
|
||
{bamboo, "", bamboo},
|
||
{bamboo, "", bamboo}}
|
||
})
|
||
|
||
minetest.register_craft({
|
||
output = "mcl_bamboo:bamboo_door 3",
|
||
recipe = {
|
||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||
{bamboo .. "_plank", bamboo .. "_plank"}
|
||
}
|
||
})
|
||
|
||
minetest.register_craft({
|
||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||
recipe = {
|
||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||
}
|
||
})
|
||
|
||
-- Fuels
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_bamboo:bamboo_door",
|
||
burntime = 10,
|
||
})
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||
burntime = 15,
|
||
})
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = bamboo,
|
||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||
})
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = bamboo .. "_block",
|
||
burntime = 15,
|
||
})
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = bamboo .. "_block_stripped",
|
||
burntime = 15,
|
||
})
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = bamboo .. "_plank",
|
||
burntime = 7.5,
|
||
})
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_bamboo:scaffolding",
|
||
burntime = 20
|
||
})
|
||
|
||
if minetest.get_modpath("mcl_stairs") then
|
||
if mcl_stairs ~= nil then
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||
burntime = 7.5,
|
||
})
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_stairs:slab_bamboo_block",
|
||
burntime = 7.5,
|
||
})
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||
burntime = 7.5,
|
||
})
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_stairs:stair_bamboo_plank",
|
||
burntime = 15,
|
||
})
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_stairs:stair_bamboo_block",
|
||
burntime = 15,
|
||
})
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mcl_stairs:stair_bamboo_stripped",
|
||
burntime = 15,
|
||
})
|
||
end
|
||
end
|
||
|
||
minetest.register_craft({
|
||
type = "fuel",
|
||
recipe = "mesecons_button:button_bamboo_off",
|
||
burntime = 5,
|
||
})
|
||
|
||
end
|
||
|
||
create_nodes()
|
||
register_craftings()
|
||
|
||
-- BAMBOO_TOO (Bamboo two)
|
||
dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
|
||
|
||
local BAMBOO_SOIL_DIST = -16
|
||
local BAM_MAX_HEIGHT_STCHK = 11
|
||
local BAM_MAX_HEIGHT_TOP = 15
|
||
|
||
--ABMs
|
||
minetest.register_abm({
|
||
nodenames = {bamboo},
|
||
interval = 40,
|
||
chance = 40,
|
||
action = function(pos, _)
|
||
local soil_pos
|
||
if minetest.get_node_light(pos) < 8 then
|
||
return
|
||
end
|
||
local found_soil = false
|
||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||
local chk_pos = vector.offset(pos, 0, py, 0)
|
||
local name = minetest.get_node(chk_pos).name
|
||
if minetest.get_item_group(name, "soil") ~= 0 then
|
||
found_soil = true
|
||
soil_pos = chk_pos
|
||
break
|
||
elseif name ~= "mcl_bamboo:bamboo" then
|
||
break
|
||
end
|
||
end
|
||
if not found_soil then
|
||
return
|
||
end
|
||
for py = 1, 15 do
|
||
local npos = vector.offset(pos, 0, py, 0)
|
||
local name = minetest.get_node(npos).name
|
||
local dist = vector.distance(soil_pos, npos)
|
||
if dist >= BAM_MAX_HEIGHT_STCHK then
|
||
-- stop growing check.
|
||
if name == "air" then
|
||
local height = math.random(BAM_MAX_HEIGHT_STCHK, BAM_MAX_HEIGHT_TOP)
|
||
if height == dist then
|
||
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"})
|
||
end
|
||
end
|
||
break
|
||
end
|
||
if name == "air" then
|
||
minetest.set_node(npos, {name = "mcl_bamboo:bamboo"})
|
||
break
|
||
elseif name ~= bamboo then
|
||
break
|
||
end
|
||
end
|
||
end,
|
||
})
|
||
|
||
-- Base Aliases.
|
||
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
|
||
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
|
||
minetest.register_alias("bamboo", "mcl_bamboo:bamboo")
|
||
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
|
||
minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
|
||
|
||
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
|
||
minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo")
|
||
minetest.register_alias("mcl_scaffolding:scaffolding", "mcl_bamboo:scaffolding")
|
||
minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:scaffolding")
|
||
|
||
--[[
|
||
todo -- make scaffolds do side scaffold blocks, so that they jut out.
|
||
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
|
||
todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions.
|
||
todo -- Add Flourish to the endcap node for bamboo.
|
||
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
|
||
todo -- Add in Extras.
|
||
todo -- fix scaffolding placing, instead of using on_rightclick first.
|
||
|
||
todo -- make graphic for top node of bamboo.
|
||
|
||
waiting on specific things:
|
||
todo -- Raft -- need model
|
||
todo -- Raft with Chest. same.
|
||
todo -- handle bonemeal...
|
||
|
||
Notes:
|
||
When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall.
|
||
The top of a bamboo plant requires a light level of 9 or above to grow.
|
||
|
||
Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
|
||
|
||
--]]
|