Put height into placed, base, bamboo stalk nodes so that height checks work properly.

Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.
This commit is contained in:
Michieal 2023-01-11 02:22:30 -05:00
parent 04efa74115
commit b07e6fccdc
1 changed files with 64 additions and 49 deletions

View File

@ -136,23 +136,21 @@ local bamboo_def = {
mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node) mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
-- intentional use of nodename. -- intentional use of nodename.
local rand_height
local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
local first_shoot
local meta
if bamboo_node ~= -1 then if bamboo_node ~= -1 then
place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
else
local placed_type = pr:next(1, 4) -- randomly choose which one to place.
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
end
-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
-- variables used in more than one spot. -- variables used in more than one spot.
local first_shoot
local chk_pos local chk_pos
local soil_pos local soil_pos
local node_name = "" local node_name = ""
local dist = 0 local dist = 0
local height = -1 local height = -1
local BAMBOO_MAX_HEIGHT = 16 -- base height check.
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
-- ------------------- -- -------------------
@ -160,7 +158,7 @@ local bamboo_def = {
chk_pos = vector.offset(pos, 0, py, 0) chk_pos = vector.offset(pos, 0, py, 0)
node_name = minetest.get_node(chk_pos).name node_name = minetest.get_node(chk_pos).name
if mcl_bamboo.is_dirt(node_name) then if mcl_bamboo.is_dirt(node_name) then
soil_pos = chk_pos first_shoot = vector.offset(chk_pos, 0, 1, 0)
break break
else else
if mcl_bamboo.is_bamboo(node_name) == false then if mcl_bamboo.is_bamboo(node_name) == false then
@ -169,32 +167,49 @@ local bamboo_def = {
end end
end end
-- requires knowing where the soil node is. -- requires knowing where the soil node is.
if soil_pos == nil then if first_shoot == nil then
return itemstack -- returning itemstack means don't place. return
end end
meta = minetest.get_meta(first_shoot)
first_shoot = vector.offset(soil_pos, 0, 1, 0)
local meta = minetest.get_meta(first_shoot)
if meta then if meta then
height = meta:get_int("height", -1) height = meta:get_int("height", -1)
end end
dist = vector.distance(soil_pos, chk_pos) dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
minetest.log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
-- okay, so don't go beyond max height... -- okay, so don't go beyond max height...
if dist > 15 and height == -1 then -- Height is determined when the first node grows.
-- height not found -- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
return itemstack if dist < 5 and height < 5 then
-- allow
else
-- else, it's complicated.
if dist > 5 and height < 5 then
return
end
end end
if dist + 1 > height - 1 then if dist > height - 1 then
-- height found. -- height found. here, we let them do it until they reach where the endcap will go.
return itemstack return
end
else
local placed_type = pr:next(1, 4) -- randomly choose which one to place.
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
end end
minetest.item_place(place_item, placer, pointed_thing, fdir) local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1) itemstack:take_item(1)
end
if rand_height and rand_height > 1 then
meta = minetest.get_meta(position)
if meta then
meta:set_int("height", rand_height)
end
end
return itemstack, pointed_thing.under return itemstack, pointed_thing.under
end, end,