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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# Texture Converter.
# Converts Minecraft resource packs to Minetest texture packs.
# See README.md.
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__author__ = " Wuzzy "
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__license__ = " MIT License "
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__status__ = " Development "
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import shutil , csv , os , tempfile , sys , getopt
# Helper vars
home = os . environ [ " HOME " ]
mineclone2_path = home + " /.minetest/games/mineclone2 "
working_dir = os . getcwd ( )
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appname = " Texture_Converter.py "
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### SETTINGS ###
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output_dir = working_dir
base_dir = None
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# If True, will only make console output but not convert anything.
dry_run = False
# If True, textures will be put into a texture pack directory structure.
# If False, textures will be put into MineClone 2 directories.
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make_texture_pack = True
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# If True, prints all copying actions
verbose = False
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PXSIZE = 16
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syntax_help = appname + """ -i <input dir> [-o <output dir>] [-d] [-v|-q] [-h]
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Mandatory argument :
- i < input directory >
Directory of Minecraft resource pack to convert
Optional arguments :
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- p < texture size >
Specify the size ( in pixels ) of the original textures ( default : 16 )
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- o < output directory >
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Directory in which to put the resulting Minetest texture pack
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( default : working directory )
- d
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Just pretend to convert textures and just print output , but do not actually
change any files .
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- v
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Print out all copying actions
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- h
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Show this help and exit """
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try :
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opts , args = getopt . getopt ( sys . argv [ 1 : ] , " hi:o:p:dv " )
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except getopt . GetoptError :
print (
""" ERROR! The options you gave me make no sense!
Here ' s the syntax reference: " " " )
print ( syntax_help )
sys . exit ( 2 )
for opt , arg in opts :
if opt == " -h " :
print (
""" This is the official MineClone 2 Texture Converter.
This will convert textures from Minecraft resource packs to
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a Minetest texture pack .
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Supported Minecraft version : 1.12 ( Java Edition )
Syntax : """ )
print ( syntax_help )
sys . exit ( )
elif opt == " -d " :
dry_run = True
elif opt == " -v " :
verbose = True
elif opt == " -i " :
base_dir = arg
elif opt == " -o " :
output_dir = arg
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elif opt == " -p " :
PXSIZE = int ( arg )
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if base_dir == None :
print (
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""" ERROR: You didn ' t tell me the path to the Minecraft resource pack.
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Mind - reading has not been implemented yet .
Try this :
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""" +appname+ """ - i < path to resource pack > - p < texture size >
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For the full help , use :
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""" +appname+ """ - h """ )
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sys . exit ( 2 ) ;
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### END OF SETTINGS ###
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tex_dir = base_dir + " /assets/minecraft/textures "
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# Get texture pack name (from directory name)
bdir_split = base_dir . split ( " / " )
output_dir_name = bdir_split [ - 1 ]
if len ( output_dir_name ) == 0 :
if len ( bdir_split ) > = 2 :
output_dir_name = base_dir . split ( " / " ) [ - 2 ]
else :
# Fallback
output_dir_name = " New_MineClone_2_Texture_Pack "
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# FUNCTION DEFINITIONS
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def colorize ( colormap , source , colormap_pixel , texture_size , destination ) :
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os . system ( " convert " + colormap + " -crop 1x1+ " + colormap_pixel + " -depth 8 -resize " + texture_size + " x " + texture_size + " " + tempfile1 . name )
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os . system ( " composite -compose Multiply " + tempfile1 . name + " " + source + " " + destination )
def colorize_alpha ( colormap , source , colormap_pixel , texture_size , destination ) :
colorize ( colormap , source , colormap_pixel , texture_size , tempfile2 . name )
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os . system ( " composite -compose Dst_In " + source + " " + tempfile2 . name + " -alpha Set " + destination )
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# This function is unused atm.
# TODO: Implemnt colormap extraction
def extract_colormap ( colormap , colormap_pixel , positions ) :
os . system ( " convert -size 16x16 canvas:black " + tempfile1 . name )
x = 0
y = 0
for p in positions :
os . system ( " convert " + colormap + " -crop 1x1+ " + colormap_pixel + " -depth 8 " + tempfile2 . name )
os . system ( " composite -geometry 16x16+ " + x + " + " + y + " " + tempfile2 . name )
x = x + 1
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def target_dir ( directory ) :
if make_texture_pack :
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return output_dir + " / " + output_dir_name
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else :
return mineclone2_path + directory
# Copy texture files
def convert_textures ( ) :
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failed_conversions = 0
print ( " Texture conversion BEGINS NOW! " )
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with open ( " Conversion_Table.csv " , newline = " " ) as csvfile :
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reader = csv . reader ( csvfile , delimiter = " , " , quotechar = ' " ' )
first_row = True
for row in reader :
# Skip first row
if first_row :
first_row = False
continue
src_dir = row [ 0 ]
src_filename = row [ 1 ]
dst_dir = row [ 2 ]
dst_filename = row [ 3 ]
if row [ 4 ] != " " :
xs = int ( row [ 4 ] )
ys = int ( row [ 5 ] )
xl = int ( row [ 6 ] )
yl = int ( row [ 7 ] )
xt = int ( row [ 8 ] )
yt = int ( row [ 9 ] )
else :
xs = None
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blacklisted = row [ 10 ]
if blacklisted == " y " :
# Skip blacklisted files
continue
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if make_texture_pack == False and dst_dir == " " :
# If destination dir is empty, this texture is not supposed to be used in MCL2
# (but maybe an external mod). It should only be used in texture packs.
# Otherwise, it must be ignored.
# Example: textures for mcl_supplemental
continue
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src_file = base_dir + src_dir + " / " + src_filename # source file
src_file_exists = os . path . isfile ( src_file )
dst_file = target_dir ( dst_dir ) + " / " + dst_filename # destination file
if src_file_exists == False :
print ( " WARNING: Source file does not exist: " + src_file )
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failed_conversions = failed_conversions + 1
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continue
if xs != None :
# Crop and copy images
if not dry_run :
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os . system ( " convert " + src_file + " -crop " + xl + " x " + yl + " + " + xs + " + " + ys + " " + dst_file )
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if verbose :
print ( src_file + " → " + dst_file )
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else :
# Copy image verbatim
if not dry_run :
shutil . copy2 ( src_file , dst_file )
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if verbose :
print ( src_file + " → " + dst_file )
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# Convert armor textures (requires ImageMagick)
armor_files = [
[ tex_dir + " /models/armor/leather_layer_1.png " , tex_dir + " /models/armor/leather_layer_2.png " , target_dir ( " /mods/ITEMS/mcl_armor/textures " ) , " mcl_armor_helmet_leather.png " , " mcl_armor_chestplate_leather.png " , " mcl_armor_leggings_leather.png " , " mcl_armor_boots_leather.png " ] ,
[ tex_dir + " /models/armor/chainmail_layer_1.png " , tex_dir + " /models/armor/chainmail_layer_2.png " , target_dir ( " /mods/ITEMS/mcl_armor/textures " ) , " mcl_armor_helmet_chain.png " , " mcl_armor_chestplate_chain.png " , " mcl_armor_leggings_chain.png " , " mcl_armor_boots_chain.png " ] ,
[ tex_dir + " /models/armor/gold_layer_1.png " , tex_dir + " /models/armor/gold_layer_2.png " , target_dir ( " /mods/ITEMS/mcl_armor/textures " ) , " mcl_armor_helmet_gold.png " , " mcl_armor_chestplate_gold.png " , " mcl_armor_leggings_gold.png " , " mcl_armor_boots_gold.png " ] ,
[ tex_dir + " /models/armor/iron_layer_1.png " , tex_dir + " /models/armor/iron_layer_2.png " , target_dir ( " /mods/ITEMS/mcl_armor/textures " ) , " mcl_armor_helmet_iron.png " , " mcl_armor_chestplate_iron.png " , " mcl_armor_leggings_iron.png " , " mcl_armor_boots_iron.png " ] ,
[ tex_dir + " /models/armor/diamond_layer_1.png " , tex_dir + " /models/armor/diamond_layer_2.png " , target_dir ( " /mods/ITEMS/mcl_armor/textures " ) , " mcl_armor_helmet_diamond.png " , " mcl_armor_chestplate_diamond.png " , " m cl_armor_leggings_diamond.png " , " mcl_armor_boots_diamond.png " ]
]
for a in armor_files :
APXSIZE = 16 # for some reason MineClone2 requires this
layer_1 = a [ 0 ]
layer_2 = a [ 1 ]
adir = a [ 2 ]
if os . path . isfile ( layer_1 ) :
helmet = adir + " / " + a [ 3 ]
chestplate = adir + " / " + a [ 4 ]
boots = adir + " / " + a [ 6 ]
os . system ( " convert -size " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " xc:none \\ ( " + layer_1 + " -scale " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " -geometry + " + str ( APXSIZE * 2 ) + " +0 -crop " + str ( APXSIZE * 2 ) + " x " + str ( APXSIZE ) + " +0+0 \ ) -composite -channel A -fx \" (a > 0.0) ? 1.0 : 0.0 \" " + helmet )
os . system ( " convert -size " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " xc:none \\ ( " + layer_1 + " -scale " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " -geometry + " + str ( APXSIZE ) + " + " + str ( APXSIZE ) + " -crop " + str ( APXSIZE * 2.5 ) + " x " + str ( APXSIZE ) + " + " + str ( APXSIZE ) + " + " + str ( APXSIZE ) + " \ ) -composite -channel A -fx \" (a > 0.0) ? 1.0 : 0.0 \" " + chestplate )
os . system ( " convert -size " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " xc:none \\ ( " + layer_1 + " -scale " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " -geometry +0+ " + str ( APXSIZE ) + " -crop " + str ( APXSIZE ) + " x " + str ( APXSIZE ) + " +0+ " + str ( APXSIZE ) + " \ ) -composite -channel A -fx \" (a > 0.0) ? 1.0 : 0.0 \" " + boots )
if os . path . isfile ( layer_2 ) :
leggings = adir + " / " + a [ 5 ]
os . system ( " convert -size " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " xc:none \\ ( " + layer_2 + " -scale " + str ( APXSIZE * 4 ) + " x " + str ( APXSIZE * 2 ) + " -geometry +0+ " + str ( APXSIZE ) + " -crop " + str ( APXSIZE * 2.5 ) + " x " + str ( APXSIZE ) + " +0+ " + str ( APXSIZE ) + " \ ) -composite -channel A -fx \" (a > 0.0) ? 1.0 : 0.0 \" " + leggings )
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# Convert chest textures (requires ImageMagick)
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chest_files = [
[ tex_dir + " /entity/chest/normal.png " , target_dir ( " /mods/ITEMS/mcl_chests/textures " ) , " default_chest_top.png " , " mcl_chests_chest_bottom.png " , " default_chest_front.png " , " mcl_chests_chest_left.png " , " mcl_chests_chest_right.png " , " mcl_chests_chest_back.png " ] ,
[ tex_dir + " /entity/chest/trapped.png " , target_dir ( " /mods/ITEMS/mcl_chests/textures " ) , " mcl_chests_chest_trapped_top.png " , " mcl_chests_chest_trapped_bottom.png " , " mcl_chests_chest_trapped_front.png " , " mcl_chests_chest_trapped_left.png " , " mcl_chests_chest_trapped_right.png " , " mcl_chests_chest_trapped_back.png " ] ,
[ tex_dir + " /entity/chest/ender.png " , target_dir ( " /mods/ITEMS/mcl_chests/textures " ) , " mcl_chests_ender_chest_top.png " , " mcl_chests_ender_chest_bottom.png " , " mcl_chests_ender_chest_front.png " , " mcl_chests_ender_chest_left.png " , " mcl_chests_ender_chest_right.png " , " mcl_chests_ender_chest_back.png " ]
]
for c in chest_files :
chest_file = c [ 0 ]
if os . path . isfile ( chest_file ) :
PPX = ( PXSIZE / 16 )
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CHPX = ( PPX * 14 ) # Chest width
LIDPX = ( PPX * 5 ) # Lid height
LIDLOW = ( PPX * 10 ) # Lower lid section height
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LOCKW = ( PPX * 6 ) # Lock width
LOCKH = ( PPX * 5 ) # Lock height
cdir = c [ 1 ]
top = cdir + " / " + c [ 2 ]
bottom = cdir + " / " + c [ 3 ]
front = cdir + " / " + c [ 4 ]
left = cdir + " / " + c [ 5 ]
right = cdir + " / " + c [ 6 ]
back = cdir + " / " + c [ 7 ]
# Top
os . system ( " convert " + chest_file + " \
\( - clone 0 - crop " +str(CHPX)+ " x " +str(CHPX)+ " + " +str(CHPX)+ " + 0 \) - geometry + 0 + 0 - composite - extent " +str(CHPX)+ " x " +str(CHPX)+ " " +top)
# Bottom
os . system ( " convert " + chest_file + " \
\( - clone 0 - crop " +str(CHPX)+ " x " +str(CHPX)+ " + " +str(CHPX*2)+ " + " +str(CHPX+LIDPX)+ " \) - geometry + 0 + 0 - composite - extent " +str(CHPX)+ " x " +str(CHPX)+ " " +bottom)
# Front
os . system ( " convert " + chest_file + " \
\( - clone 0 - crop " +str(CHPX)+ " x " +str(LIDPX)+ " + " +str(CHPX)+ " + " +str(CHPX)+ " \) - geometry + 0 + 0 - composite \
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\( - clone 0 - crop " +str(CHPX)+ " x " +str(LIDLOW)+ " + " +str(CHPX)+ " + " +str(CHPX*2+LIDPX)+ " \) - geometry + 0 + " +str(LIDPX-PPX)+ " - composite \
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- extent " +str(CHPX)+ " x " +str(CHPX)+ " " +front)
# TODO: Add lock
# Left, right back (use same texture, we're lazy
files = [ left , right , back ]
for f in files :
os . system ( " convert " + chest_file + " \
\( - clone 0 - crop " +str(CHPX)+ " x " +str(LIDPX)+ " + " +str(0)+ " + " +str(CHPX)+ " \) - geometry + 0 + 0 - composite \
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\( - clone 0 - crop " +str(CHPX)+ " x " +str(LIDLOW)+ " + " +str(0)+ " + " +str(CHPX*2+LIDPX)+ " \) - geometry + 0 + " +str(LIDPX-PPX)+ " - composite \
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- extent " +str(CHPX)+ " x " +str(CHPX)+ " " +f)
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# Double chests
chest_files = [
[ tex_dir + " /entity/chest/normal_double.png " , target_dir ( " /mods/ITEMS/mcl_chests/textures " ) , " default_chest_front_big.png " , " default_chest_top_big.png " , " default_chest_side_big.png " ] ,
[ tex_dir + " /entity/chest/trapped_double.png " , target_dir ( " /mods/ITEMS/mcl_chests/textures " ) , " mcl_chests_chest_trapped_front_big.png " , " mcl_chests_chest_trapped_top_big.png " , " mcl_chests_chest_trapped_side_big.png " ]
]
for c in chest_files :
chest_file = c [ 0 ]
if os . path . isfile ( chest_file ) :
PPX = ( PXSIZE / 16 )
CHPX = ( PPX * 14 ) # Chest width (short side)
CHPX2 = ( PPX * 15 ) # Chest width (long side)
LIDPX = ( PPX * 5 ) # Lid height
LIDLOW = ( PPX * 10 ) # Lower lid section height
LOCKW = ( PPX * 6 ) # Lock width
LOCKH = ( PPX * 5 ) # Lock height
cdir = c [ 1 ]
front = cdir + " / " + c [ 2 ]
top = cdir + " / " + c [ 3 ]
side = cdir + " / " + c [ 4 ]
# Top
os . system ( " convert " + chest_file + " \
\( - clone 0 - crop " +str(CHPX2)+ " x " +str(CHPX)+ " + " +str(CHPX)+ " + 0 \) - geometry + 0 + 0 - composite - extent " +str(CHPX2)+ " x " +str(CHPX)+ " " +top)
# Front
# TODO: Add lock
os . system ( " convert " + chest_file + " \
\( - clone 0 - crop " +str(CHPX2)+ " x " +str(LIDPX)+ " + " +str(CHPX)+ " + " +str(CHPX)+ " \) - geometry + 0 + 0 - composite \
\( - clone 0 - crop " +str(CHPX2)+ " x " +str(LIDLOW)+ " + " +str(CHPX)+ " + " +str(CHPX*2+LIDPX)+ " \) - geometry + 0 + " +str(LIDPX-PPX)+ " - composite \
- extent " +str(CHPX2)+ " x " +str(CHPX)+ " " +front)
# Side
os . system ( " convert " + chest_file + " \
\( - clone 0 - crop " +str(CHPX)+ " x " +str(LIDPX)+ " + " +str(0)+ " + " +str(CHPX)+ " \) - geometry + 0 + 0 - composite \
\( - clone 0 - crop " +str(CHPX)+ " x " +str(LIDLOW)+ " + " +str(0)+ " + " +str(CHPX*2+LIDPX)+ " \) - geometry + 0 + " +str(LIDPX-PPX)+ " - composite \
- extent " +str(CHPX)+ " x " +str(CHPX)+ " " +side)
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# Generate railway crossings and t-junctions. Note: They may look strange.
# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
# TODO: Curves
rails = [
# (Straigt src, curved src, t-junction dest, crossing dest)
( " rail_normal.png " , " rail_normal_turned.png " , " default_rail_t_junction.png " , " default_rail_crossing.png " ) ,
( " rail_golden.png " , " rail_normal_turned.png " , " carts_rail_t_junction_pwr.png " , " carts_rail_crossing_pwr.png " ) ,
( " rail_golden_powered.png " , " rail_normal_turned.png " , " mcl_minecarts_rail_golden_t_junction_powered.png " , " mcl_minecarts_rail_golden_crossing_powered.png " ) ,
( " rail_detector.png " , " rail_normal_turned.png " , " mcl_minecarts_rail_detector_t_junction.png " , " mcl_minecarts_rail_detector_crossing.png " ) ,
( " rail_detector_powered.png " , " rail_normal_turned.png " , " mcl_minecarts_rail_detector_t_junction_powered.png " , " mcl_minecarts_rail_detector_crossing_powered.png " ) ,
( " rail_activator.png " , " rail_normal_turned.png " , " mcl_minecarts_rail_activator_t_junction.png " , " mcl_minecarts_rail_activator_crossing.png " ) ,
( " rail_activator_powered.png " , " rail_normal_turned.png " , " mcl_minecarts_rail_activator_d_t_junction.png " , " mcl_minecarts_rail_activator_powered_crossing.png " ) ,
]
for r in rails :
os . system ( " composite -compose Dst_Over " + tex_dir + " /blocks/ " + r [ 0 ] + " " + tex_dir + " /blocks/ " + r [ 1 ] + " " + target_dir ( " /mods/ENTITIES/mcl_minecarts/textures " ) + " / " + r [ 2 ] )
os . system ( " convert " + tex_dir + " /blocks/ " + r [ 0 ] + " -rotate 90 " + tempfile1 . name )
os . system ( " composite -compose Dst_Over " + tempfile1 . name + " " + tex_dir + " /blocks/ " + r [ 0 ] + " " + target_dir ( " /mods/ENTITIES/mcl_minecarts/textures " ) + " / " + r [ 3 ] )
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# Convert banner overlays
overlays = [
" base " ,
" border " ,
" bricks " ,
" circle " ,
" creeper " ,
" cross " ,
" curly_border " ,
" diagonal_left " ,
" diagonal_right " ,
" diagonal_up_left " ,
" diagonal_up_right " ,
" flower " ,
" gradient " ,
" gradient_up " ,
" half_horizontal_bottom " ,
" half_horizontal " ,
" half_vertical " ,
" half_vertical_right " ,
" rhombus " ,
" mojang " ,
" skull " ,
" small_stripes " ,
" straight_cross " ,
" stripe_bottom " ,
" stripe_center " ,
" stripe_downleft " ,
" stripe_downright " ,
" stripe_left " ,
" stripe_middle " ,
" stripe_right " ,
" stripe_top " ,
" square_bottom_left " ,
" square_bottom_right " ,
" square_top_left " ,
" square_top_right " ,
" triangle_bottom " ,
" triangles_bottom " ,
" triangle_top " ,
" triangles_top " ,
]
for o in overlays :
orig = tex_dir + " /entity/banner/ " + o + " .png "
if os . path . isfile ( orig ) :
if o == " mojang " :
o = " thing "
dest = target_dir ( " /mods/ITEMS/mcl_banners/textures " ) + " / " + " mcl_banners_ " + o + " .png "
os . system ( " convert " + orig + " -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 " + dest )
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# Convert grass
grass_file = tex_dir + " /blocks/grass_top.png "
if os . path . isfile ( grass_file ) :
FOLIAG = tex_dir + " /colormap/foliage.png "
GRASS = tex_dir + " /colormap/grass.png "
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# Leaves
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colorize_alpha ( FOLIAG , tex_dir + " /blocks/leaves_oak.png " , " 116+143 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /default_leaves.png " )
colorize_alpha ( FOLIAG , tex_dir + " /blocks/leaves_big_oak.png " , " 158+177 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /mcl_core_leaves_big_oak.png " )
colorize_alpha ( FOLIAG , tex_dir + " /blocks/leaves_acacia.png " , " 40+255 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /default_acacia_leaves.png " )
colorize_alpha ( FOLIAG , tex_dir + " /blocks/leaves_spruce.png " , " 226+230 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /mcl_core_leaves_spruce.png " )
colorize_alpha ( FOLIAG , tex_dir + " /blocks/leaves_birch.png " , " 141+186 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /mcl_core_leaves_birch.png " )
colorize_alpha ( FOLIAG , tex_dir + " /blocks/leaves_jungle.png " , " 16+39 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /default_jungleleaves.png " )
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# Waterlily
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colorize_alpha ( FOLIAG , tex_dir + " /blocks/waterlily.png " , " 16+39 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_flowers/textures " ) + " /flowers_waterlily.png " )
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# Vines
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colorize_alpha ( FOLIAG , tex_dir + " /blocks/vine.png " , " 16+39 " , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /mcl_core_vine.png " )
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# Tall grass, fern (inventory images)
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pcol = " 49+172 " # Plains grass color
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colorize_alpha ( GRASS , tex_dir + " /blocks/tallgrass.png " , pcol , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_flowers/textures " ) + " /mcl_flowers_tallgrass_inv.png " )
colorize_alpha ( GRASS , tex_dir + " /blocks/fern.png " , pcol , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_flowers/textures " ) + " /mcl_flowers_fern_inv.png " )
colorize_alpha ( GRASS , tex_dir + " /blocks/double_plant_fern_top.png " , pcol , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_flowers/textures " ) + " /mcl_flowers_double_plant_fern_inv.png " )
colorize_alpha ( GRASS , tex_dir + " /blocks/double_plant_grass_top.png " , pcol , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_flowers/textures " ) + " /mcl_flowers_double_plant_grass_inv.png " )
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# TODO: Convert grass palette
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offset = [
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[ pcol , " " , " grass " ] , # Default grass: Plains
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]
for o in offset :
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colorize ( GRASS , tex_dir + " /blocks/grass_top.png " , o [ 0 ] , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /default_ " + o [ 2 ] + " .png " )
colorize_alpha ( GRASS , tex_dir + " /blocks/grass_side_overlay.png " , o [ 0 ] , str ( PXSIZE ) , target_dir ( " /mods/ITEMS/mcl_core/textures " ) + " /default_ " + o [ 2 ] + " _side.png " )
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# Metadata
if make_texture_pack :
# Create description file
description = " Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: " + str ( PXSIZE ) + " × " + str ( PXSIZE )
description_file = open ( target_dir ( " / " ) + " /description.txt " , " w " )
description_file . write ( description )
description_file . close ( )
# Create preview image (screenshot.png)
os . system ( " convert -size 300x200 canvas:transparent " + target_dir ( " / " ) + " /screenshot.png " )
os . system ( " composite " + base_dir + " /pack.png " + target_dir ( " / " ) + " /screenshot.png -gravity center " + target_dir ( " / " ) + " /screenshot.png " )
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print ( " Textures conversion COMPLETE! " )
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if failed_conversions > 0 :
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print ( " WARNING: Number of missing files in original resource pack: " + str ( failed_conversions ) )
print ( " NOTE: Please keep in mind this script does not reliably convert all the textures yet. " )
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if make_texture_pack :
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print ( " You can now retrieve the texture pack in " + output_dir + " / " + output_dir_name + " / " )
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# ENTRY POINT
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if make_texture_pack and not os . path . isdir ( output_dir + " / " + output_dir_name ) :
os . mkdir ( output_dir + " / " + output_dir_name )
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tempfile1 = tempfile . NamedTemporaryFile ( )
tempfile2 = tempfile . NamedTemporaryFile ( )
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convert_textures ( )
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tempfile1 . close ( )
tempfile2 . close ( )