rocketlib/samples/findowners.lua

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-- Here is a handy Lua command line script for listing all nodes that are owned
-- by specific players (like steel doors, locked chests, etc.) in your map
-- database. Just change the following variables at the head of the script:
--
-- * path - the path of the map.sqlite database to be read
-- * area - the region of the map to be searched, specified as minimum and
-- maximum mapblock positions
-- * owner_name- the name of the owner to search for (nil will search for all
-- owners)
-- * node_name- the name of the owned nodes to search for (nil will search for
-- all owned nodes)
--
-- Keep in mind, this script can take some time to process very large databases,
-- so it is strongly recommended to limit the search area to no more than ~50
-- cubic mapblocks at a time.
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dofile( "../maplib.lua" )
local path = "/home/minetest/.minetest/worlds/world/map.sqlite"
local area = MapArea( { x = -25, y = -10, z = -25 }, { x = 25, y = 5, z = 25 } )
local node_name = nil
local node_owner = "sorcerykid"
local map_db = MapDatabase( path, false )
print( "Creating cache..." )
map_db.create_cache( false )
print( "Examining database..." )
local block_total = 0
local node_count = 0
for index, block in map_db.iterate_area( area ) do
local nodemeta_map = block.get_nodemeta_map( )
local nodename_map = block.nodename_map
local node_list
-- don't waste cpu cycles getting nodes unless there is meta
if next( nodemeta_map ) then
node_list = block.get_node_list( )
end
block_total = block_total + 1
for i, m in pairs( nodemeta_map ) do
local name = nodename_map[ node_list[ i ].id ]
local owner = m.fields.owner or m.fields.doors_owner
if owner and ( not node_owner or owner == node_owner ) and ( not node_name or name == node_name ) then
node_count = node_count + 1
print( string.format( "%s owned by %s at (%s).",
name, owner, pos_to_string( decode_node_pos( i, index ) )
) )
end
end
end
print( string.format( "Found %d owned nodes (scanned %d map blocks).", node_count, block_total ) )