-------------------------------------------------------- -- Minetest :: Mobs Lite Mod (mobs) -- -- See README.txt for licensing and release notes. -- Copyright (c) 2016-2020, Leslie E. Krause -- -- ./games/minetest_game/mods/mobs/animals.lua -------------------------------------------------------- ------------------------------------------- -- Kitten (aka Kit Kat) ------------------------------------------- mobs.register_mob( "mobs:kitten", { type = "animal", description = "Kitten", timeout = 120, mesh = "mobs_kitten.b3d", collisionbox = { -0.3, -0.3, -0.3, 0.3, 0.25, 0.3 }, -- cardinal: left, bottom, back, right, top, front drawtype = "front", visual = "mesh", visual_size = { x = 0.5, y = 0.5 }, height = 1, y_offset = 0, density = 0.5, groups = { mob = 1, animal = 1, walks = 1, mobile = 1 }, textures = { "mobs_kitten.png" }, makes_footstep_sound = false, makes_bloodshed_effect = true, hunger_params = { offset = -0.5, spread = 2.5 }, alertness_states = { ignore = { view_offset = 2, view_radius = 4, view_height = 4, view_acuity = 3 }, follow = { view_offset = 2, view_radius = 10, view_height = 4, view_acuity = 3 }, escape = { view_offset = 2, view_radius = 10, view_height = 4, view_acuity = 3 }, }, certainty = 1.0, sensitivity = 0.6, fear_factor = 0, flee_factor = 10, walk_velocity = 0.8, stray_velocity = 1.0, recoil_velocity = 1.0, run_velocity = 1.2, escape_range = 3.0, follow_range = 2.0, pickup_range = 2.0, can_jump = false, can_walk = true, enable_fall_damage = true, watch_wielditems = { ["mobs:meat_raw"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 8, wait_chance = 1 }, }, watch_spawnitems = { ["mobs:meat_raw"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 1, wait_chance = 2 }, }, watch_players = { }, hp_max = 4, hp_low = 3, armor = 100, light_damage = 0, water_damage = 4, lava_damage = 8, sounds = { damage_tool = "mobs_damage_tool", damage_hand = "mobs_damage_hand", random = "mobs_kitten", escape = "mobs_kitten_escape", }, animation = { stand_start = 97, stand_end = 192, walk_start = 0, walk_end = 96, run_start = 0, run_end = 96, speed_normal = 42, speed_run = 56, }, drops = { { name = "mobs:meat_raw", chance = 2, min = 1, max = 1 }, }, } ) mobs.register_spawn_near( "mobs:kitten", { nodenames = { "default:wood" }, max_light = default.LIGHT_MAX, min_light = 4, chance = 14, vert_shift = 0, safe_edge1 = vector.new( -200, -5, -200 ), safe_edge2 = vector.new( 200, 50, 200 ), is_area_safe = true, } ) ------------------------------------------- -- Rat (aka Ratticus Rat) ------------------------------------------- mobs.register_mob( "mobs:rat", { type = "animal", description = "Rat", timeout = 120, mesh = "mobs_rat.b3d", collisionbox = { -0.2, -1, -0.2, 0.2, -0.8, 0.2 }, -- cardinal: left, bottom, back, right, top, front drawtype = "front", visual = "mesh", height = 1, y_offset = 0, density = 0.4, groups = { mob = 1, animal = 1, walks = 1, mobile = 1 }, textures = { "mobs_rat2.png", "mobs_rat2.png" }, makes_footstep_sound = false, makes_bloodshed_effect = true, hunger_params = { offset = 0.0, spread = 2.5 }, alertness_states = { ignore = { view_offset = 0, view_radius = 3, view_height = 3, view_acuity = 4 }, follow = { view_offset = 0, view_radius = 6, view_height = 3, view_acuity = 6 }, escape = { view_offset = 0, view_radius = 6, view_height = 3, view_acuity = 6 }, }, certainty = 1.0, sensitivity = 0.0, fear_factor = 8, flee_factor = 10, walk_velocity = 0.5, stray_velocity = 0.5, recoil_velocity = 0.5, run_velocity = 1.2, escape_range = 0.0, follow_range = 2.0, pickup_range = 2.0, can_jump = false, can_walk = true, enable_fall_damage = true, watch_wielditems = { ["mobs:meat"] = "follow", }, watch_spawnitems = { ["mobs:meat"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 2, wait_chance = 4 }, }, watch_players = { }, hp_max = 2, hp_low = 1, armor = 100, light_damage = 0, water_damage = 6, lava_damage = 8, sounds = { damage_tool = "mobs_damage_tool", damage_hand = "mobs_damage_hand", }, drops = { { name = "default:dry_grass_1", chance = 6, min = 1, max = 2 }, { name = "default:dry_shrub", chance = 6, min = 1, max = 2 }, }, } ) mobs.register_spawn_near( "mobs:rat", { nodenames = { "default:furnace" }, max_light = 8, min_light = 2, chance = 2, vert_shift = 0, safe_edge1 = vector.new( -200, -10, -200 ), safe_edge2 = vector.new( 200, 5, 200 ), is_area_safe = true, } ) ------------------------------------------- -- Wild Hare ------------------------------------------- mobs.register_mob( "mobs:hare", { type = "animal", description = "Wild Hare", timeout = 45, mesh = "mobs_bunny.b3d", collisionbox = { -0.3, -0.75, -0.3, 0.3, 0.3, 0.3 }, -- cardinal: left, bottom, back, right, top, front drawtype = "front", visual = "mesh", visual_size = { x = 1.5, y = 1.5 }, height = 1, y_offset = 0, density = 0.6, groups = { mob = 1, animal = 1, walks = 1, jumps = 1, mobile = 1, herbivore = 1 }, textures = { "mobs_bunny_grey.png" }, makes_footstep_sound = false, makes_bloodshed_effect = true, hunger_params = { offset = 0.0, spread = 2.0 }, alertness_states = { ignore = { view_offset = 0, view_radius = 2, view_height = 6, view_acuity = 0 }, follow = { view_offset = 0, view_radius = 12, view_height = 6, view_acuity = 3 }, escape = { view_offset = 0, view_radius = 12, view_height = 6, view_acuity = 3 }, }, certainty = 1.0, sensitivity = 0.5, fear_factor = 6, flee_factor = 10, walk_velocity = 3.0, stray_velocity = 1.0, recoil_velocity = 2.0, run_velocity = 3.5, escape_range = 3.0, follow_range = 3.0, pickup_range = 2.0, can_jump = true, can_walk = true, enable_fall_damage = true, watch_wielditems = { ["default:apple"] = "follow", }, watch_spawnitems = { ["default:apple"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 2, wait_chance = 5 }, }, watch_players = { }, hp_max = 4, hp_low = 3, armor = 100, light_damage = 0, water_damage = 2, lava_damage = 6, sounds = { damage_tool = "mobs_damage_tool", damage_hand = "mobs_damage_hand", }, animation = { stand_start = 1, stand_end = 15, walk_start = 16, walk_end = 24, run_start = 16, run_end = 24, speed_normal = 15, speed_run = 25, }, drops = { }, } ) mobs.register_spawn_near( "mobs:hare", { nodenames = { "default:dirt_with_grass" }, max_light = default.LIGHT_MAX, min_light = 10, chance = 8, vert_shift = 0, safe_edge1 = vector.new( -200, -5, -200 ), safe_edge2 = vector.new( 200, 50, 200 ), is_area_safe = true, } ) ------------------------------------------- -- Chicken (aka Chuck-A-Luck) ------------------------------------------- mobs.register_mob( "mobs:chicken", { type = "animal", description = "Chicken", timeout = 60, mesh = "mobs_chicken.x", collisionbox = { -0.3, -1.05, -0.3, 0.3, 0.05, 0.3 }, drawtype = "front", visual = "mesh", visual_size = { x = 1.5, y = 1.5 }, height = 2, y_offset = 3, density = 0.4, groups = { mob = 1, animal = 1, walks = 1, jumps = 1, mobile = 1, herbivore = 1 }, textures = { "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", }, makes_footstep_sound = true, makes_bloodshed_effect = true, hunger_params = { offset = 0.0, spread = 2.0 }, alertness_states = { ignore = { view_offset = 2, view_radius = 4, view_height = 4, view_acuity = 0 }, follow = { view_offset = 2, view_radius = 6, view_height = 4, view_acuity = 2 }, escape = { view_offset = 2, view_radius = 6, view_height = 4, view_acuity = 2 }, }, certainty = 1.0, sensitivity = 0.3, fear_factor = 2, flee_factor = 10, walk_velocity = 1.5, stray_velocity = 1.0, recoil_velocity = 2.0, run_velocity = 2.0, follow_range = 3.0, pickup_range = 2.0, escape_range = 3.0, can_jump = true, can_walk = true, enable_fall_damage = true, watch_wielditems = { ["farming:seed_wheat"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 1, wait_chance = 1 }, }, watch_spawnitems = { ["farming:seed_wheat"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 2, wait_chance = 4 }, }, watch_players = { }, hp_max = 10, hp_low = 9, armor = 100, damage = 1, light_damage = 0, water_damage = 6, lava_damage = 6, animation = { stand_start = 0, stand_end = 23, walk_start = 24, walk_end = 36, run_start = 37, run_end = 49, punch_start = 37, punch_end = 49, speed_normal = 15, speed_run = 15, }, sounds = { random = "mobs_chicken", damage_tool = "mobs_damage_tool", damage_hand = "mobs_damage_hand", }, drops = { { name = "default:junglesapling", chance = 4, min = 1, max = 2 }, { name = "default:pine_sapling", chance = 4, min = 1, max = 2 }, { name = "default:acacia_sapling", chance = 6, min = 1, max = 2 }, { name = "default:aspen_sapling", chance = 6, min = 1, max = 2 }, }, } ) mobs.register_spawn_near( "mobs:chicken", { nodenames = { "default:dirt", "default:sand" }, max_light = default.LIGHT_MAX, min_light = 10, chance = 12, vert_shift = 0, safe_edge1 = vector.new( -350, -5, -350 ), safe_edge2 = vector.new( 350, 50, 350 ), is_area_safe = true, } )