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README.txt
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README.txt
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Mobs Lite Mod v1.0
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Mobs Lite Mod v1.1
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By Leslie E. Krause
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Mobs Lite is a fully-working proof of concept for the Extended Motion Mechanics API for
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LuaEntity SAO's, and it requires installing the following patch for Minetest 5.3-dev:
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https://github.com/minetest/minetest/pull/9717
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https://github.com/minetest/minetest/pull/9717
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While originally forked from PilzAdam's "Simple Mobs" mod several years ago, Mobs Lite has
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been effectively written from scratch. Most of the core architecture is derived from my
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Avatars mod, albeit a much leaner design.
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Here are some of the other highlights of the Mobs Lite engine:
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* Extremely lightweight design thanks to the new API (no more continuous collision checks
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and velocity resets).
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* Realistic fluid mechanics such as density and viscosity so that creatures have varying
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buoyancy characteristics.
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* Sophisticated sensory analysis with a custom view-cone and acuity curve dependant on
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changing awareness level.
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* Sensitivity thresholds and certainty factors determine whether creatures "see" a player
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within their view cone.
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* Animals will attempt to flee to safety when a player that previously punched them
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returns to the field of view.
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* Monsters no longer randomly attack but rather exhibit varying degrees of aggression via
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a Perlin noise function.
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* Creatures avoid running into most obstacles by analyzing the surroundings and steadily
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changing their course.
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* Mobs can be randomly spawned in the vicinity of players, thus relieving the overhead of
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ABM-based spawners.
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* Specialized Timekeeper class ensures efficient dispatching of mob-related callbacks for
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each globalstep cycle.
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* And of course, much much more!
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Since Mobs Lite is still in early beta, there is the likelihood of lingering bugs. The API
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is also subject to change. I'm actively using this mod on my own server, however. So when
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new issues are discovered or reported, they will be promptly fixed :)
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Repository
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