- Closes #8
This commit is contained in:
Leslie Krause 2020-05-03 19:39:00 -04:00
parent ce9f06d38e
commit 5b26333f0c
3 changed files with 67 additions and 17 deletions

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@ -36,9 +36,12 @@ Here are some of the other highlights of the Mobs Lite engine:
* Mobs can be randomly spawned in the vicinity of players, thus relieving the overhead of * Mobs can be randomly spawned in the vicinity of players, thus relieving the overhead of
costly ABM-based spawners. costly ABM-based spawners.
* Timekeeper helper class ensures efficient dispatching of mob-related callbacks for the * Timekeeper helper class ensures efficient dispatching of mob-related callbacks at the
appropriate server cycle. appropriate server cycle.
* Animals can be programmed to follow players or to grab items that are wielded by or
dropped by nearby players.
* And of course, much much more! * And of course, much much more!
Since Mobs Lite is still in early beta, there is the likelihood of lingering bugs. The API Since Mobs Lite is still in early beta, there is the likelihood of lingering bugs. The API

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@ -48,21 +48,19 @@ mobs.register_mob( "mobs:kitten", {
run_velocity = 1.2, run_velocity = 1.2,
escape_range = 3.0, escape_range = 3.0,
follow_range = 2.0, follow_range = 2.0,
pickup_range = 2.0,
can_jump = false, can_jump = false,
can_walk = true, can_walk = true,
enable_fall_damage = true, enable_fall_damage = true,
watch_wielditems = { watch_wielditems = {
["mobs:meat_raw"] = "follow", ["mobs:meat_raw"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 8, wait_chance = 1 },
["mobs:meat"] = "follow",
}, },
watch_spawnitems = { watch_spawnitems = {
["mobs:meat_raw"] = "follow", ["mobs:meat_raw"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 1, wait_chance = 2 },
["mobs:meat"] = "follow",
}, },
watch_players = { }, watch_players = { },
hunger = 5,
hp_max = 4, hp_max = 4,
hp_low = 3, hp_low = 3,
armor = 100, armor = 100,
@ -145,17 +143,16 @@ mobs.register_mob( "mobs:rat", {
run_velocity = 1.2, run_velocity = 1.2,
escape_range = 0.0, escape_range = 0.0,
follow_range = 2.0, follow_range = 2.0,
pickup_range = 2.0,
can_jump = false, can_jump = false,
can_walk = true, can_walk = true,
enable_fall_damage = true, enable_fall_damage = true,
watch_wielditems = { watch_wielditems = {
["mobs:meat_raw"] = "follow",
["mobs:meat"] = "follow", ["mobs:meat"] = "follow",
}, },
watch_spawnitems = { watch_spawnitems = {
["mobs:meat_raw"] = "follow", ["mobs:meat"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 2, wait_chance = 4 },
["mobs:meat"] = "follow",
}, },
watch_players = { }, watch_players = { },
@ -229,15 +226,17 @@ mobs.register_mob( "mobs:hare", {
run_velocity = 3.5, run_velocity = 3.5,
escape_range = 3.0, escape_range = 3.0,
follow_range = 3.0, follow_range = 3.0,
pickup_range = 2.0,
can_jump = true, can_jump = true,
can_walk = true, can_walk = true,
enable_fall_damage = true, enable_fall_damage = true,
watch_wielditems = { watch_wielditems = {
["default:apple"] = "follow", ["default:apple"] = "follow",
["default:orange"] = "follow",
}, },
watch_spawnitems = { }, watch_spawnitems = {
["default:apple"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 2, wait_chance = 5 },
},
watch_players = { }, watch_players = { },
hp_max = 4, hp_max = 4,
@ -320,19 +319,20 @@ mobs.register_mob( "mobs:chicken", {
recoil_velocity = 2.0, recoil_velocity = 2.0,
run_velocity = 2.0, run_velocity = 2.0,
follow_range = 3.0, follow_range = 3.0,
pickup_range = 2.0,
escape_range = 3.0, escape_range = 3.0,
can_jump = true, can_jump = true,
can_walk = true, can_walk = true,
enable_fall_damage = true, enable_fall_damage = true,
watch_wielditems = { watch_wielditems = {
["default:apple"] = "follow", ["farming:seed_wheat"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 1, wait_chance = 1 },
["default:orange"] = "follow", },
watch_spawnitems = {
["farming:seed_wheat"] = mobs.presets.grab_handout { can_eat = true, grab_chance = 2, wait_chance = 4 },
}, },
watch_spawnitems = { },
watch_players = { }, watch_players = { },
hunger = 10,
hp_max = 10, hp_max = 10,
hp_low = 9, hp_low = 9,
armor = 100, armor = 100,

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@ -1389,6 +1389,53 @@ end
-------------------- --------------------
mobs.presets = {
grab_handout = function ( def )
local grab_chance = def.grab_chance
local wait_chance = def.wait_chance
local can_eat = def.can_eat
return function ( self, target, elapsed )
if random( grab_chance ) == 1 then
local target_pos = vector.offset_y( target:get_pos( ) )
local dist = vector.distance( self.pos, target_pos )
if self:get_target_yaw_delta( target_pos ) < rad_30 and dist <= self.pickup_range then
if target:is_player( ) then
target:get_wielded_item( ):take_item( )
target:set_wielded_item( "" )
elseif target:get_entity_name( ) == "__builtin:item" then
target:remove( )
end
if can_eat then
-- minetest.sound_play( "hbhunger_eat_generic", {
-- object = self.object,
-- max_hear_distance = 10,
-- gain = 1.0
-- } )
minetest.add_particle( {
pos = vector.offset_y( self.pos, 0.5 ),
velocity = { x = 0, y = 0.8, z = 0 },
acceleration = { x = 0, y = 0, z = 0 },
exptime = 4.0,
size = 3,
collisiondetection = false,
vertical = true,
texture = "heart.png",
} )
end
return nil
end
end
return random( wait_chance ) == 1 and "follow" or nil
end
end,
}
--------------------
dofile( minetest.get_modpath( "mobs" ) .. "/extras.lua" ) dofile( minetest.get_modpath( "mobs" ) .. "/extras.lua" )
dofile( minetest.get_modpath( "mobs" ) .. "/monsters.lua" ) dofile( minetest.get_modpath( "mobs" ) .. "/monsters.lua" )
dofile( minetest.get_modpath( "mobs" ) .. "/animals.lua" ) dofile( minetest.get_modpath( "mobs" ) .. "/animals.lua" )