This commit is contained in:
Leslie Krause 2019-02-14 06:38:00 -05:00
parent ca9499fa72
commit d739d8364f
2 changed files with 64 additions and 13 deletions

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@ -1,4 +1,4 @@
Bedrock Markup Language Mod v1.0
Bedrock Markup Language Mod v1.1
By Leslie E. Krause
Bedrock Markup Language is an extensible markup language and API specifically tailored

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@ -1,5 +1,5 @@
--------------------------------------------------------
-- Minetest :: Bedrock Markup Language v1.0 (markup)
-- Minetest :: Bedrock Markup Language (bedrock)
--
-- See README.txt for licensing and other information.
-- Copyright (c) 2016-2019, Leslie Ellen Krause
@ -9,6 +9,41 @@
markup = { }
local registered_icons = {
happy = "emoji_happy.png",
silly = "emoji_silly.png",
annoyed = "emoji_annoyed.png",
mad = "emoji_mad.png",
hungry = "emoji_hungry.png",
amused = "emoji_amused.png",
disappointed = "emoji_disappointed.png",
cool = "emoji_cool.png",
smug = "emoji_smug.png",
confused = "emoji_confused.png",
angry = "emoji_angry.png",
cheerful = "emoji_cheerful.png",
frustrated = "emoji_frustrated.png",
surprised = "emoji_surprised.png",
sad = "emoji_sad.png",
smitten = "emoji_smitten.png",
laughing = "emoji_laughing.png",
kissing = "emoji_kissing.png",
crying = "emoji_crying.png",
sleeping = "emoji_sleeping.png",
heart = "emoji_heart.png",
cupid_heart = "emoji_cupid_heart.png",
black_heart = "emoji_black_heart.png",
frozen_heart = "emoji_frozen_heart.png",
heartbreak = "emoji_heartbreak.png",
warning = "emoji_warning.png",
danger = "emoji_danger.png",
keep_out = "emoji_keep_out.png",
cone = "emoji_cone.png",
lock = "emoji_lock.png",
left_arrow = "emoji_left_arrow.png",
right_arrow = "emoji_right_arrow.png",
}
function table.get_index( self, sel_val, def_idx )
for idx, val in ipairs( self ) do
if val == sel_val then return idx end
@ -21,6 +56,7 @@ markup.get_builtin_vars = function ( player_name )
return {
["$name"] = player_name,
["$hash"] = cipher.tokenize( cipher.get_checksum( player_name ) ),
["$rank"] = default.rank_to_string( default.get_player_rank( player_name ) ),
["$item"] = player:get_wielded_item( ):get_name( ),
["$skin"] = skins.skins[ player_name ],
@ -46,12 +82,13 @@ markup.parse_message = function ( message, vars )
message = string.gsub( message, "%[c", "[ct" ) -- text
message = string.gsub( message, "%[i", "[ci" ) -- item
message = string.gsub( message, "%[s", "[cs" ) -- skin
message = string.gsub( message, "%[f", "[cf" ) -- form
local rows = { }
local input_rows = string.split( message, "[r", true )
local r_types = { n = "normal", b = "border", h = "header" }
local c_types = { t = "text", i = "item", s = "skin" }
local c_types = { t = "text", i = "item", s = "skin", f = "form" }
for r_idx, r_val in ipairs( input_rows ) do
@ -96,25 +133,34 @@ markup.parse_message = function ( message, vars )
-- c_val = string.gsub( c_val, "[^\]%[.-%]", "" ) -- strip undefined tags?
if type == "text" then
c_val = string.gsub( c_val, "%[q=([a-z]+)%](.-)%[/q%]", function ( code, text )
local text = string.gsub( c_val, "%[q=([a-z]+)%](.-)%[/q%]", function ( code, text )
return text_colors[ code ] and minetest.colorize( text_colors[ code ], text ) or "?" .. text
end )
table.insert( cols, { horz = horz, text = text, type = type } )
table.insert( cols, { horz = horz, text = c_val, type = type } )
elseif type == "form" then
local text = string.gsub( c_val, "%[q[^%]]*%]", "" )
table.insert( cols, { horz = horz, text = text, type = type } )
elseif type == "item" and string.find( c_val, "%w+:%w+" ) then
elseif type == "item" and string.find( c_val, "^[a-zA-Z0-9_]+:[a-zA-Z0-9_]+$" ) then
local itemdef = minetest.registered_items[ c_val ] or ":unknown"
local texture = "unknown_item.png"
local text = "unknown_item.png"
if itemdef.type == "tool" or itemdef.type == "craft" then
texture = itemdef.inventory_image
text = itemdef.inventory_image
elseif itemdef.tiles then
texture = itemdef.tiles[ 1 ]
text = itemdef.tiles[ 1 ]
end
table.insert( cols, { horz = horz, text = texture, type = type } )
table.insert( cols, { horz = horz, text = text, type = type } )
elseif type == "skin" and string.find( c_val, "character_%d+" ) then
local texture = skins.meta[ c_val ] and c_val .. "_preview.png" or "character_preview.png"
table.insert( cols, { horz = horz, text = texture, type = type } )
elseif type == "item" and string.find( c_val, "^:[a-zA-Z0-9_]+$" ) then
local text = registered_icons[ string.sub( c_val, 2 ) ] or "emoji_unknown.png"
table.insert( cols, { horz = horz, text = text, type = type } )
elseif type == "skin" and string.find( c_val, "^character_%d+$" ) then
local text = skins.meta[ c_val ] and c_val .. "_preview.png" or "character_preview.png"
table.insert( cols, { horz = horz, text = text, type = type } )
elseif type == "icon" and string.find( c_val, "^%w+$" ) then
end
end
end
@ -191,6 +237,10 @@ markup.get_formspec_string = function ( rows, min_horz, min_vert, max_horz, max_
string.format( "textarea[%0.2f,%0.2f;%0.2f,%0.2f;;%s;]", off_horz, off_vert, width, depth + depth / 6,
minetest.formspec_escape( c.text ) )
elseif c.type == "form" then
formspec = formspec .. string.format( "field[%0.1f,%0.1f;%0.1f,1.3;userdata;;%s]", off_horz, off_vert, width,
minetest.formspec_escape( c.text ) )
elseif c.type == "item" then
-- NB: image must be shifted left to correspond with formspec text
if depth >= 0.5 then
@ -204,6 +254,7 @@ markup.get_formspec_string = function ( rows, min_horz, min_vert, max_horz, max_
formspec = formspec .. string.format( "image[%0.1f,%0.1f;%0.1f,%0.1f;%s]",
off_horz - 0.3, off_vert, math.min( width, depth / 2 ), math.min( width * 2, depth ), c.text )
end
end
off_horz = off_horz + width