forked from VoxeLibre/VoxeLibre
Compare commits
13 Commits
Author | SHA1 | Date |
---|---|---|
Lizzy Fleckenstein | 4f1230670d | |
Lizzy Fleckenstein | 914e59dfb3 | |
kay27 | 0feee3276e | |
epCode | c4f854e160 | |
epCode | 883cb72089 | |
epCode | 2faa311546 | |
epCode | 04804bdff6 | |
epCode | 1604002afb | |
epCode | a331fb5f3c | |
Lizzy Fleckenstein | 54413d0954 | |
epCode | 34c4140cd4 | |
epCode | 017f14c563 | |
epCode | 7b683450f0 |
|
@ -1,2 +0,0 @@
|
|||
# Text Editor TMP Files
|
||||
*.swp
|
55
.luacheckrc
55
.luacheckrc
|
@ -1,55 +0,0 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_line_length = false
|
||||
redefined = false
|
||||
|
||||
globals = {
|
||||
"minetest", "core",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"dump", "dump2",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
|
||||
table = {
|
||||
fields = {
|
||||
"copy",
|
||||
"indexof",
|
||||
"insert_all",
|
||||
"key_value_swap",
|
||||
}
|
||||
},
|
||||
|
||||
string = {
|
||||
fields = {
|
||||
"split",
|
||||
"trim",
|
||||
}
|
||||
},
|
||||
|
||||
math = {
|
||||
fields = {
|
||||
"hypot",
|
||||
"sign",
|
||||
"factorial"
|
||||
}
|
||||
},
|
||||
------
|
||||
--MODS
|
||||
------
|
||||
|
||||
--GENERAL
|
||||
"default",
|
||||
|
||||
--ENTITIES
|
||||
"cmi",
|
||||
|
||||
--HUD
|
||||
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
# Contributing to MineClone 2
|
||||
So you want to contribute to MineClone 2?
|
||||
So you want to MineClone 2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
But first, some things to note:
|
||||
|
@ -7,11 +7,13 @@ But first, some things to note:
|
|||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||
|
||||
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
|
||||
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
|
||||
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||
|
||||
There is **no** guarantee we will accept anything from anybody.
|
||||
|
||||
By sending us patches or asking us to include your changes in this game,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
@ -24,7 +26,8 @@ For small and medium changes:
|
|||
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Create a pull request to get your changes merged into master
|
||||
* Upload the repository somewhere where it can be accessed from the Internet and
|
||||
notify us
|
||||
|
||||
For small changes, sending us a patch is also good.
|
||||
|
||||
|
@ -38,52 +41,40 @@ reserve the right to revert everything that we don't like.
|
|||
For bigger changes, we strongly recommend to use feature branches and
|
||||
discuss with me first.
|
||||
|
||||
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
|
||||
Contributors will be credited in `README.md`.
|
||||
|
||||
We mostly use plain merging rather than rebasing or squash merging.
|
||||
## Quality remarks
|
||||
Again: There is ***no*** guarantee we will accept anything from anybody.
|
||||
But we will gladly take in code from others when we feel it saves us work
|
||||
in the long run.
|
||||
|
||||
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
|
||||
### Inclusion criteria
|
||||
Depending on what you add, the chances for inclusion vary:
|
||||
|
||||
Contributors will be credited in `CREDITS.md`.
|
||||
### High chance for inclusion
|
||||
* Gameplay features in Minecraft which are missing in MineClone 2
|
||||
|
||||
## Code Style
|
||||
### Medium chance for inclusion (discuss first)
|
||||
* Features which don't a impact on gameplay
|
||||
* GUI improvement
|
||||
* Features from pocket or console edition
|
||||
|
||||
Each mod must provide `mod.conf`.
|
||||
Each mod which add API functions should store functions inside a global table named like the mod.
|
||||
Public functions should not use self references but rather just access the table directly.
|
||||
Functions should be defined in this way:
|
||||
```lua
|
||||
function mcl_xyz.stuff(param) end
|
||||
```
|
||||
Insteed of this way:
|
||||
```lua
|
||||
mcl_xyz.stuff = function(param) end
|
||||
```
|
||||
Indentation must be unified, more likely with tabs.
|
||||
### Low chance for inclusion (discuss/optimize first)
|
||||
* Overhaul of architecture / mod structure
|
||||
* Mass-itemstring changes all over the place
|
||||
* Added files have a unusual high file size
|
||||
* Indentation looks like crazy
|
||||
* Single commits which add several unrelated things
|
||||
* Gameplay features which don't exist in Minecraft
|
||||
|
||||
Time sensitive mods should make a local copy of most used API functions to improve performances.
|
||||
```lua
|
||||
local vector = vector
|
||||
local get_node = minetest.get_node
|
||||
```
|
||||
### Instant rejection
|
||||
* Proprietary **anything**
|
||||
* Code contains `minetest.env` anywhere
|
||||
|
||||
|
||||
## Features > 1.12
|
||||
|
||||
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||
|
||||
## What we accept
|
||||
|
||||
* Every MC features up to version 1.12 JE.
|
||||
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
|
||||
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
|
||||
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
|
||||
|
||||
## What we reject
|
||||
|
||||
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
|
||||
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
|
||||
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
|
||||
## Coding style guide
|
||||
* Indentations should reflect the code flow
|
||||
* Use tabs, not spaces for indentation (tab size = 8)
|
||||
* Never use `minetest.env`
|
||||
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
|
118
CREDITS.md
118
CREDITS.md
|
@ -1,118 +0,0 @@
|
|||
# Credits
|
||||
|
||||
## Creator of MineClone
|
||||
* davedevils
|
||||
|
||||
## Creator of MineClone2
|
||||
* Wuzzy
|
||||
|
||||
## Maintainers
|
||||
* Fleckenstein
|
||||
* kay27
|
||||
* jordan4ibanez
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
* AFCMS
|
||||
* epCode
|
||||
* ryvnf
|
||||
* iliekprogrammar
|
||||
* MysticTempest
|
||||
* Rootyjr
|
||||
* Nicu
|
||||
* aligator
|
||||
* Code-Sploit
|
||||
* NO11
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
* HimbeerserverDE
|
||||
* TechDudie
|
||||
* Alexander Minges
|
||||
* ArTee3
|
||||
* ZeDique la Ruleta
|
||||
* pitchum
|
||||
* wuniversales
|
||||
* Bu-Gee
|
||||
* David McMackins II
|
||||
* Nicholas Niro
|
||||
* Wouters Dorian
|
||||
* Blue Blancmange
|
||||
* Jared Moody
|
||||
* Li0n
|
||||
* Midgard
|
||||
* Saku Laesvuori
|
||||
* Yukitty
|
||||
* ZedekThePD
|
||||
* aldum
|
||||
* dBeans
|
||||
* nickolas360
|
||||
* yutyo
|
||||
* ztianyang
|
||||
* j45
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
* Debiankaios
|
||||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
|
||||
## Original Mod Authors
|
||||
* Wuzzy
|
||||
* Fleckenstein
|
||||
* BlockMen
|
||||
* TenPlus1
|
||||
* PilzAdam
|
||||
* ryvnf
|
||||
* stujones11
|
||||
* Arcelmi
|
||||
* celeron55
|
||||
* maikerumine
|
||||
* GunshipPenguin
|
||||
* Qwertymine3
|
||||
* Rochambeau
|
||||
* rubenwardy
|
||||
* stu
|
||||
* jordan4ibanez
|
||||
* 4aiman
|
||||
* Kahrl
|
||||
* Krock
|
||||
* UgnilJoZ
|
||||
* lordfingle
|
||||
* 22i
|
||||
* bzoss
|
||||
* kilbith
|
||||
* xeranas
|
||||
* kddekadenz
|
||||
* sofar
|
||||
* 4Evergreen4
|
||||
* jordan4ibanez
|
||||
* paramat
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
* tobyplowy
|
||||
* epCode
|
||||
|
||||
## Textures
|
||||
* XSSheep
|
||||
* Wuzzy
|
||||
* kingoscargames
|
||||
* leorockway
|
||||
* xMrVizzy
|
||||
* yutyo
|
||||
* NO11
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
* Rocher Laurent
|
||||
* wuniversales
|
||||
* kay27
|
||||
* pitchum
|
||||
|
||||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
|
@ -149,7 +149,7 @@ These groups are used mostly for informational purposes
|
|||
* `trapdoor=2`: Open trapdoor
|
||||
* `glass=1`: Glass (full cubes only)
|
||||
* `rail=1`: Rail
|
||||
* `music_record`: Item is Music Disc
|
||||
* `music_record`: Music Disc (rating is track ID)
|
||||
* `tnt=1`: Block is TNT
|
||||
* `boat=1`: Boat
|
||||
* `minecart=1`: Minecart
|
||||
|
|
52
LEGAL.md
52
LEGAL.md
|
@ -1,52 +0,0 @@
|
|||
# Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
## License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
## License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
# Missing features in Minetest to recreate Minecraft features
|
||||
|
||||
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
|
||||
This file lists some of the missing features in Minetest which MineClone 2 would require.
|
||||
|
||||
## No workaround possible
|
||||
For these features, no easy Lua workaround could be found.
|
||||
|
||||
### Lua API
|
||||
#### Tools/wielded item
|
||||
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
|
||||
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
|
||||
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
|
||||
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
|
||||
|
||||
#### Nodes
|
||||
- Light level 15 for nodes (not sunlight)
|
||||
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
|
||||
|
||||
## Interface
|
||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
||||
|
||||
## Workaround theoretically possible
|
||||
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
|
||||
|
||||
### Lua API
|
||||
#### Nodes
|
||||
- Change walking speed on block (soul sand)
|
||||
- Change jumping height on block (soul sand),
|
||||
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
|
||||
- Add `on_walk_over` event
|
||||
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
|
||||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
|
||||
|
||||
#### Nice-to-haye
|
||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
195
README.md
195
README.md
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.72.0 (in development)
|
||||
Version: 0.71.0
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -65,8 +65,16 @@ map builders. They can not be obtained in-game or in the creative inventory.
|
|||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
@ -75,38 +83,23 @@ To install MineClone 2 (if you haven't already), move this directory into the
|
|||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Useful links
|
||||
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC: <https://web.libera.chat/#mineclone2>
|
||||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||
* MineClone2 also includes Optifine features supported by the Minetest
|
||||
* In general, Minecraft is aimed to be cloned as good as possible
|
||||
* Features of later Minecraft versions might sneak in, but they have a low priority
|
||||
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
|
||||
* Cloning the gameplay has highest priority
|
||||
* MineClone 2 will use different assets, but with a similar style
|
||||
* Limitations found in Minetest will be documented in the course of development
|
||||
* Features of later Minecraft versions are collected in the mineclone5 branch
|
||||
|
||||
## Using features from newer versions of Minecraft
|
||||
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
|
||||
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
|
||||
* MineClone 2 will use different graphics and sounds, but with a similar style
|
||||
* Cloning the interface has no priority. It will only be roughly imitated
|
||||
* Limitations found in Minetest will be written down and reported in the course of development
|
||||
|
||||
## Completion status
|
||||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||
It is updated weekly and contains relatively stable code for servers.
|
||||
This game is currently in **alpha** stage.
|
||||
It is playable, but unfinished, many bugs are to be expected.
|
||||
Backwards-compability is *not* guaranteed, updating your world might cause small and
|
||||
big bugs (such as “missing node” errors or even crashes).
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -135,7 +128,7 @@ The following main features are available:
|
|||
* Clock
|
||||
* Compass
|
||||
* Sponge
|
||||
* Slime block
|
||||
* Slime block (does not interact with redstone)
|
||||
* Small plants and saplings
|
||||
* Dyes
|
||||
* Banners
|
||||
|
@ -147,19 +140,19 @@ The following main features are available:
|
|||
* Creative inventory
|
||||
* Farming
|
||||
* Writable books
|
||||
* Commands
|
||||
* Villages
|
||||
* The End
|
||||
* A few server commands
|
||||
* And more!
|
||||
|
||||
The following features are incomplete:
|
||||
|
||||
* Generated structures (especially villages)
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* The End
|
||||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft 1.12):
|
||||
Bonus features (not found in Minecraft 1.11):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
|
@ -184,14 +177,148 @@ Technical differences from Minecraft:
|
|||
* Different textures (Pixel Perfection)
|
||||
* Different sounds (various sources)
|
||||
* Different engine (Minetest)
|
||||
* Different easter eggs
|
||||
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
Join our discord server at:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
## Other readme files
|
||||
|
||||
* `LICENSE.txt`: The GPLv3 license text
|
||||
* `CONTRIBUTING.md`: Information for those who want to contribute
|
||||
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
|
||||
* `API.md`: For Minetest modders who want to mod this game
|
||||
* `LEGAL.md`: Legal information
|
||||
* `CREDITS.md`: List of everyone who contributed
|
||||
|
||||
## Credits
|
||||
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
|
||||
|
||||
### Coding
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
|
||||
* davedevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
||||
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
|
||||
* [aligator](https://github.com/aligator): Improvement of doors
|
||||
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
|
||||
* MysticTempest: Bugfixes
|
||||
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
|
||||
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
|
||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
|
||||
* epCode: Better player animations, new logo
|
||||
* 2mac: Fix bug with powered rail
|
||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
||||
|
||||
#### Mod credits (summary)
|
||||
|
||||
* `controls`: Arcelmi
|
||||
* `flowlib`: Qwertymine13
|
||||
* `walkover`: lordfingle
|
||||
* `drippingwater`: kddekadenz
|
||||
* `mobs_mc`: maikerumine, 22i and others
|
||||
* `awards`: rubenwardy
|
||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
||||
* `xpanes`: Minetest contributors
|
||||
* `mesecons` mods: Jeija and contributors
|
||||
* `wieldview`: Stuart Jones
|
||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
||||
* Most other mods: Wuzzy
|
||||
|
||||
Detailed credits for each mod can be found in the individual mod directories.
|
||||
|
||||
### Graphics
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
||||
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
|
||||
* Other authors: GUI images
|
||||
|
||||
### Translations
|
||||
* Wuzzy: German
|
||||
* Rocher Laurent <rocherl@club-internet.fr>: French
|
||||
* wuniversales: Spanish
|
||||
* kay27 <kay27@bk.ru>: Russian
|
||||
|
||||
### Models
|
||||
* [22i](https://github.com/22i): Creator of all models
|
||||
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
|
||||
|
||||
### Sounds and music
|
||||
Various sources. See the respective mod directories for details.
|
||||
|
||||
### Special thanks
|
||||
|
||||
* davedevils for starting MineClone, the original version of this game
|
||||
* Wuzzy for starting and maintaining MineClone2 for several years
|
||||
* celeron55 for creating Minetest
|
||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* XSSheep for creating the Pixel Perfection resource pack
|
||||
* [22i](https://github.com/22i) for providing great models and support
|
||||
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
|
||||
|
||||
## Info for programmers
|
||||
You find interesting and useful infos in `API.md`.
|
||||
|
||||
## Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
### License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
### License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
Binary file not shown.
|
@ -83,7 +83,7 @@ local function get_hardness_values_for_groups()
|
|||
|
||||
for _, ndef in pairs(minetest.registered_nodes) do
|
||||
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
|
||||
if ndef.groups[g] then
|
||||
if ndef.groups[g] ~= nil then
|
||||
maps[g][ndef._mcl_hardness or 0] = true
|
||||
end
|
||||
end
|
||||
|
@ -121,7 +121,7 @@ local hardness_values = get_hardness_values_for_groups()
|
|||
-- hardness_value. Used for quick lookup.
|
||||
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
||||
|
||||
--[[local function compute_creativetimes(group)
|
||||
local function compute_creativetimes(group)
|
||||
local creativetimes = {}
|
||||
|
||||
for index, hardness in pairs(hardness_values[group]) do
|
||||
|
@ -129,7 +129,7 @@ local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
|||
end
|
||||
|
||||
return creativetimes
|
||||
end]]
|
||||
end
|
||||
|
||||
-- Get the list of digging times for using a specific tool on a specific
|
||||
-- diggroup.
|
||||
|
@ -207,10 +207,6 @@ end
|
|||
function mcl_autogroup.can_harvest(nodename, toolname)
|
||||
local ndef = minetest.registered_nodes[nodename]
|
||||
|
||||
if not ndef then
|
||||
return false
|
||||
end
|
||||
|
||||
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
|
||||
return true
|
||||
end
|
||||
|
@ -243,13 +239,13 @@ function mcl_autogroup.can_harvest(nodename, toolname)
|
|||
end
|
||||
|
||||
-- Get one groupcap field for using a specific tool on a specific group.
|
||||
--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
||||
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
||||
return {
|
||||
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
||||
uses = uses,
|
||||
maxlevel = 0,
|
||||
}
|
||||
end]]
|
||||
end
|
||||
|
||||
-- Returns the tool_capabilities from a tool definition or a default set of
|
||||
-- tool_capabilities
|
||||
|
@ -275,7 +271,7 @@ end
|
|||
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||
-- efficiency - The efficiency level the tool is enchanted with (default 0)
|
||||
--
|
||||
-- NOTE:
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||
-- loading order.
|
||||
|
@ -292,7 +288,7 @@ end
|
|||
-- toolname - Name of the tool used
|
||||
-- diggroup - The name of the diggroup the tool is used on
|
||||
--
|
||||
-- NOTE:
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||
-- loading order.
|
||||
|
@ -302,7 +298,7 @@ function mcl_autogroup.get_wear(toolname, diggroup)
|
|||
return math.ceil(65535 / uses)
|
||||
end
|
||||
|
||||
local function overwrite()
|
||||
local overwrite = function()
|
||||
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||
local newgroups = table.copy(ndef.groups)
|
||||
if (nname ~= "ignore" and ndef.diggable) then
|
||||
|
@ -319,12 +315,12 @@ local function overwrite()
|
|||
newgroups.opaque = 1
|
||||
end
|
||||
|
||||
--local creative_breakable = false
|
||||
local creative_breakable = false
|
||||
|
||||
-- Assign groups used for digging this node depending on
|
||||
-- the registered digging groups
|
||||
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
|
||||
--creative_breakable = true
|
||||
creative_breakable = true
|
||||
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
|
||||
if ndef.groups[g] then
|
||||
if gdef.levels then
|
||||
|
|
|
@ -81,11 +81,11 @@ if v6_use_snow_biomes then
|
|||
end
|
||||
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||
|
||||
--local NOISE_MAGIC_X = 1619
|
||||
--local NOISE_MAGIC_Y = 31337
|
||||
--local NOISE_MAGIC_Z = 52591
|
||||
--local NOISE_MAGIC_SEED = 1013
|
||||
local function noise2d(x, y, seed)
|
||||
local NOISE_MAGIC_X = 1619
|
||||
local NOISE_MAGIC_Y = 31337
|
||||
local NOISE_MAGIC_Z = 52591
|
||||
local NOISE_MAGIC_SEED = 1013
|
||||
local noise2d = function(x, y, seed)
|
||||
-- TODO: implement noise2d function for biome blend
|
||||
return 0
|
||||
--[[
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
local get_connected_players = minetest.get_connected_players
|
||||
local clock = os.clock
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
controls = {}
|
||||
controls.players = {}
|
||||
|
||||
|
@ -22,15 +20,15 @@ function controls.register_on_hold(func)
|
|||
end
|
||||
|
||||
local known_controls = {
|
||||
jump = true,
|
||||
right = true,
|
||||
left = true,
|
||||
LMB = true,
|
||||
RMB = true,
|
||||
sneak = true,
|
||||
aux1 = true,
|
||||
down = true,
|
||||
up = true,
|
||||
jump=true,
|
||||
right=true,
|
||||
left=true,
|
||||
LMB=true,
|
||||
RMB=true,
|
||||
sneak=true,
|
||||
aux1=true,
|
||||
down=true,
|
||||
up=true,
|
||||
}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
@ -51,27 +49,27 @@ minetest.register_globalstep(function(dtime)
|
|||
local player_name = player:get_player_name()
|
||||
local player_controls = player:get_player_control()
|
||||
if controls.players[player_name] then
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
if known_controls[cname] == true then
|
||||
--Press a key
|
||||
if cbool == true and controls.players[player_name][cname][1] == false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
end
|
||||
controls.players[player_name][cname] = {true, clock()}
|
||||
elseif cbool == true and controls.players[player_name][cname][1] == true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool == false and controls.players[player_name][cname][1] == true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
if known_controls[cname] == true then
|
||||
--Press a key
|
||||
if cbool==true and controls.players[player_name][cname][1]==false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
end
|
||||
controls.players[player_name][cname] = {true, clock()}
|
||||
elseif cbool==true and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool==false and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,100 +1,95 @@
|
|||
local math = math
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
flowlib = {}
|
||||
|
||||
--sum of direction vectors must match an array index
|
||||
|
||||
--(sum,root)
|
||||
--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
|
||||
local inv_roots = {
|
||||
[0] = 1,
|
||||
[1] = 1,
|
||||
[2] = 0.70710678118655,
|
||||
[4] = 0.5,
|
||||
[5] = 0.44721359549996,
|
||||
[8] = 0.35355339059327,
|
||||
}
|
||||
|
||||
local function to_unit_vector(dir_vector)
|
||||
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
|
||||
return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
|
||||
--(sum,root)
|
||||
-- (0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
local inv_roots = {[0] = 1, [1] = 1, [2] = 0.70710678118655, [4] = 0.5
|
||||
, [5] = 0.44721359549996, [8] = 0.35355339059327}
|
||||
local sum = dir_vector.x*dir_vector.x + dir_vector.z*dir_vector.z
|
||||
return {x=dir_vector.x*inv_roots[sum],y=dir_vector.y
|
||||
,z=dir_vector.z*inv_roots[sum]}
|
||||
end
|
||||
|
||||
local function is_touching(realpos,nodepos,radius)
|
||||
local is_touching = function(realpos,nodepos,radius)
|
||||
local boarder = 0.5 - radius
|
||||
return math.abs(realpos - nodepos) > (boarder)
|
||||
return (math.abs(realpos - nodepos) > (boarder))
|
||||
end
|
||||
|
||||
flowlib.is_touching = is_touching
|
||||
|
||||
local function is_water(pos)
|
||||
return get_item_group(get_node(pos).name, "water") ~= 0
|
||||
local is_water = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "water") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.is_water = is_water
|
||||
|
||||
local function node_is_water(node)
|
||||
return get_item_group(node.name, "water") ~= 0
|
||||
local node_is_water = function(node)
|
||||
return (minetest.get_item_group(node.name, "water") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.node_is_water = node_is_water
|
||||
|
||||
local function is_lava(pos)
|
||||
return get_item_group(get_node(pos).name, "lava") ~= 0
|
||||
local is_lava = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "lava") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.is_lava = is_lava
|
||||
|
||||
local function node_is_lava(node)
|
||||
return get_item_group(node.name, "lava") ~= 0
|
||||
local node_is_lava = function(node)
|
||||
return (minetest.get_item_group(node.name, "lava") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.node_is_lava = node_is_lava
|
||||
|
||||
|
||||
local function is_liquid(pos)
|
||||
return get_item_group(get_node(pos).name, "liquid") ~= 0
|
||||
local is_liquid = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "liquid") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.is_liquid = is_liquid
|
||||
|
||||
local function node_is_liquid(node)
|
||||
return minetest.get_item_group(node.name, "liquid") ~= 0
|
||||
local node_is_liquid = function(node)
|
||||
return (minetest.get_item_group(node.name, "liquid") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.node_is_liquid = node_is_liquid
|
||||
|
||||
--This code is more efficient
|
||||
local function quick_flow_logic(node, pos_testing, direction)
|
||||
local function quick_flow_logic(node,pos_testing,direction)
|
||||
local name = node.name
|
||||
if not registered_nodes[name] then
|
||||
if not minetest.registered_nodes[name] then
|
||||
return 0
|
||||
end
|
||||
if registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
if not registered_nodes[node_testing.name] then
|
||||
if minetest.registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
~= "flowing" then
|
||||
return 0
|
||||
else
|
||||
return direction
|
||||
end
|
||||
elseif registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not registered_nodes[node_testing.name] then
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if registered_nodes[node_testing.name].liquidtype == "source" then
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "source" then
|
||||
return -direction
|
||||
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
|
||||
elseif minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "flowing" then
|
||||
if param2_testing < node.param2 then
|
||||
if (node.param2 - param2_testing) > 6 then
|
||||
return -direction
|
||||
|
@ -113,41 +108,48 @@ local function quick_flow_logic(node, pos_testing, direction)
|
|||
return 0
|
||||
end
|
||||
|
||||
local function quick_flow(pos, node)
|
||||
local quick_flow = function(pos,node)
|
||||
local x = 0
|
||||
local z = 0
|
||||
|
||||
if not node_is_liquid(node) then
|
||||
return {x = 0, y = 0, z = 0}
|
||||
return {x=0,y=0,z=0}
|
||||
end
|
||||
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
|
||||
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
|
||||
return to_unit_vector({x = x, y = 0, z = z})
|
||||
|
||||
x = x + quick_flow_logic(node,{x=pos.x-1,y=pos.y,z=pos.z},-1)
|
||||
x = x + quick_flow_logic(node,{x=pos.x+1,y=pos.y,z=pos.z}, 1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z-1},-1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z+1}, 1)
|
||||
|
||||
return to_unit_vector({x=x,y=0,z=z})
|
||||
end
|
||||
|
||||
flowlib.quick_flow = quick_flow
|
||||
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
|
||||
local function move_centre(pos, realpos, node, radius)
|
||||
if is_touching(realpos.x, pos.x, radius) then
|
||||
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x-1, y = pos.y, z = pos.z}
|
||||
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x+1, y = pos.y, z = pos.z}
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
local move_centre = function(pos,realpos,node,radius)
|
||||
if is_touching(realpos.x,pos.x,radius) then
|
||||
if is_liquid({x=pos.x-1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x-1,y=pos.y,z=pos.z}
|
||||
elseif is_liquid({x=pos.x+1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x+1,y=pos.y,z=pos.z}
|
||||
end
|
||||
end
|
||||
if is_touching(realpos.z, pos.z, radius) then
|
||||
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
if is_touching(realpos.z,pos.z,radius) then
|
||||
if is_liquid({x=pos.x,y=pos.y,z=pos.z-1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z-1}
|
||||
elseif is_liquid({x=pos.x,y=pos.y,z=pos.z+1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z+1}
|
||||
end
|
||||
end
|
||||
return pos, node
|
||||
return pos,node
|
||||
end
|
||||
|
||||
flowlib.move_centre = move_centre
|
||||
|
|
|
@ -1,21 +1,17 @@
|
|||
local vector = vector
|
||||
|
||||
local facedir_to_dir = minetest.facedir_to_dir
|
||||
local get_item_group = minetest.get_item_group
|
||||
local remove_node = minetest.remove_node
|
||||
local get_node = minetest.get_node
|
||||
|
||||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
function minetest.check_single_for_falling(pos)
|
||||
minetest.check_single_for_falling = function(pos)
|
||||
local ret_o = original_function(pos)
|
||||
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = facedir_to_dir(node.param2)
|
||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||
remove_node(pos)
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
|
@ -24,6 +20,7 @@ function minetest.check_single_for_falling(pos)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ret_o or ret
|
||||
end
|
||||
|
||||
|
|
|
@ -1,169 +0,0 @@
|
|||
mcl_damage = {
|
||||
modifiers = {},
|
||||
damage_callbacks = {},
|
||||
death_callbacks = {},
|
||||
types = {
|
||||
in_fire = {is_fire = true},
|
||||
lightning_bolt = {is_lightning = true},
|
||||
on_fire = {is_fire = true, bypasses_armor = true},
|
||||
lava = {is_fire = true},
|
||||
hot_floor = {is_fire = true},
|
||||
in_wall = {bypasses_armor = true},
|
||||
drown = {bypasses_armor = true},
|
||||
starve = {bypasses_armor = true, bypasses_magic = true},
|
||||
cactus = {},
|
||||
fall = {bypasses_armor = true},
|
||||
fly_into_wall = {bypasses_armor = true}, -- unused
|
||||
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
|
||||
generic = {bypasses_armor = true},
|
||||
magic = {is_magic = true, bypasses_armor = true},
|
||||
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
|
||||
wither = {bypasses_armor = true}, -- unused
|
||||
wither_skull = {is_magic = true, is_explosion = true}, -- this is non-MC but a workaround to get the proper death message
|
||||
anvil = {},
|
||||
falling_node = {}, -- this is falling_block in MC
|
||||
mob = {},
|
||||
player = {},
|
||||
arrow = {is_projectile = true},
|
||||
fireball = {is_projectile = true, is_fire = true},
|
||||
thorns = {is_magic = true},
|
||||
explosion = {is_explosion = true},
|
||||
cramming = {bypasses_armor = true}, -- unused
|
||||
fireworks = {is_explosion = true}, -- unused
|
||||
}
|
||||
}
|
||||
|
||||
function mcl_damage.register_modifier(func, priority)
|
||||
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
|
||||
end
|
||||
|
||||
function mcl_damage.register_on_damage(func)
|
||||
table.insert(mcl_damage.damage_callbacks, func)
|
||||
end
|
||||
|
||||
function mcl_damage.register_on_death(func)
|
||||
table.insert(mcl_damage.death_callbacks, func)
|
||||
end
|
||||
|
||||
function mcl_damage.run_modifiers(obj, damage, reason)
|
||||
for _, modf in ipairs(mcl_damage.modifiers) do
|
||||
damage = modf.func(obj, damage, reason) or damage
|
||||
if damage == 0 then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
return damage
|
||||
end
|
||||
|
||||
local function run_callbacks(funcs, ...)
|
||||
for _, func in pairs(funcs) do
|
||||
func(...)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_damage.run_damage_callbacks(obj, damage, reason)
|
||||
run_callbacks(mcl_damage.damage_callbacks, obj, damage, reason)
|
||||
end
|
||||
|
||||
function mcl_damage.run_death_callbacks(obj, reason)
|
||||
run_callbacks(mcl_damage.death_callbacks, obj, reason)
|
||||
end
|
||||
|
||||
function mcl_damage.from_punch(mcl_reason, object)
|
||||
mcl_reason.direct = object
|
||||
local luaentity = mcl_reason.direct:get_luaentity()
|
||||
if luaentity then
|
||||
if luaentity._is_arrow then
|
||||
mcl_reason.type = "arrow"
|
||||
elseif luaentity._is_fireball then
|
||||
mcl_reason.type = "fireball"
|
||||
elseif luaentity._cmi_is_mob then
|
||||
mcl_reason.type = "mob"
|
||||
end
|
||||
mcl_reason.source = mcl_reason.source or luaentity._source_object
|
||||
else
|
||||
mcl_reason.type = "player"
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_damage.finish_reason(mcl_reason)
|
||||
mcl_reason.source = mcl_reason.source or mcl_reason.direct
|
||||
mcl_reason.flags = mcl_damage.types[mcl_reason.type]
|
||||
end
|
||||
|
||||
function mcl_damage.from_mt(mt_reason)
|
||||
if mt_reason._mcl_chached_reason then
|
||||
return mt_reason._mcl_chached_reason
|
||||
end
|
||||
|
||||
local mcl_reason
|
||||
|
||||
if mt_reason._mcl_reason then
|
||||
mcl_reason = mt_reason._mcl_reason
|
||||
else
|
||||
mcl_reason = {type = "generic"}
|
||||
|
||||
if mt_reason._mcl_type then
|
||||
mcl_reason.type = mt_reason._mcl_type
|
||||
elseif mt_reason.type == "fall" then
|
||||
mcl_reason.type = "fall"
|
||||
elseif mt_reason.type == "drown" then
|
||||
mcl_reason.type = "drown"
|
||||
elseif mt_reason.type == "punch" then
|
||||
mcl_damage.from_punch(mcl_reason, mt_reason.object)
|
||||
elseif mt_reason.type == "node_damage" and mt_reason.node then
|
||||
if minetest.get_item_group(mt_reason.node, "fire") > 0 then
|
||||
mcl_reason.type = "in_fire"
|
||||
end
|
||||
if minetest.get_item_group(mt_reason.node, "lava") > 0 then
|
||||
mcl_reason.type = "lava"
|
||||
end
|
||||
end
|
||||
|
||||
for key, value in pairs(mt_reason) do
|
||||
if key:find("_mcl_") == 1 then
|
||||
mcl_reason[key:sub(6, #key)] = value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_damage.finish_reason(mcl_reason)
|
||||
mt_reason._mcl_cached_reason = mcl_reason
|
||||
|
||||
return mcl_reason
|
||||
end
|
||||
|
||||
function mcl_damage.register_type(name, def)
|
||||
mcl_damage.types[name] = def
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if hp_change < 0 then
|
||||
if player:get_hp() <= 0 then
|
||||
return 0
|
||||
end
|
||||
hp_change = -mcl_damage.run_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if player:get_hp() > 0 then
|
||||
mt_reason.approved = true
|
||||
if hp_change < 0 then
|
||||
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
end
|
||||
end, false)
|
||||
|
||||
minetest.register_on_dieplayer(function(player, mt_reason)
|
||||
if mt_reason.approved then
|
||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_damage
|
||||
author = Fleckenstein
|
||||
description = Minecraft-like damage reason system
|
|
@ -12,12 +12,11 @@ under the LGPLv2.1 license.
|
|||
|
||||
mcl_explosions = {}
|
||||
|
||||
local mod_fire = minetest.get_modpath("mcl_fire")
|
||||
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
local table = table
|
||||
local S = minetest.get_translator("mcl_explosions")
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
@ -28,7 +27,6 @@ local get_voxel_manip = minetest.get_voxel_manip
|
|||
local bulk_set_node = minetest.bulk_set_node
|
||||
local check_for_falling = minetest.check_for_falling
|
||||
local add_item = minetest.add_item
|
||||
local pos_to_string = minetest.pos_to_string
|
||||
|
||||
-- Saved sphere explosion shapes for various radiuses
|
||||
local sphere_shapes = {}
|
||||
|
@ -69,44 +67,46 @@ local function compute_sphere_rays(radius)
|
|||
local rays = {}
|
||||
local sphere = {}
|
||||
|
||||
local function add_ray(pos)
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
end
|
||||
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(-x, y, z))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(x, -y, z))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for x = -radius, radius do
|
||||
for i=1, 2 do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(x, y, -z))
|
||||
break
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -150,8 +150,7 @@ end
|
|||
-- raydirs - The directions for each ray
|
||||
-- radius - The maximum distance each ray will go
|
||||
-- info - Table containing information about explosion
|
||||
-- direct - direct source object of the damage (optional)
|
||||
-- source - indirect source object of the damage (optional)
|
||||
-- puncher - object that punches other objects (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||
|
@ -166,7 +165,7 @@ end
|
|||
-- Note that this function has been optimized, it contains code which has been
|
||||
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||
-- measured to give a significant performance increase.
|
||||
local function trace_explode(pos, strength, raydirs, radius, info, direct, source)
|
||||
local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
||||
local vm = get_voxel_manip()
|
||||
|
||||
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||
|
@ -177,11 +176,14 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
local ystride = (emax.x - emin_x + 1)
|
||||
local zstride = ystride * (emax.y - emin_y + 1)
|
||||
local pos_x = pos.x
|
||||
local pos_y = pos.y
|
||||
local pos_z = pos.z
|
||||
|
||||
--[[local area = VoxelArea:new {
|
||||
local area = VoxelArea:new {
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax
|
||||
}]]
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local destroy = {}
|
||||
|
||||
|
@ -210,7 +212,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
npos_x - emin_x + 1
|
||||
|
||||
local cid = data[idx]
|
||||
local br = node_blastres[cid] or INDESTRUCT_BLASTRES
|
||||
local br = node_blastres[cid]
|
||||
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
|
||||
br = max_blast_resistance
|
||||
end
|
||||
|
@ -245,7 +247,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
local ent = obj:get_luaentity()
|
||||
|
||||
-- Ignore items to lower lag
|
||||
if (obj:is_player() or (ent and ent.name ~= "__builtin.item")) and obj:get_hp() > 0 then
|
||||
if obj:is_player() or (ent and ent.name ~= '__builtin.item') then
|
||||
local opos = obj:get_pos()
|
||||
local collisionbox = nil
|
||||
|
||||
|
@ -258,12 +260,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
if collisionbox then
|
||||
-- Create rays from random points in the collision box
|
||||
local x1 = collisionbox[1]
|
||||
local y1 = collisionbox[2]
|
||||
local z1 = collisionbox[3]
|
||||
local x2 = collisionbox[4]
|
||||
local y2 = collisionbox[5]
|
||||
local z2 = collisionbox[6]
|
||||
local x1 = collisionbox[1] * 2
|
||||
local y1 = collisionbox[2] * 2
|
||||
local z1 = collisionbox[3] * 2
|
||||
local x2 = collisionbox[4] * 2
|
||||
local y2 = collisionbox[5] * 2
|
||||
local z2 = collisionbox[6] * 2
|
||||
local x_len = math.abs(x2 - x1)
|
||||
local y_len = math.abs(y2 - y1)
|
||||
local z_len = math.abs(z2 - z1)
|
||||
|
@ -319,6 +321,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
impact = 0
|
||||
end
|
||||
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
||||
local source = puncher or obj
|
||||
|
||||
local sleep_formspec_doesnt_close_mt53 = false
|
||||
if obj:is_player() then
|
||||
|
@ -330,22 +333,26 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
sleep_formspec_doesnt_close_mt53 = true
|
||||
end
|
||||
end
|
||||
if mod_death_messages then
|
||||
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
|
||||
end
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[name] = "explosion"
|
||||
end
|
||||
end
|
||||
|
||||
if sleep_formspec_doesnt_close_mt53 then
|
||||
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj then return end
|
||||
obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end)
|
||||
end, obj, damage, impact, vector.new(punch_dir))
|
||||
else
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
|
||||
if obj:is_player() or ent.tnt_knockback then
|
||||
if obj:is_player() then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
elseif ent.tnt_knockback then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end
|
||||
end
|
||||
|
@ -361,9 +368,9 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
local on_blast = node_on_blast[data[idx]]
|
||||
local remove = true
|
||||
|
||||
if do_drop or on_blast then
|
||||
if do_drop or on_blast ~= nil then
|
||||
local npos = get_position_from_hash(hash)
|
||||
if on_blast then
|
||||
if on_blast ~= nil then
|
||||
on_blast(npos, 1.0, do_drop)
|
||||
remove = false
|
||||
else
|
||||
|
@ -405,7 +412,8 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
end
|
||||
|
||||
-- Log explosion
|
||||
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
|
||||
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
||||
' with strength ' .. strength .. ' and radius ' .. radius)
|
||||
end
|
||||
|
||||
-- Create an explosion with strength at pos.
|
||||
|
@ -414,8 +422,7 @@ end
|
|||
-- pos - The position where the explosion originates from
|
||||
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
||||
-- info - Table containing information about explosion
|
||||
-- direct - direct source object of the damage (optional)
|
||||
-- source - indirect source object of the damage (optional)
|
||||
-- puncher - object that is reported as source of punches/damage (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
||||
|
@ -429,7 +436,7 @@ end
|
|||
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||
-- grief_protected - If true, the explosion will also destroy nodes which have
|
||||
-- been protected (default: false)
|
||||
function mcl_explosions.explode(pos, strength, info, direct, source)
|
||||
function mcl_explosions.explode(pos, strength, info, puncher)
|
||||
if info == nil then
|
||||
info = {}
|
||||
end
|
||||
|
@ -458,7 +465,7 @@ function mcl_explosions.explode(pos, strength, info, direct, source)
|
|||
info.drop_chance = 0
|
||||
end
|
||||
|
||||
trace_explode(pos, strength, shape, radius, info, direct, source)
|
||||
trace_explode(pos, strength, shape, radius, info, puncher)
|
||||
|
||||
if info.particles then
|
||||
add_particles(pos, radius)
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 a été pris dans une explosion.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 została wysadzona.
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 не удалось пережить взрыва.
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=
|
|
@ -32,9 +32,9 @@ local singlenode = mg_name == "singlenode"
|
|||
|
||||
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||
|
|
|
@ -40,9 +40,10 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||
end
|
||||
|
||||
--local stacks_min = loot_definitions.stacks_min or 1
|
||||
--local stacks_max = loot_definitions.stacks_max or 1
|
||||
|
||||
local stacks_min = loot_definitions.stacks_min
|
||||
local stacks_max = loot_definitions.stacks_max
|
||||
if not stacks_min then stacks_min = 1 end
|
||||
if not stacks_max then stacks_max = 1 end
|
||||
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||
for s=1, stacks do
|
||||
local r = pr:next(1, total_weight)
|
||||
|
|
|
@ -1,12 +1,3 @@
|
|||
local vector = vector
|
||||
local table = table
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local add_particlespawner = minetest.add_particlespawner
|
||||
local delete_particlespawner = minetest.delete_particlespawner
|
||||
|
||||
local ipairs = ipairs
|
||||
|
||||
mcl_particles = {}
|
||||
|
||||
-- Table of particlespawner IDs on a per-node hash basis
|
||||
|
@ -41,11 +32,11 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
if allowed_level == 0 or levels[level] > allowed_level then
|
||||
return
|
||||
end
|
||||
local poshash = hash_node_position(pos)
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
if not poshash then
|
||||
return
|
||||
end
|
||||
local id = add_particlespawner(particlespawner_definition)
|
||||
local id = minetest.add_particlespawner(particlespawner_definition)
|
||||
if id == -1 then
|
||||
return
|
||||
end
|
||||
|
@ -56,8 +47,6 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
return id
|
||||
end
|
||||
|
||||
local add_node_particlespawner = mcl_particles.add_node_particlespawner
|
||||
|
||||
-- Deletes all particlespawners that are assigned to a node position.
|
||||
-- If no particlespawners exist for this position, nothing happens.
|
||||
-- pos: Node positon. MUST use integer values!
|
||||
|
@ -66,66 +55,14 @@ function mcl_particles.delete_node_particlespawners(pos)
|
|||
if allowed_level == 0 then
|
||||
return false
|
||||
end
|
||||
local poshash = hash_node_position(pos)
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
local ids = particle_nodes[poshash]
|
||||
if ids then
|
||||
for i=1, #ids do
|
||||
delete_particlespawner(ids[i])
|
||||
minetest.delete_particlespawner(ids[i])
|
||||
end
|
||||
particle_nodes[poshash] = nil
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
||||
-- 3 colorized variants to imitate minecraft's
|
||||
local smoke_pdef_cached = {}
|
||||
|
||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||
|
||||
-- populate the cache
|
||||
if smoke_pdef_cached[name] then
|
||||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
end
|
||||
-- cache already populated
|
||||
else
|
||||
smoke_pdef_cached[name] = {}
|
||||
|
||||
local smoke_pdef = table.copy(smoke_pdef_base)
|
||||
smoke_pdef.amount = smoke_pdef_base.amount / 9
|
||||
smoke_pdef.time = 0
|
||||
smoke_pdef.animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
-- length = 3 exptime variants
|
||||
}
|
||||
smoke_pdef.collisiondetection = true
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
|
||||
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
||||
-- to have varying exptime for each variant.
|
||||
local exptimes = { 0.175, 0.375, 1.0 }
|
||||
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
||||
|
||||
for _,exptime in ipairs(exptimes) do
|
||||
for _,colorize in ipairs(colorizes) do
|
||||
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
|
||||
smoke_pdef.animation.length = exptime + 0.1
|
||||
-- minexptime must be set such that the last frame is actully rendered,
|
||||
-- even if its very short. Larger exptime -> larger range
|
||||
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
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|
@ -150,7 +150,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
|
|||
end
|
||||
|
||||
-- Returns true if itemstack is a shulker box
|
||||
local function is_not_shulker_box(itemstack)
|
||||
local is_not_shulker_box = function(itemstack)
|
||||
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return g == 0 or g == nil
|
||||
end
|
||||
|
@ -212,7 +212,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
end
|
||||
|
||||
-- Normalize double container by forcing to always use the left segment first
|
||||
local function normalize_double_container(pos, node, ctype)
|
||||
local normalize_double_container = function(pos, node, ctype)
|
||||
if ctype == 6 then
|
||||
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
if not pos then
|
||||
|
@ -418,123 +418,3 @@ function mcl_util.get_color(colorstr)
|
|||
return colorstr, hex
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
if player and not player:get_player_control().sneak then
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
local on_rightclick = nodedef and nodedef.on_rightclick
|
||||
if on_rightclick then
|
||||
return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.calculate_durability(itemstack)
|
||||
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||
local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
|
||||
|
||||
local uses
|
||||
|
||||
if armor_uses > 0 then
|
||||
uses = armor_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
|
||||
end
|
||||
else
|
||||
local def = itemstack:get_definition()
|
||||
if def then
|
||||
local fixed_uses = def._mcl_uses
|
||||
if fixed_uses then
|
||||
uses = fixed_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses * (unbreaking_level + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
|
||||
end
|
||||
|
||||
return uses or 0
|
||||
end
|
||||
|
||||
function mcl_util.use_item_durability(itemstack, n)
|
||||
local uses = mcl_util.calculate_durability(itemstack)
|
||||
itemstack:add_wear(65535 / uses * n)
|
||||
end
|
||||
|
||||
function mcl_util.deal_damage(target, damage, mcl_reason)
|
||||
local luaentity = target:get_luaentity()
|
||||
|
||||
if luaentity then
|
||||
if luaentity.deal_damage then
|
||||
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
|
||||
return
|
||||
elseif luaentity._cmi_is_mob then
|
||||
-- local puncher = mcl_reason and mcl_reason.direct or target
|
||||
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
||||
if luaentity.health > 0 then
|
||||
luaentity.health = luaentity.health - damage
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local hp = target:get_hp()
|
||||
|
||||
if hp > 0 then
|
||||
target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_hp(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
if luaentity and luaentity._cmi_is_mob then
|
||||
return luaentity.health
|
||||
else
|
||||
return obj:get_hp()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_inventory(object, create)
|
||||
if object:is_player() then
|
||||
return object:get_inventory()
|
||||
else
|
||||
local luaentity = object:get_luaentity()
|
||||
local inventory = luaentity.inventory
|
||||
|
||||
if create and not inventory and luaentity.create_inventory then
|
||||
inventory = luaentity:create_inventory()
|
||||
end
|
||||
|
||||
return inventory
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_wielded_item(object)
|
||||
if object:is_player() then
|
||||
return object:get_wielded_item()
|
||||
else
|
||||
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
|
||||
return ItemStack()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_object_name(object)
|
||||
if object:is_player() then
|
||||
return object:get_player_name()
|
||||
else
|
||||
local luaentity = object:get_luaentity()
|
||||
|
||||
if not luaentity then
|
||||
return tostring(object)
|
||||
end
|
||||
|
||||
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
|
||||
end
|
||||
end
|
||||
|
|
|
@ -61,21 +61,20 @@ In mc, you cant use clock in the nether and the end.
|
|||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension, last_dimension))
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension))
|
||||
Register a callback function func(player, dimension).
|
||||
It will be called whenever a player changes between dimensions.
|
||||
The void counts as dimension.
|
||||
|
||||
* player: player, the player who changed of dimension
|
||||
* dimension: string, The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
* last_dimension: string, The dimension where the player was ("overworld", "nether", "end", "void").
|
||||
* player: player, the player who changed the dimension
|
||||
* dimension: position, The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
|
||||
|
||||
## mcl_worlds.registered_on_dimension_change
|
||||
Table containing all function registered with mcl_worlds.register_on_dimension_change()
|
||||
|
||||
## mcl_worlds.dimension_change(player, dimension)
|
||||
Notify this mod of a dimension change of <player> to <dimension>
|
||||
Notify this mod of a dimmension change of <player> to <dimension>
|
||||
|
||||
* player: player, player who changed the dimension
|
||||
* dimension: string, new dimension ("overworld", "nether", "end", "void")
|
|
@ -1,7 +1,5 @@
|
|||
mcl_worlds = {}
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
|
@ -35,64 +33,60 @@ end
|
|||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
local y_to_layer = mcl_worlds.y_to_layer
|
||||
|
||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||
function mcl_worlds.pos_to_dimension(pos)
|
||||
local _, dim = y_to_layer(pos.y)
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
return dim
|
||||
end
|
||||
|
||||
local pos_to_dimension = mcl_worlds.pos_to_dimension
|
||||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have Nether dust
|
||||
function mcl_worlds.has_dust(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
|
@ -118,15 +112,12 @@ local last_dimension = {}
|
|||
-- * player: Player who changed the dimension
|
||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||
function mcl_worlds.dimension_change(player, dimension)
|
||||
local playername = player:get_player_name()
|
||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension)
|
||||
last_dimension[player:get_player_name()] = dimension
|
||||
end
|
||||
last_dimension[playername] = dimension
|
||||
end
|
||||
|
||||
local dimension_change = mcl_worlds.dimension_change
|
||||
|
||||
----------------------- INTERNAL STUFF ----------------------
|
||||
|
||||
-- Update the dimension callbacks every DIM_UPDATE seconds
|
||||
|
@ -134,19 +125,19 @@ local DIM_UPDATE = 1
|
|||
local dimtimer = 0
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
last_dimension[player:get_player_name()] = pos_to_dimension(player:get_pos())
|
||||
last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- regular updates based on iterval
|
||||
dimtimer = dimtimer + dtime;
|
||||
if dimtimer >= DIM_UPDATE then
|
||||
local players = get_connected_players()
|
||||
for p = 1, #players do
|
||||
local dim = pos_to_dimension(players[p]:get_pos())
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1, #players do
|
||||
local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
|
||||
local name = players[p]:get_player_name()
|
||||
if dim ~= last_dimension[name] then
|
||||
dimension_change(players[p], dim)
|
||||
mcl_worlds.dimension_change(players[p], dim)
|
||||
end
|
||||
end
|
||||
dimtimer = 0
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
# tga_encoder
|
||||
A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
||||
May be used as a Minetest mod.
|
|
@ -1,78 +0,0 @@
|
|||
tga_encoder = {}
|
||||
|
||||
local image = setmetatable({}, {
|
||||
__call = function(self, ...)
|
||||
local t = setmetatable({}, {__index = self})
|
||||
t:constructor(...)
|
||||
return t
|
||||
end,
|
||||
})
|
||||
|
||||
function image:constructor(pixels)
|
||||
self.data = ""
|
||||
self.pixels = pixels
|
||||
self.width = #pixels[1]
|
||||
self.height = #pixels
|
||||
|
||||
self:encode()
|
||||
end
|
||||
|
||||
function image:encode_colormap_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- first entry index
|
||||
.. string.char(0, 0) -- number of entries
|
||||
.. string.char(0) -- bits per pixel
|
||||
end
|
||||
|
||||
function image:encode_image_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- X-origin
|
||||
.. string.char(0, 0) -- Y-origin
|
||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
|
||||
.. string.char(0) -- image descriptor
|
||||
end
|
||||
|
||||
function image:encode_header()
|
||||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(0) -- color map type
|
||||
.. string.char(2) -- image type (uncompressed true-color image = 2)
|
||||
self:encode_colormap_spec() -- color map specification
|
||||
self:encode_image_spec() -- image specification
|
||||
end
|
||||
|
||||
function image:encode_data()
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
self.data = self.data
|
||||
.. string.char(pixel[3], pixel[2], pixel[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function image:encode_footer()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0, 0, 0) -- extension area offset
|
||||
.. string.char(0, 0, 0, 0) -- developer area offset
|
||||
.. "TRUEVISION-XFILE"
|
||||
.. "."
|
||||
.. string.char(0)
|
||||
end
|
||||
|
||||
function image:encode()
|
||||
self:encode_header() -- header
|
||||
-- no color map and image id data
|
||||
self:encode_data() -- encode data
|
||||
-- no extension or developer area
|
||||
self:encode_footer() -- footer
|
||||
end
|
||||
|
||||
function image:save(filename)
|
||||
local f = assert(io.open(filename, "w"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
end
|
||||
|
||||
tga_encoder.image = image
|
|
@ -1,3 +0,0 @@
|
|||
name = tga_encoder
|
||||
author = Fleckenstein
|
||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
|
@ -4,7 +4,6 @@ local get_connected_players = minetest.get_connected_players
|
|||
local get_node = minetest.get_node
|
||||
local vector_add = vector.add
|
||||
local ceil = math.ceil
|
||||
local pairs = pairs
|
||||
|
||||
walkover = {}
|
||||
walkover.registered_globals = {}
|
||||
|
@ -32,21 +31,24 @@ minetest.register_globalstep(function(dtime)
|
|||
timer = timer + dtime;
|
||||
if timer >= 0.3 then
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
local pp = player:get_pos()
|
||||
pp.y = ceil(pp.y)
|
||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||
if loc then
|
||||
local nodeiamon = get_node(loc)
|
||||
if nodeiamon then
|
||||
if on_walk[nodeiamon.name] then
|
||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
local pp = player:get_pos()
|
||||
pp.y = ceil(pp.y)
|
||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||
if loc ~= nil then
|
||||
|
||||
local nodeiamon = get_node(loc)
|
||||
|
||||
if nodeiamon ~= nil then
|
||||
if on_walk[nodeiamon.name] then
|
||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
registered_globals[i](loc, nodeiamon, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
timer = 0
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
--Dripping Water Mod
|
||||
--by kddekadenz
|
||||
|
||||
local math = math
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
--Drop entities
|
||||
|
@ -22,21 +20,26 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -58,21 +61,27 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -81,34 +90,36 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
|
||||
--Create drop
|
||||
|
||||
minetest.register_abm({
|
||||
minetest.register_abm(
|
||||
{
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
end
|
||||
end,
|
||||
end,
|
||||
})
|
||||
|
||||
--Create lava drop
|
||||
|
||||
minetest.register_abm({
|
||||
minetest.register_abm(
|
||||
{
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:opaque"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
end
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local S = minetest.get_translator("mcl_boats")
|
||||
|
||||
local boat_visual_size = {x = 1, y = 1, z = 1}
|
||||
local paddling_speed = 22
|
||||
|
@ -84,7 +84,7 @@ local function attach_object(self, obj)
|
|||
end
|
||||
end, name)
|
||||
obj:set_look_horizontal(yaw)
|
||||
mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
|
||||
mcl_tmp_message.message(obj, S("Sneak to dismount"))
|
||||
else
|
||||
obj:get_luaentity()._old_visual_size = visual_size
|
||||
end
|
||||
|
@ -188,7 +188,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
|
|||
end
|
||||
|
||||
function boat.on_step(self, dtime, moveresult)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
mcl_burning.tick(self.object, dtime)
|
||||
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local v_factor = 1
|
||||
|
@ -328,10 +328,10 @@ function boat.on_step(self, dtime, moveresult)
|
|||
|
||||
p.y = p.y - boat_y_offset
|
||||
local new_velo
|
||||
local new_acce
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_water(p) and not on_ice then
|
||||
-- Not on water or inside water: Free fall
|
||||
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
|
@ -394,7 +394,7 @@ for b=1, #boat_ids do
|
|||
if b == 1 then
|
||||
help = true
|
||||
longdesc = S("Boats are used to travel on the surface of water.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
|
||||
helpname = S("Boat")
|
||||
end
|
||||
tt_help = S("Water vehicle")
|
||||
|
@ -470,6 +470,6 @@ minetest.register_craft({
|
|||
burntime = 20,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doc_identifier") then
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object("mcl_boats:boat", "craftitems", "mcl_boats:boat")
|
||||
end
|
||||
|
|
|
@ -6,7 +6,6 @@ Boats are used to travel on the surface of water.=Boote werden benutzt, um sich
|
|||
Dark Oak Boat=Schwarzeichenboot
|
||||
Jungle Boat=Dschungelboot
|
||||
Oak Boat=Eichenboot
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Nutzen sie [Schleichen], um das Boot zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Rechtsklicken Sie erneut auf das Boot, um es zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
|
||||
Spruce Boat=Fichtenboot
|
||||
Water vehicle=Wasserfahrzeug
|
||||
Sneak to dismount=Zum Aussteigen schleichen
|
||||
|
|
|
@ -6,7 +6,6 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
|
|||
Dark Oak Boat=Bateau en Chêne Noir
|
||||
Jungle Boat=Bateau en Acajou
|
||||
Oak Boat=Bateau en Chêne
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Cliquez de nouveau avec le bouton droit sur le bateau pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
||||
Sneak to dismount=
|
||||
Water vehicle=Véhicule aquatique
|
|
@ -1,12 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Akacjowa łódź
|
||||
Birch Boat=Brzozowa łódź
|
||||
Boat=Łódź
|
||||
Boats are used to travel on the surface of water.=Łodzie są wykorzystywane do podróżowania po powierzchni wody.
|
||||
Dark Oak Boat=Ciemno-dębowa łódź
|
||||
Jungle Boat=Tropikalna łódź
|
||||
Oak Boat=Dębowa łódź
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Kliknij prawym przyciskiem myszy na źródło wody by postawić łódź. Kliknij prawym przyciskiem myszy by w nią wsiąść. Użyj przycisków [Lewy] oraz [Prawy] by sterować, [Naprzód] by przyspieszyć i [W tył] by zwolnić lub się cofać. Kliknij [Skradanie] by z niej wyjść, uderz ją by wziąć ją jako przedmiot.
|
||||
Spruce Boat=Świerkowa łódź
|
||||
Water vehicle=Pojazd wodny
|
||||
Sneak to dismount=Skradaj się by opuścić łódź
|
|
@ -6,7 +6,6 @@ Boats are used to travel on the surface of water.=
|
|||
Dark Oak Boat=
|
||||
Jungle Boat=
|
||||
Oak Boat=
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=
|
||||
Spruce Boat=
|
||||
Water vehicle=
|
||||
Sneak to dismount=
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
name = mcl_boats
|
||||
author = PilzAdam
|
||||
description = Adds drivable boats.
|
||||
depends = mcl_player, flowlib, mcl_title
|
||||
depends = mcl_player, flowlib
|
||||
optional_depends = mcl_core, doc_identifier
|
||||
|
||||
|
||||
|
|
|
@ -1,81 +1,184 @@
|
|||
function mcl_burning.get_storage(obj)
|
||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||
local S = minetest.get_translator("mcl_burning")
|
||||
|
||||
function mcl_burning.get_default(datatype)
|
||||
local default_table = {string = "", float = 0.0, int = 0, bool = false}
|
||||
return default_table[datatype]
|
||||
end
|
||||
|
||||
function mcl_burning.is_burning(obj)
|
||||
return mcl_burning.get_storage(obj).burn_time
|
||||
end
|
||||
|
||||
function mcl_burning.is_affected_by_rain(obj)
|
||||
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
|
||||
end
|
||||
|
||||
function mcl_burning.get_collisionbox(obj, smaller, storage)
|
||||
local cache = storage.collisionbox_cache
|
||||
if cache then
|
||||
local box = cache[smaller and 2 or 1]
|
||||
return box[1], box[2]
|
||||
function mcl_burning.get(obj, datatype, name)
|
||||
local key
|
||||
if obj:is_player() then
|
||||
local meta = obj:get_meta()
|
||||
return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
|
||||
else
|
||||
local box = obj:get_properties().collisionbox
|
||||
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
||||
local s_vec = vector.new(0.1, 0.1, 0.1)
|
||||
local s_minp = vector.add(minp, s_vec)
|
||||
local s_maxp = vector.subtract(maxp, s_vec)
|
||||
storage.collisionbox_cache = {{minp, maxp}, {s_minp, s_maxp}}
|
||||
return minp, maxp
|
||||
local luaentity = obj:get_luaentity()
|
||||
return luaentity and luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
|
||||
function mcl_burning.set(obj, datatype, name, value)
|
||||
if obj:is_player() then
|
||||
local meta = obj:get_meta()
|
||||
meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
|
||||
else
|
||||
local luaentity = obj:get_luaentity()
|
||||
if mcl_burning.get_default(datatype) == value then
|
||||
value = nil
|
||||
end
|
||||
luaentity["mcl_burning_" .. name] = value
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.is_burning(obj)
|
||||
return mcl_burning.get(obj, "float", "burn_time") > 0
|
||||
end
|
||||
|
||||
function mcl_burning.is_affected_by_rain(obj)
|
||||
return mcl_weather and mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
|
||||
end
|
||||
|
||||
function mcl_burning.get_collisionbox(obj, smaller)
|
||||
local box = obj:get_properties().collisionbox
|
||||
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
||||
if smaller then
|
||||
local s_vec = vector.new(0.1, 0.1, 0.1)
|
||||
minp = vector.add(minp, s_vec)
|
||||
maxp = vector.subtract(maxp, s_vec)
|
||||
end
|
||||
return minp, maxp
|
||||
end
|
||||
|
||||
function mcl_burning.get_touching_nodes(obj, nodenames)
|
||||
local pos = obj:get_pos()
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
|
||||
local box = obj:get_properties().collisionbox
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true)
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
return nodes
|
||||
end
|
||||
|
||||
function mcl_burning.set_on_fire(obj, burn_time)
|
||||
if obj:get_hp() < 0 then
|
||||
function mcl_burning.get_highest_group_value(obj, groupname)
|
||||
local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true)
|
||||
local highest_group_value = 0
|
||||
|
||||
for _, pos in pairs(nodes) do
|
||||
local node = minetest.get_node(pos)
|
||||
local group_value = minetest.get_item_group(node.name, groupname)
|
||||
if group_value > highest_group_value then
|
||||
highest_group_value = group_value
|
||||
end
|
||||
end
|
||||
|
||||
return highest_group_value
|
||||
end
|
||||
|
||||
function mcl_burning.damage(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
local health
|
||||
|
||||
if luaentity then
|
||||
health = luaentity.health
|
||||
end
|
||||
|
||||
local hp = health or obj:get_hp()
|
||||
|
||||
if hp <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
local do_damage = true
|
||||
|
||||
if obj:is_player() then
|
||||
if mcl_potions.player_has_effect(obj, "fire_proof") then
|
||||
do_damage = false
|
||||
else
|
||||
local name = obj:get_player_name()
|
||||
armor.last_damage_types[name] = "fire"
|
||||
local deathmsg = S("@1 burned to death.", name)
|
||||
local reason = mcl_burning.get(obj, "string", "reason")
|
||||
if reason ~= "" then
|
||||
deathmsg = S("@1 was burned by @2.", name, reason)
|
||||
end
|
||||
mcl_death_messages.player_damage(obj, deathmsg)
|
||||
end
|
||||
else
|
||||
if luaentity.fire_damage_resistant then
|
||||
do_damage = false
|
||||
end
|
||||
end
|
||||
|
||||
if do_damage then
|
||||
local new_hp = hp - 1
|
||||
if health then
|
||||
luaentity.health = new_hp
|
||||
else
|
||||
obj:set_hp(new_hp)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.set_on_fire(obj, burn_time, reason)
|
||||
if obj:get_hp() < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.fire_resistant then
|
||||
return
|
||||
end
|
||||
|
||||
if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
burn_time = 0
|
||||
else
|
||||
local max_fire_prot_lvl = 0
|
||||
local inv = mcl_util.get_inventory(obj)
|
||||
local armor_list = inv and inv:get_list("armor")
|
||||
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
|
||||
local max_fire_prot_lvl = 0
|
||||
|
||||
if armor_list then
|
||||
for _, stack in pairs(armor_list) do
|
||||
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
|
||||
if fire_prot_lvl > max_fire_prot_lvl then
|
||||
max_fire_prot_lvl = fire_prot_lvl
|
||||
end
|
||||
end
|
||||
if obj:is_player() then
|
||||
if minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
burn_time = burn_time / 100
|
||||
end
|
||||
|
||||
if max_fire_prot_lvl > 0 then
|
||||
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
||||
local inv = obj:get_inventory()
|
||||
|
||||
for i = 2, 5 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
|
||||
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
|
||||
max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
|
||||
end
|
||||
end
|
||||
|
||||
if not storage.burn_time or burn_time >= storage.burn_time then
|
||||
if max_fire_prot_lvl > 0 then
|
||||
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
||||
end
|
||||
|
||||
if old_burn_time <= burn_time then
|
||||
--[[local sound_id = mcl_burning.get(obj, "int", "sound_id")
|
||||
if sound_id == 0 then
|
||||
sound_id = minetest.sound_play("fire_fire", {
|
||||
object = obj,
|
||||
gain = 0.18,
|
||||
max_hear_distance = 16,
|
||||
loop = true,
|
||||
}) + 1
|
||||
end]]--
|
||||
|
||||
local hud_id
|
||||
if obj:is_player() then
|
||||
mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
|
||||
mcl_burning.channels[obj]:send_all("start")
|
||||
hud_id = mcl_burning.get(obj, "int", "hud_id")
|
||||
if hud_id == 0 then
|
||||
hud_id = obj:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -100, y = -100},
|
||||
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
|
||||
z_index = 1000,
|
||||
}) + 1
|
||||
end
|
||||
end
|
||||
storage.burn_time = burn_time
|
||||
storage.fire_damage_timer = 0
|
||||
mcl_burning.set(obj, "float", "burn_time", burn_time)
|
||||
mcl_burning.set(obj, "string", "reason", reason)
|
||||
mcl_burning.set(obj, "int", "hud_id", hud_id)
|
||||
--mcl_burning.set(obj, "int", "sound_id", sound_id)
|
||||
|
||||
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj)
|
||||
local obj_size = obj:get_properties().visual_size
|
||||
|
||||
local vertical_grow_factor = 1.2
|
||||
|
@ -89,50 +192,111 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
|
||||
fire_entity:set_properties({visual_size = size})
|
||||
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
|
||||
local fire_luaentity = fire_entity:get_luaentity()
|
||||
|
||||
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
||||
local other_luaentity = other:get_luaentity()
|
||||
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
|
||||
other:remove()
|
||||
break
|
||||
end
|
||||
end
|
||||
mcl_burning.update_animation_frame(obj, fire_entity, 0)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.extinguish(obj)
|
||||
if mcl_burning.is_burning(obj) then
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
--local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
|
||||
--minetest.sound_stop(sound_id)
|
||||
|
||||
if obj:is_player() then
|
||||
mcl_burning.channels[obj]:send_all("stop")
|
||||
mcl_burning.storage[obj] = {}
|
||||
else
|
||||
storage.burn_time = nil
|
||||
storage.fire_damage_timer = nil
|
||||
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
|
||||
obj:hud_remove(hud_id)
|
||||
end
|
||||
|
||||
mcl_burning.set(obj, "string", "reason")
|
||||
mcl_burning.set(obj, "float", "burn_time")
|
||||
mcl_burning.set(obj, "float", "damage_timer")
|
||||
mcl_burning.set(obj, "int", "hud_id")
|
||||
--mcl_burning.set(obj, "int", "sound_id")
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.catch_fire_tick(obj, dtime)
|
||||
if mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire") > 0 then
|
||||
mcl_burning.extinguish(obj)
|
||||
else
|
||||
local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire")
|
||||
|
||||
if set_on_fire_value > 0 then
|
||||
mcl_burning.set_on_fire(obj, set_on_fire_value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.tick(obj, dtime, storage)
|
||||
if storage.burn_time then
|
||||
storage.burn_time = storage.burn_time - dtime
|
||||
function mcl_burning.tick(obj, dtime)
|
||||
local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
|
||||
|
||||
if storage.burn_time <= 0 or mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire", storage) > 0 then
|
||||
mcl_burning.extinguish(obj)
|
||||
return true
|
||||
else
|
||||
storage.fire_damage_timer = storage.fire_damage_timer + dtime
|
||||
if burn_time <= 0 then
|
||||
mcl_burning.extinguish(obj)
|
||||
else
|
||||
mcl_burning.set(obj, "float", "burn_time", burn_time)
|
||||
|
||||
if storage.fire_damage_timer >= 1 then
|
||||
storage.fire_damage_timer = 0
|
||||
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
|
||||
|
||||
local luaentity = obj:get_luaentity()
|
||||
if damage_timer >= 1 then
|
||||
damage_timer = 0
|
||||
mcl_burning.damage(obj)
|
||||
end
|
||||
|
||||
if not luaentity or not luaentity.fire_damage_resistant then
|
||||
mcl_util.deal_damage(obj, 1, {type = "on_fire"})
|
||||
end
|
||||
mcl_burning.set(obj, "float", "damage_timer", damage_timer)
|
||||
end
|
||||
|
||||
mcl_burning.catch_fire_tick(obj, dtime)
|
||||
end
|
||||
|
||||
function mcl_burning.update_animation_frame(obj, fire_entity, animation_frame)
|
||||
local fire_texture = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
|
||||
local fire_HUD_texture = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
|
||||
fire_entity:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
|
||||
if obj:is_player() then
|
||||
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
|
||||
obj:hud_change(hud_id, "text", fire_HUD_texture)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.fire_entity_step(self, dtime)
|
||||
if self.removed then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = self.object
|
||||
local parent = obj:get_attach()
|
||||
local do_remove
|
||||
|
||||
self.doing_step = true
|
||||
|
||||
if not parent or not mcl_burning.is_burning(parent) then
|
||||
do_remove = true
|
||||
else
|
||||
for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
|
||||
do_remove = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.doing_step = false
|
||||
|
||||
if do_remove then
|
||||
self.removed = true
|
||||
obj:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local animation_timer = self.animation_timer + dtime
|
||||
if animation_timer >= 0.015 then
|
||||
animation_timer = 0
|
||||
local animation_frame = self.animation_frame + 1
|
||||
if animation_frame > mcl_burning.animation_frames - 1 then
|
||||
animation_frame = 0
|
||||
end
|
||||
mcl_burning.update_animation_frame(parent, obj, animation_frame)
|
||||
self.animation_frame = animation_frame
|
||||
end
|
||||
self.animation_timer = animation_timer
|
||||
end
|
||||
|
|
|
@ -1,42 +1,29 @@
|
|||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_item_group = minetest.get_item_group
|
||||
local S = minetest.get_translator("mcl_burning")
|
||||
local modpath = minetest.get_modpath("mcl_burning")
|
||||
|
||||
mcl_burning = {
|
||||
storage = {},
|
||||
channels = {},
|
||||
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
}
|
||||
|
||||
dofile(modpath .. "/api.lua")
|
||||
|
||||
minetest.register_entity("mcl_burning:fire", {
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "cube",
|
||||
pointable = false,
|
||||
glow = -1,
|
||||
},
|
||||
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
on_step = mcl_burning.fire_entity_step,
|
||||
})
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local storage = mcl_burning.storage[player]
|
||||
if not mcl_burning.tick(player, dtime, storage) and not mcl_burning.is_affected_by_rain(player) then
|
||||
local nodes = mcl_burning.get_touching_nodes(player, {"group:puts_out_fire", "group:set_on_fire"}, storage)
|
||||
local burn_time = 0
|
||||
|
||||
for _, pos in pairs(nodes) do
|
||||
local node = minetest.get_node(pos)
|
||||
if get_item_group(node.name, "puts_out_fire") > 0 then
|
||||
burn_time = 0
|
||||
break
|
||||
end
|
||||
|
||||
local value = get_item_group(node.name, "set_on_fire")
|
||||
if value > burn_time then
|
||||
burn_time = value
|
||||
end
|
||||
end
|
||||
|
||||
if burn_time > 0 then
|
||||
mcl_burning.set_on_fire(player, burn_time)
|
||||
end
|
||||
end
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
mcl_burning.tick(player, dtime)
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -44,68 +31,6 @@ minetest.register_on_respawnplayer(function(player)
|
|||
mcl_burning.extinguish(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local storage
|
||||
|
||||
local burn_data = player:get_meta():get_string("mcl_burning:data")
|
||||
if burn_data == "" then
|
||||
storage = {}
|
||||
else
|
||||
storage = minetest.deserialize(burn_data)
|
||||
end
|
||||
|
||||
mcl_burning.storage[player] = storage
|
||||
mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
|
||||
mcl_burning.storage[player] = nil
|
||||
mcl_burning.set(player, "int", "hud_id")
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_entity("mcl_burning:fire", {
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "upright_sprite",
|
||||
textures = {
|
||||
name = "mcl_burning_entity_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.0,
|
||||
},
|
||||
},
|
||||
spritediv = {x = 1, y = mcl_burning.animation_frames},
|
||||
pointable = false,
|
||||
glow = -1,
|
||||
backface_culling = false,
|
||||
},
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
on_activate = function(self)
|
||||
self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
|
||||
end,
|
||||
on_step = function(self)
|
||||
if not self:sanity_check() then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
sanity_check = function(self)
|
||||
local parent = self.object:get_attach()
|
||||
|
||||
if not parent then
|
||||
return false
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(parent)
|
||||
|
||||
if not storage or not storage.burn_time then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
local function get_falling_depth(self)
|
||||
local S = minetest.get_translator("mcl_falling_nodes")
|
||||
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local has_mcl_armor = minetest.get_modpath("mcl_armor")
|
||||
|
||||
local is_creative_enabled = minetest.is_creative_enabled
|
||||
|
||||
local get_falling_depth = function(self)
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
self._startpos = self.object:get_pos()
|
||||
|
@ -6,7 +12,7 @@ local function get_falling_depth(self)
|
|||
return self._startpos.y - vector.round(self.object:get_pos()).y
|
||||
end
|
||||
|
||||
local function deal_falling_damage(self, dtime)
|
||||
local deal_falling_damage = function(self, dtime)
|
||||
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
||||
return
|
||||
end
|
||||
|
@ -17,34 +23,80 @@ local function deal_falling_damage(self, dtime)
|
|||
-- Fallback
|
||||
self._startpos = pos
|
||||
end
|
||||
self._hit = self._hit or {}
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and entity.name == "__builtin:item" then
|
||||
obj:remove()
|
||||
elseif mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
|
||||
self._hit[obj] = true
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
-- Reduce damage if wearing a helmet
|
||||
local inv = mcl_util.get_inventory(obj)
|
||||
if inv then
|
||||
local helmet = inv:get_stack("armor", 2)
|
||||
if minetest.get_item_group(helmet:get_name(), "combat_armor") > 0 then
|
||||
damage = damage / 4 * 3
|
||||
mcl_util.use_item_durability(helmet, 1)
|
||||
inv:set_stack("armor", 2, helmet)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _,v in ipairs(objs) do
|
||||
if v:is_player() then
|
||||
local hp = v:get_hp()
|
||||
local name = v:get_player_name()
|
||||
if hp ~= 0 then
|
||||
if not self._hit_players then
|
||||
self._hit_players = {}
|
||||
end
|
||||
local hit = false
|
||||
for _,v in ipairs(self._hit_players) do
|
||||
if name == v then
|
||||
hit = true
|
||||
end
|
||||
end
|
||||
local dmg_type
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
dmg_type = "anvil"
|
||||
else
|
||||
dmg_type = "falling_node"
|
||||
if not hit then
|
||||
table.insert(self._hit_players, name)
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
hp = hp - damage
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
end
|
||||
-- Reduce damage if wearing a helmet
|
||||
local inv = v:get_inventory()
|
||||
local helmet = inv:get_stack("armor", 2)
|
||||
if has_mcl_armor and not helmet:is_empty() then
|
||||
hp = hp/4*3
|
||||
if not is_creative_enabled(name) then
|
||||
helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
|
||||
inv:set_stack("armor", 2, helmet)
|
||||
end
|
||||
end
|
||||
local msg
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
|
||||
else
|
||||
msg = S("@1 was smashed by a falling block.", v:get_player_name())
|
||||
end
|
||||
if dmes then
|
||||
mcl_death_messages.player_damage(v, msg)
|
||||
end
|
||||
v:set_hp(hp, { type = "punch", from = "mod" })
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local hp = v:get_luaentity().health
|
||||
if hp and hp ~= 0 then
|
||||
if not self._hit_mobs then
|
||||
self._hit_mobs = {}
|
||||
end
|
||||
local hit = false
|
||||
for _,mob in ipairs(self._hit_mobs) do
|
||||
if v == mob then
|
||||
hit = true
|
||||
end
|
||||
end
|
||||
--TODO: reduce damage for mobs then they will be able to wear armor
|
||||
if not hit then
|
||||
table.insert(self._hit_mobs, v)
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
hp = hp - damage
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
end
|
||||
v:get_luaentity().health = hp
|
||||
end
|
||||
end
|
||||
mcl_util.deal_damage(obj, damage, {type = dmg_type})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -60,8 +112,10 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
collide_with_objects = false,
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
|
||||
node = {},
|
||||
meta = {},
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
-- Change falling node if definition tells us to
|
||||
|
@ -88,6 +142,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
glow = glow,
|
||||
})
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local meta = self.meta
|
||||
-- Workaround: Save inventory seperately from metadata.
|
||||
|
@ -108,9 +163,10 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
}
|
||||
return minetest.serialize(ds)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
|
||||
local ds = minetest.deserialize(staticdata)
|
||||
if ds then
|
||||
self._startpos = ds._startpos
|
||||
|
@ -130,6 +186,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
end
|
||||
self._startpos = vector.round(self._startpos)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:get_acceleration()
|
||||
|
@ -143,7 +200,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
local np = {x = pos.x, y = pos.y + 0.3, z = pos.z}
|
||||
local n2 = minetest.get_node(np)
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
-- TODO: Teleport falling node.
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -181,9 +238,10 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
return
|
||||
end
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
--if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
if (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
|
||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
-- Replace destination node if it's buildable to
|
||||
minetest.remove_node(np)
|
||||
-- Run script hook
|
||||
|
@ -250,6 +308,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
self.object:set_pos(npos)
|
||||
end
|
||||
end
|
||||
|
||||
deal_falling_damage(self, dtime)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
|
||||
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
|
||||
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
|
||||
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 została zmiażdżona przez spadające kowadło.
|
||||
@1 was smashed by a falling block.=@1 została zmiażdżona przez spadający blok.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 придавило падающей наковальней.
|
||||
@1 was smashed by a falling block.=@1 раздавило падающим блоком.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=
|
||||
@1 was smashed by a falling block.=
|
|
@ -1,5 +1,5 @@
|
|||
--these are lua locals, used for higher performance
|
||||
local minetest, math, vector, ipairs, pairs = minetest, math, vector, ipairs, pairs
|
||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
|
||||
|
||||
--this is used for the player pool in the sound buffer
|
||||
local pool = {}
|
||||
|
@ -38,7 +38,7 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
|
|||
|
||||
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
||||
|
||||
local function get_gravity()
|
||||
local get_gravity = function()
|
||||
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||
end
|
||||
|
||||
|
@ -60,7 +60,7 @@ mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blaze
|
|||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
||||
|
||||
local function check_pickup_achievements(object, player)
|
||||
local check_pickup_achievements = function(object, player)
|
||||
if has_awards then
|
||||
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
||||
local playername = player:get_player_name()
|
||||
|
@ -72,7 +72,7 @@ local function check_pickup_achievements(object, player)
|
|||
end
|
||||
end
|
||||
|
||||
local function enable_physics(object, luaentity, ignore_check)
|
||||
local enable_physics = function(object, luaentity, ignore_check)
|
||||
if luaentity.physical_state == false or ignore_check == true then
|
||||
luaentity.physical_state = true
|
||||
object:set_properties({
|
||||
|
@ -83,7 +83,7 @@ local function enable_physics(object, luaentity, ignore_check)
|
|||
end
|
||||
end
|
||||
|
||||
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
||||
if luaentity.physical_state == true or ignore_check == true then
|
||||
luaentity.physical_state = false
|
||||
object:set_properties({
|
||||
|
@ -98,13 +98,15 @@ end
|
|||
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
tick = not tick
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
if tick == true and pool[name] > 0 then
|
||||
|
@ -122,7 +124,7 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
||||
|
||||
|
@ -233,7 +235,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
local dug_node = minetest.get_node(pos)
|
||||
local tooldef
|
||||
local tool
|
||||
if digger then
|
||||
if digger ~= nil then
|
||||
tool = digger:get_wielded_item()
|
||||
tooldef = minetest.registered_tools[tool:get_name()]
|
||||
|
||||
|
@ -314,7 +316,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
if obj then
|
||||
if obj ~= nil then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
|
@ -363,17 +365,6 @@ if not time_to_live then
|
|||
time_to_live = 300
|
||||
end
|
||||
|
||||
local function cxcz(o, cw, one, zero)
|
||||
if cw < 0 then
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
else
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
|
@ -394,7 +385,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- The itemstring MUST be set immediately to a non-empty string after creating the entity.
|
||||
-- The hand is NOT permitted as dropped item. ;-)
|
||||
-- Item entities will be deleted if they still have an empty itemstring on their first on_step tick.
|
||||
itemstring = "",
|
||||
itemstring = '',
|
||||
|
||||
-- If true, item will fall
|
||||
physical_state = true,
|
||||
|
@ -415,14 +406,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
local stack = ItemStack(itemstring)
|
||||
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
|
||||
stack:set_name("mcl_compass:16")
|
||||
itemstring = stack:to_string()
|
||||
self.itemstring = itemstring
|
||||
end
|
||||
if minetest.get_item_group(stack:get_name(), "clock") > 0 then
|
||||
self.is_clock = true
|
||||
end
|
||||
local count = stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
|
@ -435,9 +418,13 @@ minetest.register_entity(":__builtin:item", {
|
|||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
local glow
|
||||
local def = minetest.registered_items[itemname]
|
||||
if def then
|
||||
item_texture = def.inventory_image
|
||||
item_type = def.type
|
||||
description = def.description
|
||||
glow = def.light_source
|
||||
end
|
||||
|
@ -480,7 +467,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local data = minetest.serialize({
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
|
@ -488,39 +475,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
_flowing = self._flowing,
|
||||
_removed = self._removed,
|
||||
})
|
||||
-- sfan5 guessed that the biggest serializable item
|
||||
-- entity would have a size of 65530 bytes. This has
|
||||
-- been experimentally verified to be still too large.
|
||||
--
|
||||
-- anon5 has calculated that the biggest serializable
|
||||
-- item entity has a size of exactly 65487 bytes:
|
||||
--
|
||||
-- 1. serializeString16 can handle max. 65535 bytes.
|
||||
-- 2. The following engine metadata is always saved:
|
||||
-- • 1 byte (version)
|
||||
-- • 2 byte (length prefix)
|
||||
-- • 14 byte “__builtin:item”
|
||||
-- • 4 byte (length prefix)
|
||||
-- • 2 byte (health)
|
||||
-- • 3 × 4 byte = 12 byte (position)
|
||||
-- • 4 byte (yaw)
|
||||
-- • 1 byte (version 2)
|
||||
-- • 2 × 4 byte = 8 byte (pitch and roll)
|
||||
-- 3. This leaves 65487 bytes for the serialization.
|
||||
if #data > 65487 then -- would crash the engine
|
||||
local stack = ItemStack(self.itemstring)
|
||||
stack:get_meta():from_table(nil)
|
||||
self.itemstring = stack:to_string()
|
||||
minetest.log(
|
||||
"warning",
|
||||
"Overlong item entity metadata removed: “" ..
|
||||
self.itemstring ..
|
||||
"” had serialized length of " ..
|
||||
#data
|
||||
)
|
||||
return self:get_staticdata()
|
||||
end
|
||||
return data
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
|
@ -608,7 +562,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
return true
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime, moveresult)
|
||||
on_step = function(self, dtime)
|
||||
if self._removed then
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
|
@ -618,7 +572,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
if self._collector_timer then
|
||||
if self._collector_timer ~= nil then
|
||||
self._collector_timer = self._collector_timer + dtime
|
||||
end
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
|
@ -639,12 +593,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
if self.is_clock then
|
||||
self.object:set_properties({
|
||||
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||
})
|
||||
end
|
||||
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
|
||||
self._magnet_active = false
|
||||
|
@ -675,18 +623,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
end
|
||||
|
||||
-- Destroy item when it collides with a cactus
|
||||
if moveresult and moveresult.collides then
|
||||
for _, collision in pairs(moveresult.collisions) do
|
||||
local pos = collision.node_pos
|
||||
if collision.type == "node" and minetest.get_node(pos).name == "mcl_core:cactus" then
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Push item out when stuck inside solid opaque node
|
||||
if def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
local shootdir
|
||||
|
@ -698,6 +634,16 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- 1st: closest
|
||||
-- 2nd: other direction
|
||||
-- 3rd and 4th: other axis
|
||||
local cxcz = function(o, cw, one, zero)
|
||||
if cw < 0 then
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
else
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
end
|
||||
return o
|
||||
end
|
||||
if math.abs(cx) < math.abs(cz) then
|
||||
order = cxcz(order, cx, "x", "z")
|
||||
order = cxcz(order, cz, "z", "x")
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
local vector = vector
|
||||
|
||||
function mcl_minecarts:get_sign(z)
|
||||
if z == 0 then
|
||||
return 0
|
||||
|
@ -40,9 +38,11 @@ end
|
|||
|
||||
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
|
||||
local dir = vector.new(dir_)
|
||||
local cur = nil
|
||||
|
||||
-- Front
|
||||
dir.y = 0
|
||||
local cur = vector.add(pos, dir)
|
||||
cur = vector.add(pos, dir)
|
||||
if mcl_minecarts:is_rail(cur, railtype) then
|
||||
return dir
|
||||
end
|
||||
|
@ -65,9 +65,9 @@ end
|
|||
|
||||
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||
local pos = vector.round(pos_)
|
||||
local cur
|
||||
local cur = nil
|
||||
local left_check, right_check = true, true
|
||||
|
||||
|
||||
-- Check left and right
|
||||
local left = {x=0, y=0, z=0}
|
||||
local right = {x=0, y=0, z=0}
|
||||
|
@ -78,7 +78,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
left.z = dir.x
|
||||
right.z = -dir.x
|
||||
end
|
||||
|
||||
|
||||
if ctrl then
|
||||
if old_switch == 1 then
|
||||
left_check = false
|
||||
|
@ -100,13 +100,13 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
right_check = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Normal
|
||||
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
|
||||
if cur then
|
||||
return cur
|
||||
end
|
||||
|
||||
|
||||
-- Left, if not already checked
|
||||
if left_check then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
|
||||
|
@ -114,7 +114,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Right, if not already checked
|
||||
if right_check then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
|
||||
|
@ -122,6 +122,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
-- Backwards
|
||||
if not old_switch then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, {
|
||||
|
@ -133,5 +134,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local S = minetest.get_translator("mcl_minecarts")
|
||||
|
||||
local has_mcl_wip = minetest.get_modpath("mcl_wip")
|
||||
|
||||
mcl_minecarts = {}
|
||||
mcl_minecarts.modpath = minetest.get_modpath(modname)
|
||||
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
|
||||
mcl_minecarts.speed_max = 10
|
||||
mcl_minecarts.check_float_time = 15
|
||||
|
||||
|
@ -205,7 +204,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
rou_pos = vector.round(pos)
|
||||
node = minetest.get_node(rou_pos)
|
||||
local g = minetest.get_item_group(node.name, "connect_to_raillike")
|
||||
if g ~= self._railtype and self._railtype then
|
||||
if g ~= self._railtype and self._railtype ~= nil then
|
||||
-- Detach driver
|
||||
if player then
|
||||
if self._old_pos then
|
||||
|
@ -487,6 +486,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
if update.pos then
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
update = nil
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
|
@ -497,7 +497,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
end
|
||||
|
||||
-- Place a minecart at pointed_thing
|
||||
function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
||||
mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
|
@ -524,7 +524,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
|||
local cart = minetest.add_entity(railpos, entity_id)
|
||||
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
|
||||
local le = cart:get_luaentity()
|
||||
if le then
|
||||
if le ~= nil then
|
||||
le._railtype = railtype
|
||||
end
|
||||
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
|
@ -541,7 +541,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
|||
end
|
||||
|
||||
|
||||
local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
entity_mapping[itemstring] = entity_id
|
||||
|
||||
local groups = { minecart = 1, transport = 1 }
|
||||
|
@ -607,7 +607,7 @@ Register a minecart
|
|||
local function register_minecart(itemstring, entity_id, description, tt_help, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative)
|
||||
register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
|
||||
register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
if minetest.get_modpath("doc_identifier") then
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(entity_id, "craftitems", itemstring)
|
||||
end
|
||||
end
|
||||
|
@ -646,7 +646,7 @@ register_minecart(
|
|||
if player then
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
|
||||
mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
|
||||
mcl_tmp_message.message(clicker, S("Sneak to dismount"))
|
||||
end
|
||||
end, name)
|
||||
end
|
||||
|
@ -817,30 +817,31 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
--[[minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
if false then
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})]]
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
if has_mcl_wip then
|
||||
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
||||
|
|
|
@ -33,4 +33,3 @@ Activates minecarts when powered=Aktiviert Loren, wenn bestromt
|
|||
Emits redstone power when a minecart is detected=Gibt ein Redstonesignal aus, wenn eine Lore erfasst wird
|
||||
Vehicle for fast travel on rails=Fahrzeug zum schnellen Transport auf Schienen
|
||||
Can be ignited by tools or powered activator rail=Kann mit Werkzeugen oder bestromten Aktivierungsschienen angezündet werden
|
||||
Sneak to dismount=Zum Aussteigen schleichen
|
||||
|
|
|
@ -33,4 +33,3 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
|||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
||||
Sneak to dismount=
|
|
@ -1,36 +0,0 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Wagonik
|
||||
Minecarts can be used for a quick transportion on rails.=Wagoniki mogą być użyte do szybkiego transportu po torach.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Wagoniki mogą jeździć tylko po torach i zawsze podążają za wytyczoną ścieżką. W przypadku skrzyżowań typu T, gdzie nie ma prostej ścieżki, skręcają w lew. Ich szybkość zależy od typu torów.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Możesz postawić wagonik na torach. Kliknij prawym przyciskiem myszy aby do niego wejść. Uderz go by zaczął się poruszać.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Aby odzyskać wagonik uderz go podczas skradania.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=Wagonik z TNT jest wybuchowym pojazdem podróżującym po torach.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Postaw go na torach. Uderz by zaczął się poruszać. TNT zapala się krzesiwem lub gdy wagonik jest na zasilonych torach aktywacyjnych.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Aby odzyskać wagonik z TNT uderz go podczas skradania. Nie możesz tego zrobić gdy TNT jest zapalone.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Wagonik z piecem jest pojazdem podróżującym na torach. Napędza on samego siebie za pomocą paliwa.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Postaw go na torach. Jeśli dasz mu nieco węgla piec zacznie palić przez długi czas, a wagonik będzie się sam poruszał. Uderz go by zaczął się poruszać.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Aby odzyskać wagonik z piecem uderz go podczas skradania.
|
||||
Minecart with Chest=Wagonik ze skrzynią
|
||||
Minecart with Furnace=Wagonik z piecem
|
||||
Minecart with Command Block=Wagonik z blokiem poleceń
|
||||
Minecart with Hopper=Wagonik z lejem
|
||||
Minecart with TNT=Wagonik z TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Postaw je na ziemi by zbudować ścieżkę z torów. Tory automatycznie połączą się ze sobą i zamienią się w zakręty, skrzyżowania typu T, skrzyżowania i równie w zależności od potrzeb.
|
||||
Rail=Tor
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Zwyczajne tory nieco spowalniają wagoniki ze względu na tarcie.
|
||||
Powered Rail=Zasilane tory
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Zasilane tory mogą przyspieszać lub spowalniać wagoniki.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Bez zasilania czerwienitem tory będą spowalniać wagoniki. Aby sprawić by je przyspieszały zasil je czerwienitem.
|
||||
Activator Rail=Tory aktywacyjne
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Tory aktywacyjne są wykorzystywane do aktywacji specjalnych wagoników.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Aby ten tor aktywował wagonik, zasil go czerwienitem i spraw by wagonik po nim przejechał.
|
||||
Detector Rail=Tory z czujnikiem
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Tory z czujnikiem są w stanie wykryć kiedy wagonik po nich przejeżdża i wysłać sygnał do czerwienitowych mechanizmów.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Aby wykryć wagonik i dostarczyć zasilanie czerwienitem podłącz go czerwienitem to mechanizmu i spraw by wagonik po nim przejechał.
|
||||
Track for minecarts=Tor dla wagoników
|
||||
Speed up when powered, slow down when not powered=Przyspiesza gdy zasilane, spowalnia gdy nie
|
||||
Activates minecarts when powered=Aktywuje wagoniki gdy zasilane
|
||||
Emits redstone power when a minecart is detected=Emituje zasilanie czerwienitem gdy wagonik jest wykryty
|
||||
Vehicle for fast travel on rails=Pojazd do szybkiej podróży na torach
|
||||
Can be ignited by tools or powered activator rail=Może być zapalony przez narzędzia, lub zasilane tor aktywacyjne
|
||||
Sneak to dismount=Zacznij się skradać by zejść
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_minecarts
|
||||
author = Krock
|
||||
description = Minecarts are vehicles to move players quickly on rails.
|
||||
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
|
||||
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
|
||||
optional_depends = doc_identifier, mcl_wip
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local S = minetest.get_translator("mcl_minecarts")
|
||||
|
||||
-- Template rail function
|
||||
local function register_rail(itemstring, tiles, def_extras, creative)
|
||||
local register_rail = function(itemstring, tiles, def_extras, creative)
|
||||
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
||||
if creative == false then
|
||||
groups.not_in_creative_inventory = 1
|
||||
|
@ -206,11 +206,11 @@ register_rail("mcl_minecarts:detector_rail_on",
|
|||
|
||||
-- Crafting
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:rail 16",
|
||||
output = 'mcl_minecarts:rail 16',
|
||||
recipe = {
|
||||
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
|
||||
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
|
||||
{'mcl_core:iron_ingot', 'mcl_core:stick', 'mcl_core:iron_ingot'},
|
||||
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -502,6 +502,20 @@ and damages any entity caught inside the blast radius. Protection will limit
|
|||
node destruction but not entity damage.
|
||||
|
||||
|
||||
mobs:capture_mob
|
||||
----------------
|
||||
|
||||
mobs:capture_mob(...)
|
||||
|
||||
Does nothing and returns false.
|
||||
|
||||
This function is provided for compability with Mobs Redo for an attempt to
|
||||
capture a mob.
|
||||
Mobs cannot be captured in MineClone 2.
|
||||
|
||||
In Mobs Redo, this is generally called inside the on_rightclick section of the mob
|
||||
api code, it provides a chance of capturing the mob. See Mobs Redo documentation
|
||||
of parameters.
|
||||
|
||||
Feeding and Taming/Breeding
|
||||
---------------------------
|
||||
|
@ -521,6 +535,19 @@ Will return true when mob is fed with item it likes.
|
|||
them up
|
||||
|
||||
|
||||
Protecting Mobs
|
||||
---------------
|
||||
|
||||
mobs:protect(self, clicker)
|
||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item,
|
||||
this will protect the mob from harm inside of a protected area from other
|
||||
players. Will return true when mob right-clicked with mobs:protector item.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
|
||||
|
||||
Riding Mobs
|
||||
-----------
|
||||
|
||||
|
@ -578,7 +605,7 @@ Note: animation names above are from the pre-defined animation lists inside mob
|
|||
registry without extensions.
|
||||
|
||||
|
||||
mobs.set_mob_animation(self, name)
|
||||
mobs:set_animation(self, name)
|
||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not
|
||||
found.
|
||||
|
@ -754,5 +781,8 @@ mobs:register_mob("mob_horse:horse", {
|
|||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -1,736 +0,0 @@
|
|||
-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
|
||||
|
||||
-- mobs library
|
||||
mobs = {}
|
||||
|
||||
-- lua locals - can grab from this to easily plop them into the api lua files
|
||||
|
||||
--localize minetest functions
|
||||
local minetest_settings = minetest.settings
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_modpath = minetest.get_modpath
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_node = minetest.get_node
|
||||
--local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_registered_entities = minetest.registered_entities
|
||||
--local minetest_line_of_sight = minetest.line_of_sight
|
||||
--local minetest_after = minetest.after
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
--local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
--local minetest_registered_items = minetest.registered_items
|
||||
--local minetest_set_node = minetest.set_node
|
||||
local minetest_add_item = minetest.add_item
|
||||
--local minetest_get_craft_result = minetest.get_craft_result
|
||||
--local minetest_find_path = minetest.find_path
|
||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||
--local minetest_find_node_near = minetest.find_node_near
|
||||
--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
--local minetest_raycast = minetest.raycast
|
||||
--local minetest_get_us_time = minetest.get_us_time
|
||||
local minetest_add_entity = minetest.add_entity
|
||||
--local minetest_get_natural_light = minetest.get_natural_light
|
||||
--local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
|
||||
-- localize math functions
|
||||
local math = math
|
||||
|
||||
-- localize vector functions
|
||||
local vector = vector
|
||||
|
||||
local string = string
|
||||
|
||||
-- mob constants
|
||||
--local BREED_TIME = 30
|
||||
--local BREED_TIME_AGAIN = 300
|
||||
--local CHILD_GROW_TIME = 60*20
|
||||
--local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -10
|
||||
--local FLOP_HEIGHT = 5.0
|
||||
--local FLOP_HOR_SPEED = 1.5
|
||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
|
||||
--[[local MOB_CAP = {}
|
||||
MOB_CAP.hostile = 70
|
||||
MOB_CAP.passive = 10
|
||||
MOB_CAP.ambient = 15
|
||||
MOB_CAP.water = 15
|
||||
]]
|
||||
|
||||
-- Load main settings
|
||||
--local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
--local remove_far = true
|
||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||
--local show_health = false
|
||||
--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
|
||||
-- pathfinding settings
|
||||
--local enable_pathfinding = true
|
||||
--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
-- default nodes
|
||||
--local node_ice = "mcl_core:ice"
|
||||
--local node_snowblock = "mcl_core:snowblock"
|
||||
--local node_snow = "mcl_core:snow"
|
||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
|
||||
--local mod_weather = minetest_get_modpath("mcl_weather")
|
||||
--local mod_explosions = minetest_get_modpath("mcl_explosions")
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
|
||||
--local mod_hunger = minetest_get_modpath("mcl_hunger")
|
||||
--local mod_worlds = minetest_get_modpath("mcl_worlds")
|
||||
--local mod_armor = minetest_get_modpath("mcl_armor")
|
||||
--local mod_experience = minetest_get_modpath("mcl_experience")
|
||||
|
||||
|
||||
-- random locals I found
|
||||
--local los_switcher = false
|
||||
--local height_switcher = false
|
||||
|
||||
-- Get translator
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- CMI support check
|
||||
--local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
-- creative check
|
||||
function mobs.is_creative(name)
|
||||
return minetest_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
--[[local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math.atan(x)
|
||||
end
|
||||
end]]
|
||||
|
||||
-- Shows helpful debug info above each mob
|
||||
--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
S("Peaceful mode active! No monsters will spawn."))
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
|
||||
|
||||
--ignite all parts of the api
|
||||
dofile(api_path .. "flow_lib.lua")
|
||||
dofile(api_path .. "ai.lua")
|
||||
dofile(api_path .. "animation.lua")
|
||||
dofile(api_path .. "collision.lua")
|
||||
dofile(api_path .. "environment.lua")
|
||||
dofile(api_path .. "interaction.lua")
|
||||
dofile(api_path .. "movement.lua")
|
||||
dofile(api_path .. "set_up.lua")
|
||||
dofile(api_path .. "attack_type_instructions.lua")
|
||||
dofile(api_path .. "sound_handling.lua")
|
||||
dofile(api_path .. "death_logic.lua")
|
||||
dofile(api_path .. "mob_effects.lua")
|
||||
dofile(api_path .. "projectile_handling.lua")
|
||||
dofile(api_path .. "breeding.lua")
|
||||
dofile(api_path .. "head_logic.lua")
|
||||
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
|
||||
|
||||
|
||||
|
||||
-- register mob entity
|
||||
function mobs:register_mob(name, def)
|
||||
|
||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||
|
||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
||||
-- FIXME: Remove workaround if it's no longer needed.
|
||||
|
||||
if collisionbox[5] < 0.79 then
|
||||
collisionbox[5] = 0.79
|
||||
end
|
||||
|
||||
mobs.spawning_mobs[name] = true
|
||||
|
||||
local function scale_difficulty(value, default, min, special)
|
||||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math.max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(name, {
|
||||
description = def.description,
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
stepheight = def.stepheight or 0.6,
|
||||
stepheight_backup = def.stepheight or 0.6,
|
||||
name = name,
|
||||
type = def.type,
|
||||
attack_type = def.attack_type,
|
||||
fly = def.fly,
|
||||
fly_in = def.fly_in or {"air", "__airlike"},
|
||||
owner = def.owner or "",
|
||||
order = def.order or "",
|
||||
on_die = def.on_die,
|
||||
spawn_small_alternative = def.spawn_small_alternative,
|
||||
do_custom = def.do_custom,
|
||||
jump_height = def.jump_height or 4, -- was 6
|
||||
rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||
xp_min = def.xp_min or 1,
|
||||
xp_max = def.xp_max or 5,
|
||||
breath_max = def.breath_max or 6,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
collisionbox = collisionbox,
|
||||
collide_with_objects = def.collide_with_objects or false,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
mesh = def.mesh,
|
||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||
view_range = def.view_range or 16,
|
||||
walk_velocity = def.walk_velocity or 1,
|
||||
run_velocity = def.run_velocity or 2,
|
||||
damage = scale_difficulty(def.damage, 0, 0),
|
||||
light_damage = def.light_damage or 0,
|
||||
sunlight_damage = def.sunlight_damage or 0,
|
||||
water_damage = def.water_damage or 0,
|
||||
lava_damage = def.lava_damage or 8,
|
||||
fire_damage = def.fire_damage or 1,
|
||||
suffocation = def.suffocation or true,
|
||||
fall_damage = def.fall_damage or 1,
|
||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||
drops = def.drops or {},
|
||||
armor = def.armor or 100,
|
||||
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation,
|
||||
jump = def.jump ~= false,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back ~= false,
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
floats = def.floats or 1, -- floats in water by default
|
||||
floats_on_lava = def.floats_on_lava or 0,
|
||||
replace_rate = def.replace_rate,
|
||||
replace_what = def.replace_what,
|
||||
replace_with = def.replace_with,
|
||||
replace_offset = def.replace_offset or 0,
|
||||
on_replace = def.on_replace,
|
||||
timer = 0,
|
||||
state_timer = 0,
|
||||
env_damage_timer = 0,
|
||||
tamed = false,
|
||||
pause_timer = 0,
|
||||
gotten = false,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
child_texture = def.child_texture,
|
||||
docile_by_day = def.docile_by_day or false,
|
||||
time_of_day = 0.5,
|
||||
fear_height = def.fear_height or 0,
|
||||
runaway = def.runaway,
|
||||
runaway_timer = 0,
|
||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius, -- LEGACY
|
||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||
explosion_timer = def.explosion_timer or 3,
|
||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||
stop_to_explode = def.stop_to_explode ~= false,
|
||||
custom_attack = def.custom_attack,
|
||||
double_melee_attack = def.double_melee_attack,
|
||||
dogshoot_switch = def.dogshoot_switch,
|
||||
dogshoot_count = 0,
|
||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
facing_fence = false,
|
||||
|
||||
_cmi_is_mob = true,
|
||||
|
||||
pushable = def.pushable or true,
|
||||
|
||||
--j4i stuff
|
||||
yaw = 0,
|
||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
automatic_face_movement_max_rotation_per_sec = 360, --degrees
|
||||
backface_culling = true,
|
||||
walk_timer = 0,
|
||||
stand_timer = 0,
|
||||
current_animation = "",
|
||||
gravity = GRAVITY,
|
||||
swim = def.swim,
|
||||
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
||||
pitch_switch = "static",
|
||||
jump_only = def.jump_only,
|
||||
hostile = def.hostile,
|
||||
neutral = def.neutral,
|
||||
attacking = nil,
|
||||
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
|
||||
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
|
||||
death_animation_timer = 0,
|
||||
hostile_cooldown = def.hostile_cooldown or 15,
|
||||
tilt_fly = def.tilt_fly,
|
||||
tilt_swim = def.tilt_swim,
|
||||
fall_slow = def.fall_slow,
|
||||
projectile_cooldown_min = def.projectile_cooldown_min or 2,
|
||||
projectile_cooldown_max = def.projectile_cooldown_max or 6,
|
||||
skittish = def.skittish,
|
||||
|
||||
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
|
||||
|
||||
memory = 0, -- memory timer if chasing/following
|
||||
fly_random_while_attack = def.fly_random_while_attack,
|
||||
|
||||
--for spiders
|
||||
always_climb = def.always_climb,
|
||||
|
||||
--despawn mechanic variables
|
||||
lifetimer_reset = 30, --30 seconds
|
||||
lifetimer = 30, --30 seconds
|
||||
|
||||
--breeding stuff
|
||||
breed_timer = 0,
|
||||
breed_lookout_timer = 0,
|
||||
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
|
||||
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
|
||||
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
|
||||
bred = false,
|
||||
follow = def.follow, --this item is also used for the breeding mechanism
|
||||
follow_distance = def.follow_distance or 2,
|
||||
baby_size = def.baby_size or 0.5,
|
||||
baby = false,
|
||||
grow_up_timer = 0,
|
||||
grow_up_goal = 20*60, --in 20 minutes the mob grows up
|
||||
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
|
||||
|
||||
backup_visual_size = def.visual_size,
|
||||
backup_collisionbox = collisionbox,
|
||||
backup_selectionbox = def.selectionbox or def.collisionbox,
|
||||
|
||||
|
||||
--fire timer
|
||||
burn_timer = 0,
|
||||
|
||||
ignores_cobwebs = def.ignores_cobwebs,
|
||||
breath = def.breath_max or 6,
|
||||
|
||||
random_sound_timer_min = 3,
|
||||
random_sound_timer_max = 10,
|
||||
|
||||
--head code variables
|
||||
--defaults are for the cow's default
|
||||
--because I don't know what else to set them
|
||||
--to :P
|
||||
|
||||
--you must use these to adjust the mob's head positions
|
||||
|
||||
--has_head is used as a logic gate (quick easy check)
|
||||
has_head = def.has_head or false,
|
||||
--head_bone is the actual bone in the model which the head
|
||||
--is attached to for animation
|
||||
head_bone = def.head_bone or "head",
|
||||
|
||||
--this part controls the base position of the head calculations
|
||||
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
|
||||
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
|
||||
--particle spawner code
|
||||
head_height_offset = def.head_height_offset or 1.0525,
|
||||
head_direction_offset = def.head_direction_offset or 0.5,
|
||||
|
||||
--this part controls the visual of the head
|
||||
head_bone_pos_y = def.head_bone_pos_y or 3.6,
|
||||
head_bone_pos_z = def.head_bone_pos_z or -0.6,
|
||||
head_pitch_modifier = def.head_pitch_modifier or 0,
|
||||
|
||||
--these variables are switches in case the model
|
||||
--moves the wrong way
|
||||
swap_y_with_x = def.swap_y_with_x or false,
|
||||
reverse_head_yaw = def.reverse_head_yaw or false,
|
||||
|
||||
--END HEAD CODE VARIABLES
|
||||
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
teleport = mobs.teleport,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
--can_despawn = can_despawn,
|
||||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
follow_velocity = def.follow_velocity or 2.4,
|
||||
instant_death = def.instant_death or false,
|
||||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
eye_height = def.eye_height or 1.5,
|
||||
defuse_reach = def.defuse_reach or 4,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
||||
--on_blast = def.on_blast or do_tnt,
|
||||
|
||||
on_step = mobs.mob_step,
|
||||
|
||||
--do_punch = def.do_punch,
|
||||
|
||||
on_punch = mobs.mob_punch,
|
||||
|
||||
--on_breed = def.on_breed,
|
||||
|
||||
--on_grown = def.on_grown,
|
||||
|
||||
--on_detach_child = mob_detach_child,
|
||||
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
|
||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return mobs.mob_staticdata(self)
|
||||
end,
|
||||
|
||||
--harmed_by_heal = def.harmed_by_heal,
|
||||
})
|
||||
|
||||
if minetest_get_modpath("doc_identifier") then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
end -- END mobs:register_mob function
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mobs:register_arrow(name, def)
|
||||
|
||||
-- errorcheck
|
||||
if not name or not def then
|
||||
print("failed to register arrow entity")
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_entity(name.."_entity", {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
speed = def.speed or nil,
|
||||
on_step = function(self)
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.timer > 150
|
||||
or not mobs.within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
|
||||
--do this to prevent clipping through main entity sprite
|
||||
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
|
||||
local divider = def.tail_distance_divider or 1
|
||||
pos_adjustment = vector.divide(pos_adjustment, divider)
|
||||
local new_pos = vector.add(pos, pos_adjustment)
|
||||
minetest.add_particle({
|
||||
pos = new_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = minetest_get_node(pos).name
|
||||
|
||||
if minetest_registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
||||
if self.hit_player then
|
||||
self.hit_player(self, player)
|
||||
else
|
||||
mobs.arrow_hit(self, player)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
--[[
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity._cmi_is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
|
||||
--[[
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity._cmi_is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Register spawn eggs
|
||||
|
||||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = background
|
||||
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
||||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest_get_node(pointed_thing.under)
|
||||
local def = minetest_registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
--and within_limits(pos, 0)
|
||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
||||
return itemstack
|
||||
end
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
||||
if not mobs.is_creative(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest_registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest_registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local mob = minetest_add_entity(pos, mob)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
--[[
|
||||
if ent.type ~= "monster"
|
||||
and not placer:get_player_control().sneak then
|
||||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
]]--
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
--update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
if not mobs.is_creative(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -1,257 +0,0 @@
|
|||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local HALF_PI = math.pi/2
|
||||
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
-- set defined animation
|
||||
mobs.set_mob_animation = function(self, anim, fixed_frame)
|
||||
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
|
||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
return
|
||||
end
|
||||
|
||||
--animations break if they are constantly set
|
||||
--so we put this return gate to check if it is
|
||||
--already at the animation we are trying to implement
|
||||
if self.current_animation == anim then
|
||||
return
|
||||
end
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
|
||||
if fixed_frame then
|
||||
a_end = a_start
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
|
||||
self.current_animation = anim
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||
local min, max
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
else
|
||||
min = { x = -0.5, y = 0, z = -0.5 }
|
||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector_new(-5,-5,-5),
|
||||
maxvel = vector_new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--this allows auto facedir rotation while making it so mobs
|
||||
--don't look like wet noodles flopping around
|
||||
mobs.movement_rotation_lock = function(self)
|
||||
local current_engine_yaw = self.object:get_yaw()
|
||||
local current_lua_yaw = self.yaw
|
||||
|
||||
if current_engine_yaw > math.pi * 2 then
|
||||
current_engine_yaw = current_engine_yaw - (math.pi * 2)
|
||||
end
|
||||
|
||||
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is chasing a player
|
||||
mobs.set_yaw_while_attacking = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used to unlock a mob's yaw after attacking
|
||||
mobs.unlock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
--this is used to lock a mob's yaw when they're standing
|
||||
mobs.lock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local calculate_pitch = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local pos2 = self.old_pos
|
||||
|
||||
if pos == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
mobs.set_dynamic_pitch = function(self)
|
||||
local pitch = calculate_pitch(self)
|
||||
|
||||
if not pitch then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = pitch
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
|
||||
self.pitch_switch = "dynamic"
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation reset when flying/swimming
|
||||
mobs.set_static_pitch = function(self)
|
||||
|
||||
if self.pitch_switch == "static" then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = 0
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
self.pitch_switch = "static"
|
||||
end
|
||||
|
||||
--this is a helper function for mobs explosion animation
|
||||
mobs.handle_explosion_animation = function(self)
|
||||
|
||||
--secondary catch-all
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--the timer works from 0 for sense of a 0 based counting
|
||||
--but this just bumps it up so it's usable in here
|
||||
local explosion_timer_adjust = self.explosion_animation + 1
|
||||
|
||||
|
||||
local visual_size_modified = table.copy(self.visual_size_origin)
|
||||
|
||||
visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3)
|
||||
visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
|
||||
|
||||
self.object:set_properties({visual_size = visual_size_modified})
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is following player
|
||||
mobs.set_yaw_while_following = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.following_person:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used for when mobs breed
|
||||
mobs.set_yaw_while_breeding = function(self, mate)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
|
@ -1,347 +0,0 @@
|
|||
local vector_direction = vector.direction
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local vector_distance = vector.distance
|
||||
local vector_multiply = vector.multiply
|
||||
local math_random = math.random
|
||||
|
||||
--[[
|
||||
_ _ _ _
|
||||
| | | | | | | |
|
||||
| | | | __ _ _ __ __| | | |
|
||||
| | | | / _` | '_ \ / _` | | |
|
||||
|_| | |___| (_| | | | | (_| | |_|
|
||||
(_) \_____/\__,_|_| |_|\__,_| (_)
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||
| |___> <| |_) | | (_) | (_| | __/
|
||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
mobs.explode_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
--make mob walk up to player within 2 nodes distance then start exploding
|
||||
if distance_from_attacking >= self.reach and
|
||||
--don't allow explosion to cancel unless out of the reach boundary
|
||||
not (self.explosion_animation and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
||||
mobs.reverse_explosion_animation(self,dtime)
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--this is the only way I can reference this without dumping extra data on all mobs
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--play ignite sound
|
||||
if self.explosion_animation == 0 then
|
||||
mobs.play_sound(self,"attack")
|
||||
end
|
||||
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
|
||||
self.explosion_animation = self.explosion_animation + (dtime/2.5)
|
||||
end
|
||||
|
||||
--make explosive mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
--do biggening explosion thing
|
||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is a small helper function to make working with explosion animations easier
|
||||
mobs.reverse_explosion_animation = function(self,dtime)
|
||||
--if explosion animation was greater than 0 then reverse it
|
||||
if self.explosion_animation and self.explosion_animation > 0 then
|
||||
self.explosion_animation = self.explosion_animation - dtime
|
||||
if self.explosion_animation < 0 then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
end
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
| | | |_| | | | | (__| | | |
|
||||
\_| \__,_|_| |_|\___|_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
mobs.punch_attack_walk = function(self,dtime)
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
local distance_from_attacking = mobs.get_2d_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.minimum_follow_distance then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self, "run")
|
||||
else
|
||||
mobs.set_velocity(self, 0)
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
--make punchy mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
--mobs that can climb over stuff
|
||||
if self.always_climb and node_in_front_of > 0 then
|
||||
mobs.climb(self)
|
||||
end
|
||||
|
||||
|
||||
--auto reset punch_timer
|
||||
if not self.punch_timer then
|
||||
self.punch_timer = 0
|
||||
end
|
||||
|
||||
if self.punch_timer > 0 then
|
||||
self.punch_timer = self.punch_timer - dtime
|
||||
end
|
||||
end
|
||||
|
||||
mobs.punch_attack = function(self)
|
||||
|
||||
self.attacking:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
|
||||
self.punch_timer = self.punch_timer_cooloff
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if self.attacking:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
self.attacking:add_velocity(dir)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
|
||||
mobs.projectile_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
|
||||
--make shooty mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ ______ _ _
|
||||
| | | ___| | | |
|
||||
| | | |_ | |_ _ | |
|
||||
| | | _| | | | | | | |
|
||||
|_| | | | | |_| | |_|
|
||||
(_) \_| |_|\__, | (_)
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
|
||||
mobs.projectile_attack_fly = function(self, dtime)
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
--this is specifically for random ghast movement
|
||||
if self.fly_random_while_attack then
|
||||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
end
|
||||
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
|
||||
else
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, 0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
|
||||
if self.fly_random_while_attack then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
self.walk_timer = 0
|
||||
end
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,179 +0,0 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local vector = vector
|
||||
|
||||
--check to see if someone nearby has some tasty food
|
||||
mobs.check_following = function(self) -- returns true or false
|
||||
--ignore
|
||||
if not self.follow then
|
||||
self.following_person = nil
|
||||
return false
|
||||
end
|
||||
|
||||
--hey look, this thing works for passive mobs too!
|
||||
local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
|
||||
|
||||
--check if the follower is a player incase they log out
|
||||
if follower and follower:is_player() then
|
||||
local stack = follower:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
self.following_person = nil
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.following_person = follower
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--everything failed
|
||||
self.following_person = nil
|
||||
return false
|
||||
end
|
||||
|
||||
--a function which attempts to make mobs enter
|
||||
--the breeding state
|
||||
mobs.enter_breed_state = function(self,clicker)
|
||||
|
||||
--do not breed if baby
|
||||
if self.baby then
|
||||
return false
|
||||
end
|
||||
|
||||
--do not do anything if looking for mate or
|
||||
--if cooling off from breeding
|
||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
--if this is caught, that means something has gone
|
||||
--seriously wrong
|
||||
if not clicker or not clicker:is_player() then
|
||||
return false
|
||||
end
|
||||
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||
self.bred = true
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return true
|
||||
end
|
||||
|
||||
--everything failed
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--find the closest mate in the area
|
||||
mobs.look_for_mate = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local mates_in_area = {}
|
||||
local winner_mate = nil
|
||||
local mates_detected = 0
|
||||
local radius = self.view_range
|
||||
|
||||
--get mates in radius
|
||||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
||||
|
||||
--look for a breeding mate
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
and mate:get_luaentity().breed_lookout_timer > 0
|
||||
and mate:get_luaentity() ~= self then
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
|
||||
local distance = vector.distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if minetest.line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest.line_of_sight(
|
||||
vector.new(pos1.x, pos1.y, pos1.z),
|
||||
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
else
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through mates and find the closest mate
|
||||
for mate,distance in pairs(mates_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_mate = mate
|
||||
end
|
||||
end
|
||||
return winner_mate
|
||||
end
|
||||
|
||||
--make the baby grow up
|
||||
mobs.baby_grow_up = function(self)
|
||||
self.baby = nil
|
||||
self.visual_size = self.backup_visual_size
|
||||
self.collisionbox = self.backup_collisionbox
|
||||
self.selectionbox = self.backup_selectionbox
|
||||
self.object:set_properties(self)
|
||||
end
|
||||
|
||||
--makes the baby grow up faster with diminishing returns
|
||||
mobs.make_baby_grow_faster = function(self,clicker)
|
||||
if clicker and clicker:is_player() then
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
|
@ -1,135 +0,0 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local math_random = math.random
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local vector_direction = vector.direction
|
||||
|
||||
local integer_test = {-1,1}
|
||||
|
||||
mobs.collision = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
--do collision detection from the base of the mob
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
||||
local collision_boundary = collisionbox[4]
|
||||
|
||||
local radius = collision_boundary
|
||||
|
||||
if collisionbox[5] > collision_boundary then
|
||||
radius = collisionbox[5]
|
||||
end
|
||||
|
||||
local collision_count = 0
|
||||
|
||||
|
||||
local check_for_attack = false
|
||||
|
||||
if self.attack_type == "punch" and self.hostile and self.attacking then
|
||||
check_for_attack = true
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
--stop infinite loop
|
||||
collision_count = collision_count + 1
|
||||
--mob cramming
|
||||
if collision_count > 30 then
|
||||
self.health = -20
|
||||
break
|
||||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
|
||||
local object_collisionbox = object:get_properties().collisionbox
|
||||
|
||||
pos2.y = pos2.y + object_collisionbox[2]
|
||||
|
||||
local object_collision_boundary = object_collisionbox[4]
|
||||
|
||||
|
||||
--this is checking the difference of the object collided with's possision
|
||||
--if positive top of other object is inside (y axis) of current object
|
||||
local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y
|
||||
|
||||
local y_top_diff = (pos.y + collisionbox[5]) - pos2.y
|
||||
|
||||
|
||||
local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z))
|
||||
|
||||
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
|
||||
|
||||
local dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
if dir.x == 0 and dir.z == 0 then
|
||||
--slightly adjust mob position to prevent equal length
|
||||
--corner/wall sticking
|
||||
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
end
|
||||
|
||||
local velocity = dir
|
||||
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
local vel1 = vector.multiply(velocity, -1.5)
|
||||
local vel2 = vector.multiply(velocity, 1.5)
|
||||
|
||||
vel1 = vector.multiply(vel1, force * 10)
|
||||
vel2 = vector.multiply(vel2, force)
|
||||
|
||||
if object:is_player() then
|
||||
vel2 = vector_multiply(vel2, 2.5)
|
||||
|
||||
--integrate mob punching into collision detection
|
||||
if check_for_attack and self.punch_timer <= 0 then
|
||||
if object == self.attacking then
|
||||
mobs.punch_attack(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used for arrow collisions
|
||||
mobs.arrow_hit = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage}
|
||||
}, nil)
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = player:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if player:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
player:add_velocity(dir)
|
||||
end
|
|
@ -1,158 +0,0 @@
|
|||
local minetest_add_item = minetest.add_item
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_pi = math.pi
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local HALF_PI = math_pi / 2
|
||||
|
||||
local vector_new = vector.new
|
||||
|
||||
|
||||
-- drop items
|
||||
local item_drop = function(self, cooked, looting_level)
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
end
|
||||
|
||||
local obj, item
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
|
||||
for n = 1, #self.drops do
|
||||
local dropdef = self.drops[n]
|
||||
local chance = 1 / dropdef.chance
|
||||
local looting_type = dropdef.looting
|
||||
|
||||
if looting_level > 0 then
|
||||
local chance_function = dropdef.looting_chance_function
|
||||
if chance_function then
|
||||
chance = chance_function(looting_level)
|
||||
elseif looting_type == "rare" then
|
||||
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
||||
end
|
||||
end
|
||||
|
||||
local num = 0
|
||||
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
||||
if math_random() < chance then
|
||||
num = math_random(dropdef.min or 1, dropdef.max or 1)
|
||||
elseif not dropdef.looting_ignore_chance then
|
||||
do_common_looting = false
|
||||
end
|
||||
|
||||
if do_common_looting then
|
||||
num = num + math_floor(math_random(0, looting_level) + 0.5)
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
item = dropdef.name
|
||||
|
||||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest.get_craft_result({
|
||||
method = "cooking",
|
||||
width = 1,
|
||||
items = {item},
|
||||
})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
end
|
||||
end
|
||||
|
||||
-- add item if it exists
|
||||
for x = 1, num do
|
||||
obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
obj:set_velocity({
|
||||
x = math_random(-10, 10) / 9,
|
||||
y = 6,
|
||||
z = math_random(-10, 10) / 9,
|
||||
})
|
||||
elseif obj then
|
||||
obj:remove() -- item does not exist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.drops = {}
|
||||
end
|
||||
|
||||
|
||||
mobs.death_logic = function(self, dtime)
|
||||
|
||||
--stop crashing game when object is nil
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
self.death_animation_timer = self.death_animation_timer + dtime
|
||||
|
||||
--get all attached entities and sort through them
|
||||
local attached_entities = self.object:get_children()
|
||||
if #attached_entities > 0 then
|
||||
for _,entity in pairs(attached_entities) do
|
||||
--kick the player off
|
||||
if entity:is_player() then
|
||||
mobs.detach(entity)
|
||||
--kick mobs off
|
||||
--if there is scaling issues, this needs an additional check
|
||||
else
|
||||
entity:set_detach()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--stop mob from getting in the way of other mobs you're fighting
|
||||
if self.object:get_properties().pointable then
|
||||
self.object:set_properties({pointable = false})
|
||||
end
|
||||
|
||||
--the final POOF of a mob despawning
|
||||
if self.death_animation_timer >= 1.25 then
|
||||
item_drop(self,false,1)
|
||||
mobs.death_effect(self)
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
--I'm sure there's a more efficient way to do this
|
||||
--but this is the easiest, easier to work with 1 variable synced
|
||||
--this is also not smooth
|
||||
local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster
|
||||
if death_animation_roll > 1 then
|
||||
death_animation_roll = 1
|
||||
end
|
||||
|
||||
local rot = self.object:get_rotation() --(no pun intended)
|
||||
|
||||
rot.z = death_animation_roll * HALF_PI
|
||||
|
||||
self.object:set_rotation(rot)
|
||||
|
||||
mobs.set_mob_animation(self,"stand", true)
|
||||
|
||||
|
||||
--flying and swimming mobs just fall down
|
||||
if self.fly or self.swim then
|
||||
if self.object:get_acceleration().y ~= -self.gravity then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
--when landing allow mob to slow down and just fall if in air
|
||||
if self.pause_timer <= 0 then
|
||||
mobs.set_velocity(self,0)
|
||||
end
|
||||
end
|
|
@ -1,250 +0,0 @@
|
|||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_connected_players = minetest.get_connected_players
|
||||
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
|
||||
local table_copy = table.copy
|
||||
|
||||
local math_abs = math.abs
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
--[[local function do_tnt(obj, damage)
|
||||
obj.object:punch(obj.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
return false, true, {}
|
||||
end]]
|
||||
|
||||
--a fast function to be able to detect only players without using objects_in_radius
|
||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||
local pos1 = self.object:get_pos()
|
||||
local players_in_area = {}
|
||||
local winner_player = nil
|
||||
local players_detected = 0
|
||||
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
|
||||
local pos2 = player:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
else
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through players and find the closest player
|
||||
for player,distance in pairs(players_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_player = player
|
||||
end
|
||||
end
|
||||
return winner_player
|
||||
end
|
||||
|
||||
|
||||
--check if a mob needs to jump
|
||||
mobs.jump_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector_add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
test_dir.y = test_dir.y + 1
|
||||
|
||||
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
||||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return 1
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return 2
|
||||
end
|
||||
--nothing to jump over
|
||||
return 0
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
local turn_hostile = function(self,detected_mob)
|
||||
--drop in variables for attacking (stops crash)
|
||||
detected_mob.punch_timer = 0
|
||||
--set to hostile
|
||||
detected_mob.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown
|
||||
--set target to the same
|
||||
detected_mob.attacking = self.attacking
|
||||
end
|
||||
|
||||
--allow hostile mobs to signal to other mobs
|
||||
--to switch from neutal passive to neutral hostile
|
||||
mobs.group_attack_initialization = function(self)
|
||||
|
||||
--get basic data
|
||||
local friends_list
|
||||
|
||||
if self.group_attack == true then
|
||||
friends_list = {self.name}
|
||||
else
|
||||
friends_list = table_copy(self.group_attack)
|
||||
end
|
||||
|
||||
local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
|
||||
|
||||
--get the player's name
|
||||
local name = self.attacking:get_player_name()
|
||||
|
||||
--re-use local variable
|
||||
local detected_mob
|
||||
|
||||
--run through mobs in viewing distance
|
||||
for _,object in pairs(objects_in_area) do
|
||||
if object and object:get_luaentity() then
|
||||
detected_mob = object:get_luaentity()
|
||||
-- only alert members of same mob or friends
|
||||
if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then
|
||||
if detected_mob.name == self.name then
|
||||
turn_hostile(self,detected_mob)
|
||||
else
|
||||
for _,id in pairs(friends_list) do
|
||||
if detected_mob.name == id then
|
||||
turn_hostile(self,detected_mob)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!!
|
||||
-- have owned mobs attack player threat
|
||||
--if obj.owner == name and obj.owner_loyal then
|
||||
-- do_attack(obj, self.object)
|
||||
--end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
local wmin, wmax
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
end
|
||||
end
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
mobs.node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest_get_node_or_nil(pos)
|
||||
|
||||
if node and minetest_registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return minetest_registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
--a teleport functoin
|
||||
mobs.teleport = function(self, target)
|
||||
if self.do_teleport then
|
||||
if self.do_teleport(self, target) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--a function used for despawning mobs
|
||||
mobs.check_for_player_within_area = function(self, radius)
|
||||
local pos1 = self.object:get_pos()
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest_get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
local pos2 = player:get_pos()
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
if distance < radius then
|
||||
--found a player
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--did not find a player
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--a simple helper function for mobs following
|
||||
mobs.get_2d_distance = function(pos1,pos2)
|
||||
pos1.y = 0
|
||||
pos2.y = 0
|
||||
return vector_distance(pos1, pos2)
|
||||
end
|
||||
|
||||
-- fall damage onto solid ground
|
||||
mobs.calculate_fall_damage = function(self)
|
||||
if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then
|
||||
local vel = self.object:get_velocity()
|
||||
if vel then
|
||||
local damage = math_abs(self.old_velocity.y + 7) * 2
|
||||
self.pause_timer = 0.4
|
||||
self.health = self.health - damage
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,78 +0,0 @@
|
|||
--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
|
||||
local
|
||||
minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
|
||||
=
|
||||
minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
|
||||
|
||||
local tab
|
||||
local n
|
||||
local function get_nodes(pos)
|
||||
tab,n = {},1
|
||||
for i = -1,1,2 do
|
||||
for _,p in pairs({
|
||||
{x=pos.x+i, y=pos.y, z=pos.z},
|
||||
{x=pos.x, y=pos.y, z=pos.z+i}
|
||||
}) do
|
||||
tab[n] = {p, minetest_get_node(p)}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
|
||||
local data
|
||||
local param2
|
||||
local nd
|
||||
local par2
|
||||
local name
|
||||
local tmp
|
||||
local c_node
|
||||
function mobs.get_flowing_dir(pos)
|
||||
c_node = minetest_get_node(pos).name
|
||||
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
|
||||
return nil
|
||||
end
|
||||
data = get_nodes(pos)
|
||||
param2 = minetest_get_node(pos).param2
|
||||
if param2 > 7 then
|
||||
return nil
|
||||
end
|
||||
if c_node == "mcl_core:water" then
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
if name == "mcl_core:water_flowing" and par2 == 7 then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
end
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
if name == "mcl_core:water_flowing" and par2 < param2 then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
if name == "mcl_core:water_flowing" and par2 >= 11 then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
for _,i in pairs(data) do
|
||||
nd = i[2]
|
||||
name = nd.name
|
||||
par2 = nd.param2
|
||||
tmp = minetest_registered_nodes[name]
|
||||
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
|
||||
return(vector_subtract(i[1],pos))
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
|
@ -1,98 +0,0 @@
|
|||
local math = math
|
||||
local vector = vector
|
||||
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
return yaw*180.0/math.pi
|
||||
end
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
local bone_pos = vector.new(0,0,0)
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
--set_bone_position([bone, position, rotation])
|
||||
end
|
|
@ -1,276 +0,0 @@
|
|||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local mod_hunger = minetest.get_modpath("mcl_hunger")
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local function on_rightclick_prefix(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
||||
|
||||
local tag = item:get_meta():get_string("name")
|
||||
if tag ~= "" then
|
||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
self.nametag = tag
|
||||
|
||||
mobs.update_tag(self)
|
||||
|
||||
if not mobs.is_creative(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- I have no idea what this does
|
||||
mobs.create_mob_on_rightclick = function(on_rightclick)
|
||||
return function(self, clicker)
|
||||
--don't allow rightclicking dead mobs
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
--don't do anything if the mob is already dead
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
--neutral passive mobs switch to neutral hostile
|
||||
if self.neutral then
|
||||
--drop in variables for attacking (stops crash)
|
||||
self.attacking = hitter
|
||||
self.punch_timer = 0
|
||||
self.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
self.hostile_cooldown_timer = self.hostile_cooldown
|
||||
|
||||
--initialize the group attack (check for other mobs in area, make them neutral hostile)
|
||||
if self.group_attack then
|
||||
mobs.group_attack_initialization(self)
|
||||
end
|
||||
end
|
||||
|
||||
--turn skittish mobs away and RUN
|
||||
if self.skittish then
|
||||
|
||||
self.state = "run"
|
||||
|
||||
self.run_timer = 5 --arbitrary 5 seconds
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local yaw = minetest_dir_to_yaw(dir)
|
||||
|
||||
self.yaw = yaw
|
||||
end
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--don't do damage until pause timer resets
|
||||
if self.pause_timer > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
|
||||
--local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
|
||||
--calculate damage groups
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math.floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
--if tool_capabilities then
|
||||
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
--end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
--minetest_is_creative_enabled("") ~= true --removed for now
|
||||
if tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if player is falling multiply damage by 1.5
|
||||
--critical hit
|
||||
if hitter:get_velocity().y < 0 then
|
||||
damage = damage * 1.5
|
||||
mobs.critical_effect(self)
|
||||
end
|
||||
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 16
|
||||
}, true)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
|
||||
--0.4 seconds until you can hurt the mob again
|
||||
self.pause_timer = 0.4
|
||||
|
||||
--don't do knockback from a rider
|
||||
for _,obj in pairs(self.object:get_children()) do
|
||||
if obj == hitter then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- knock back effect
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local up = 3
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if velocity.y ~= 0 then
|
||||
up = 0
|
||||
end
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
if knockback_enchant and knockback_enchant > 0 then
|
||||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
||||
end
|
||||
|
||||
--do this to sure you can punch a mob back when
|
||||
--it's coming for you
|
||||
if self.hostile then
|
||||
multiplier = multiplier + 2
|
||||
end
|
||||
dir = vector.multiply(dir,multiplier)
|
||||
dir.y = up
|
||||
--add the velocity
|
||||
self.object:add_velocity(dir)
|
||||
end
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
mobs.shoot_projectile = function(self)
|
||||
local pos1 = self.object:get_pos()
|
||||
--add mob eye height
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
--add player eye height
|
||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||
|
||||
--get direction
|
||||
local dir = vector.direction(pos1,pos2)
|
||||
|
||||
--call internal shoot_arrow function
|
||||
self.shoot_arrow(self,pos1,dir)
|
||||
end
|
||||
|
||||
mobs.update_tag = function(self)
|
||||
self.object:set_properties({
|
||||
nametag = self.nametag,
|
||||
})
|
||||
end
|
|
@ -1,150 +0,0 @@
|
|||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
|
||||
mobs.death_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-0.5,0.5,-0.5),
|
||||
maxvel = vector.new(0.5,1,0.5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png", -- this particle looks strange
|
||||
})
|
||||
end
|
||||
|
||||
mobs.critical_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png^[colorize:black:255",
|
||||
})
|
||||
end
|
||||
|
||||
--when feeding a mob
|
||||
mobs.feed_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png^[colorize:gray:255",
|
||||
})
|
||||
end
|
||||
|
||||
--hearts when tamed
|
||||
mobs.tamed_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 30,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
||||
|
||||
--hearts when breeding
|
||||
mobs.breeding_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 2,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
|
@ -1,390 +0,0 @@
|
|||
-- localize math functions
|
||||
local math = math
|
||||
local HALF_PI = math.pi / 2
|
||||
local DOUBLE_PI = math.pi * 2
|
||||
|
||||
-- localize vector functions
|
||||
local vector = vector
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local DEFAULT_JUMP_HEIGHT = 5
|
||||
local DEFAULT_FLOAT_SPEED = 4
|
||||
local DEFAULT_CLIMB_SPEED = 3
|
||||
|
||||
mobs.stick_in_cobweb = function(self)
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = vector.multiply(vector.normalize(current_velocity), 0.4)
|
||||
|
||||
goal_velocity.y = -0.5
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--this is a generic float function
|
||||
mobs.float = function(self)
|
||||
|
||||
local acceleration = self.object:get_acceleration()
|
||||
|
||||
if not acceleration then
|
||||
return
|
||||
end
|
||||
|
||||
if acceleration.y ~= 0 then
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = DEFAULT_FLOAT_SPEED,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity, current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--this is a generic climb function
|
||||
mobs.climb = function(self)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = DEFAULT_CLIMB_SPEED,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = 0,
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.y = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- calculate mob velocity
|
||||
mobs.get_velocity = function(self)
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
v.y = 0
|
||||
|
||||
if v then
|
||||
return vector.length(v)
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--make mobs jump
|
||||
mobs.jump = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
self.object:add_velocity(vector.new(0,velocity,0))
|
||||
end
|
||||
|
||||
--make mobs fall slowly
|
||||
mobs.mob_fall_slow = function(self)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = -2,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--make mobs flop
|
||||
mobs.flop = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return false
|
||||
end
|
||||
|
||||
mobs.set_velocity(self, 0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
--create a random direction (2d yaw)
|
||||
local dir = DOUBLE_PI * math.random()
|
||||
|
||||
--create a random force value
|
||||
local force = math.random(0,3) + math.random()
|
||||
|
||||
--convert the yaw to a direction vector then multiply it times the force
|
||||
local final_additional_force = vector.multiply(minetest_yaw_to_dir(dir), force)
|
||||
|
||||
--place in the "flop" velocity to make the mob flop
|
||||
final_additional_force.y = velocity
|
||||
|
||||
self.object:add_velocity(final_additional_force)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_swim_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_fly_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--a quick and simple pitch calculation between two vector positions
|
||||
mobs.calculate_pitch = function(pos1, pos2)
|
||||
|
||||
if pos1 == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--make mobs fly up or down based on their y difference
|
||||
mobs.set_pitch_while_attacking = function(self)
|
||||
local pos1 = self.object:get_pos()
|
||||
local pos2 = self.attacking:get_pos()
|
||||
|
||||
local pitch = mobs.calculate_pitch(pos2,pos1)
|
||||
|
||||
self.pitch = pitch
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
--special mob jump movement
|
||||
mobs.jump_move = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--make the mob stick for a split second
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
local jump_height = DEFAULT_JUMP_HEIGHT
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math.sin(yaw) * -velocity),
|
||||
y = jump_height,
|
||||
z = (math.cos(yaw) * velocity),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--make it so mobs do not glitch out and freak out
|
||||
--when moving around over nodes
|
||||
mobs.swap_auto_step_height_adjust = function(self)
|
||||
local y_vel = self.object:get_velocity().y
|
||||
|
||||
if y_vel == 0 and self.stepheight ~= self.stepheight_backup then
|
||||
self.stepheight = self.stepheight_backup
|
||||
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
||||
self.stepheight = 0
|
||||
end
|
||||
end
|
|
@ -1,43 +0,0 @@
|
|||
local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
||||
if power == nil then
|
||||
power = 19
|
||||
end
|
||||
if damage == nil then
|
||||
damage = 3
|
||||
end
|
||||
|
||||
gravity = gravity or -GRAVITY
|
||||
|
||||
local knockback
|
||||
if bow_stack then
|
||||
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
|
||||
if enchantments.power then
|
||||
damage = damage + (enchantments.power + 1) / 4
|
||||
end
|
||||
if enchantments.punch then
|
||||
knockback = enchantments.punch * 3
|
||||
end
|
||||
if enchantments.flame then
|
||||
mcl_burning.set_on_fire(obj, math.huge)
|
||||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=gravity, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
local le = obj:get_luaentity()
|
||||
le._shooter = shooter
|
||||
le._damage = damage
|
||||
le._is_critical = is_critical
|
||||
le._startpos = pos
|
||||
le._knockback = knockback
|
||||
le._collectable = collectable
|
||||
|
||||
--play custom shoot sound
|
||||
if shooter and shooter.shoot_sound then
|
||||
minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true)
|
||||
end
|
||||
return obj
|
||||
end
|
|
@ -1,224 +0,0 @@
|
|||
local math_random = math.random
|
||||
|
||||
local minetest_settings = minetest.settings
|
||||
|
||||
-- CMI support check
|
||||
local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
-- get entity staticdata
|
||||
mobs.mob_staticdata = function(self)
|
||||
--despawn mechanism
|
||||
--don't despawned tamed or bred mobs
|
||||
if not self.tamed and not self.bred then
|
||||
if not mobs.check_for_player_within_area(self, 64) then
|
||||
--print("removing SERIALIZED!")
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
|
||||
if use_cmi then
|
||||
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
|
||||
end
|
||||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= "function"
|
||||
and t ~= "nil"
|
||||
and t ~= "userdata"
|
||||
and _ ~= "_cmi_components" then
|
||||
tmp[_] = self[_]
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.serialize(tmp)
|
||||
end
|
||||
|
||||
|
||||
-- activate mob and reload settings
|
||||
mobs.mob_activate = function(self, staticdata, def, dtime)
|
||||
|
||||
-- remove monsters in peaceful mode
|
||||
if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- load entity variables
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
|
||||
if tmp then
|
||||
for _,stat in pairs(tmp) do
|
||||
self[_] = stat
|
||||
end
|
||||
end
|
||||
|
||||
--set up wandering
|
||||
if not self.wandering then
|
||||
self.wandering = true
|
||||
end
|
||||
|
||||
--clear animation
|
||||
self.current_animation = nil
|
||||
|
||||
-- select random texture, set model and size
|
||||
if not self.base_texture then
|
||||
|
||||
-- compatiblity with old simple mobs textures
|
||||
if type(def.textures[1]) == "string" then
|
||||
def.textures = {def.textures}
|
||||
end
|
||||
|
||||
self.base_texture = def.textures[math_random(1, #def.textures)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
self.base_selbox = self.selectionbox
|
||||
end
|
||||
|
||||
-- for current mobs that dont have this set
|
||||
if not self.base_selbox then
|
||||
self.base_selbox = self.selectionbox or self.base_colbox
|
||||
end
|
||||
|
||||
-- set texture, model and size
|
||||
local textures = self.base_texture
|
||||
local mesh = self.base_mesh
|
||||
local vis_size = self.base_size
|
||||
local colbox = self.base_colbox
|
||||
local selbox = self.base_selbox
|
||||
|
||||
-- specific texture if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_texture then
|
||||
textures = def.gotten_texture
|
||||
end
|
||||
|
||||
-- specific mesh if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_mesh then
|
||||
mesh = def.gotten_mesh
|
||||
end
|
||||
|
||||
-- set baby mobs to half size
|
||||
if self.baby == true then
|
||||
|
||||
vis_size = {
|
||||
x = self.base_size.x * self.baby_size,
|
||||
y = self.base_size.y * self.baby_size,
|
||||
}
|
||||
|
||||
if def.child_texture then
|
||||
textures = def.child_texture[1]
|
||||
end
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * self.baby_size,
|
||||
self.base_colbox[2] * self.baby_size,
|
||||
self.base_colbox[3] * self.baby_size,
|
||||
self.base_colbox[4] * self.baby_size,
|
||||
self.base_colbox[5] * self.baby_size,
|
||||
self.base_colbox[6] * self.baby_size
|
||||
}
|
||||
selbox = {
|
||||
self.base_selbox[1] * self.baby_size,
|
||||
self.base_selbox[2] * self.baby_size,
|
||||
self.base_selbox[3] * self.baby_size,
|
||||
self.base_selbox[4] * self.baby_size,
|
||||
self.base_selbox[5] * self.baby_size,
|
||||
self.base_selbox[6] * self.baby_size
|
||||
}
|
||||
end
|
||||
|
||||
--stop mobs from reviving
|
||||
if not self.dead and not self.health then
|
||||
self.health = math_random (self.hp_min, self.hp_max)
|
||||
end
|
||||
|
||||
if not self.random_sound_timer then
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
|
||||
if self.breath == nil then
|
||||
self.breath = self.breath_max
|
||||
end
|
||||
|
||||
-- pathfinding init
|
||||
self.path = {}
|
||||
self.path.way = {} -- path to follow, table of positions
|
||||
self.path.lastpos = {x = 0, y = 0, z = 0}
|
||||
self.path.stuck = false
|
||||
self.path.following = false -- currently following path?
|
||||
self.path.stuck_timer = 0 -- if stuck for too long search for path
|
||||
|
||||
-- Armor groups
|
||||
-- immortal=1 because we use custom health
|
||||
-- handling (using "health" property)
|
||||
local armor
|
||||
if type(self.armor) == "table" then
|
||||
armor = table.copy(self.armor)
|
||||
armor.immortal = 1
|
||||
else
|
||||
armor = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
self.object:set_armor_groups(armor)
|
||||
self.old_y = self.object:get_pos().y
|
||||
self.old_health = self.health
|
||||
self.sounds.distance = self.sounds.distance or 10
|
||||
self.textures = textures
|
||||
self.mesh = mesh
|
||||
self.collisionbox = colbox
|
||||
self.selectionbox = selbox
|
||||
self.visual_size = vis_size
|
||||
self.standing_in = "ignore"
|
||||
self.standing_on = "ignore"
|
||||
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
|
||||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self.blinkstatus = false
|
||||
|
||||
|
||||
--continue mob effect on server restart
|
||||
if self.dead or self.health <= 0 then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
else
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
|
||||
--update_tag(self)
|
||||
--mobs.set_animation(self, "stand")
|
||||
|
||||
-- run on_spawn function if found
|
||||
if self.on_spawn and not self.on_spawn_run then
|
||||
if self.on_spawn(self) then
|
||||
self.on_spawn_run = true -- if true, set flag to run once only
|
||||
end
|
||||
end
|
||||
|
||||
-- run after_activate
|
||||
if def.after_activate then
|
||||
def.after_activate(self, staticdata, def, dtime)
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
|
||||
cmi.notify_activate(self.object, dtime)
|
||||
end
|
||||
end
|
|
@ -1,59 +0,0 @@
|
|||
local math_random = math.random
|
||||
|
||||
|
||||
--generic call for sound handler for mobs (data access)
|
||||
mobs.play_sound = function(self,sound)
|
||||
local soundinfo = self.sounds
|
||||
|
||||
if not soundinfo then
|
||||
return
|
||||
end
|
||||
|
||||
local play_sound = soundinfo[sound]
|
||||
|
||||
if not play_sound then
|
||||
return
|
||||
end
|
||||
|
||||
mobs.play_sound_handler(self, play_sound)
|
||||
end
|
||||
|
||||
|
||||
--generic sound handler for mobs
|
||||
mobs.play_sound_handler = function(self, sound)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
local distance = self.sounds.distance or 16
|
||||
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--random sound timing handler
|
||||
mobs.random_sound_handling = function(self,dtime)
|
||||
|
||||
self.random_sound_timer = self.random_sound_timer - dtime
|
||||
|
||||
--play sound and reset timer
|
||||
if self.random_sound_timer <= 0 then
|
||||
mobs.play_sound(self,"random")
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
end
|
||||
|
||||
--used for playing a non-mob internal sound at random pitches
|
||||
mobs.play_sound_specific = function(self,soundname)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
local distance = self.sounds.distance or 16
|
||||
|
||||
minetest.sound_play(soundname, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
-- name tag
|
||||
minetest.register_craftitem("mcl_mobs:nametag", {
|
||||
|
|
|
@ -1,16 +1,14 @@
|
|||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local api_path = path.."/api"
|
||||
|
||||
-- Mob API
|
||||
dofile(api_path .. "/api.lua")
|
||||
dofile(path .. "/api.lua")
|
||||
|
||||
-- Spawning Algorithm
|
||||
dofile(api_path .. "/spawning.lua")
|
||||
dofile(path .. "/spawning.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(api_path .. "/mount.lua")
|
||||
dofile(path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
|
@ -1,11 +0,0 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=Tryb pokojowy aktywowany! Potwory nie będą się pojawiać.
|
||||
This allows you to place a single mob.=To pozwala na przywołanie jednego moba.
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Postaw to w miejscu w którym chcesz aby pojawił się mob. Zwierzęta pojawią się jako oswojone chyba, że będziesz się skradał podczas stawiania. Jeśli postawisz to na spawnerze to zmienisz którego moba przywołuje.
|
||||
You need the “maphack” privilege to change the mob spawner.=Potrzebujesz przywileju "maphack", aby zmienić spawner.
|
||||
Name Tag=Znacznik
|
||||
A name tag is an item to name a mob.=Znacznik jest przedmiotem pozwalającym nazwać moba.
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Zanim użyjesz znacznika musisz wybrać imię przy kowadle. Następnie możesz użyć znacznika by nazwać moba. To zużywa znacznik.
|
||||
Only peaceful mobs allowed!=Tylko pokojowe moby są dozwolone!
|
||||
Give names to mobs=Nazwij moby
|
||||
Set name at anvil=Wybierz imię przy kowadle
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mcl_mobs:nametag"}, 1},
|
||||
{"lig"},
|
||||
})
|
||||
end
|
|
@ -2,4 +2,4 @@ name = mcl_mobs
|
|||
author = PilzAdam
|
||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||
depends = mcl_particles
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
--local enable_crash = false
|
||||
--local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
local enable_crash = false
|
||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
|
@ -13,7 +10,7 @@ local vector = vector
|
|||
-- Helper functions
|
||||
--
|
||||
|
||||
--[[local function node_ok(pos, fallback)
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
|
@ -24,10 +21,10 @@ local vector = vector
|
|||
end
|
||||
|
||||
return {name = fallback}
|
||||
end]]
|
||||
end
|
||||
|
||||
|
||||
--[[local function node_is(pos)
|
||||
local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
|
@ -48,7 +45,7 @@ end]]
|
|||
end
|
||||
|
||||
return "other"
|
||||
end]]
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
|
@ -63,11 +60,13 @@ local function get_sign(i)
|
|||
end
|
||||
|
||||
|
||||
--[[local function get_velocity(v, yaw, y)
|
||||
local function get_velocity(v, yaw, y)
|
||||
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
|
||||
return {x = x, y = y, z = z}
|
||||
end]]
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
|
@ -173,7 +172,7 @@ function mobs.detach(player, offset)
|
|||
|
||||
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
|
||||
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
|
||||
|
||||
--[[
|
||||
minetest.after(0.1, function(name, pos)
|
||||
|
@ -188,13 +187,13 @@ end
|
|||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
--local rot_view = 0
|
||||
local rot_view = 0
|
||||
|
||||
--if entity.player_rotation.y == 90 then
|
||||
-- rot_view = math.pi/2
|
||||
--end
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = math.pi/2
|
||||
end
|
||||
|
||||
--local acce_y = 0
|
||||
local acce_y = 0
|
||||
local velo = entity.object:get_velocity()
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
@ -207,30 +206,21 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
mobs.set_velocity(entity, entity.run_velocity)
|
||||
|
||||
mobs.set_mob_animation(entity, moving_anim)
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
mobs.set_velocity(entity, -entity.run_velocity)
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_mob_animation(entity, moving_anim)
|
||||
|
||||
--halt
|
||||
else
|
||||
|
||||
mobs.set_velocity(entity, 0)
|
||||
|
||||
mobs.set_mob_animation(entity, stand_anim)
|
||||
entity.v = entity.v - entity.accel / 10
|
||||
end
|
||||
|
||||
-- mob rotation
|
||||
-- fix mob rotation
|
||||
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
|
||||
entity.yaw = entity.driver:get_look_horizontal() - entity.rotate
|
||||
|
||||
--[[
|
||||
if can_fly then
|
||||
|
||||
-- fly up
|
||||
|
@ -254,21 +244,32 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
else
|
||||
]]--
|
||||
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
|
||||
if velo.y == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
end
|
||||
|
||||
mobs.jump(entity)
|
||||
end
|
||||
|
||||
--end
|
||||
end
|
||||
|
||||
--[[
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mobs:set_mob_animation(entity, moving_anim)
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
|
@ -382,17 +383,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
entity.v2 = v
|
||||
]]--
|
||||
end
|
||||
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
if true then
|
||||
print("succ")
|
||||
return
|
||||
end
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
|
@ -443,9 +440,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
mobs:set_mob_animation(entity, stand_anim)
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
else
|
||||
-- moving animation
|
||||
mobs:set_mob_animation(entity, moving_anim)
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
|
@ -1,4 +0,0 @@
|
|||
|
||||
default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/
|
||||
default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/
|
||||
default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,33 +1,18 @@
|
|||
--lua locals
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
|
||||
local new_vector = vector.new
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
--local max = math.max
|
||||
|
||||
--local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
local vector_floor = vector.floor
|
||||
|
||||
local table_copy = table.copy
|
||||
local table_remove = table.remove
|
||||
|
||||
local pairs = pairs
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local max = math.max
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local vector_distance = vector.distance
|
||||
|
||||
-- range for mob count
|
||||
local aoc_range = 48
|
||||
|
||||
--do mobs spawn?
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
|
||||
--[[
|
||||
local aoc_range = 32
|
||||
--[[
|
||||
|
||||
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||
|
||||
|
@ -168,14 +153,29 @@ Overworld regular:
|
|||
|
||||
|
||||
|
||||
-- count how many mobs are in an area
|
||||
local function count_mobs(pos)
|
||||
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
-- count how many mobs of one type are inside an area
|
||||
|
||||
local count_mobs = function(pos,mobtype)
|
||||
print(mobtype)
|
||||
local num = 0
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
num = num + 1
|
||||
local objs = get_objects_inside_radius(pos, aoc_range)
|
||||
for n = 1, #objs do
|
||||
local obj = objs[n]:get_luaentity()
|
||||
if obj and obj.name and obj._cmi_is_mob then
|
||||
-- count hostile mobs only
|
||||
if mobtype == "hostile" then
|
||||
if obj.spawn_class == "hostile" then
|
||||
num = num + 1
|
||||
end
|
||||
-- count passive mobs only
|
||||
else
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return num
|
||||
end
|
||||
|
||||
|
@ -194,7 +194,7 @@ end
|
|||
name:
|
||||
the mobs name
|
||||
|
||||
dimension:
|
||||
dimension:
|
||||
"overworld"
|
||||
"nether"
|
||||
"end"
|
||||
|
@ -244,7 +244,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
end
|
||||
|
||||
--[[
|
||||
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||
local spawn_action
|
||||
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
||||
|
||||
local orig_pos = table.copy(pos)
|
||||
-- is mob actually registered?
|
||||
|
@ -281,7 +282,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
end
|
||||
|
||||
-- if toggle set to nil then ignore day/night check
|
||||
if day_toggle then
|
||||
if day_toggle ~= nil then
|
||||
|
||||
local tod = (minetest.get_timeofday() or 0) * 24000
|
||||
|
||||
|
@ -371,7 +372,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||
-- inside block
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
|
||||
if ent.spawn_small_alternative and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
||||
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
||||
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
|
||||
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
|
||||
end
|
||||
|
@ -484,26 +485,25 @@ end
|
|||
|
||||
local axis
|
||||
--inner and outer part of square donut radius
|
||||
local inner = 15
|
||||
local outer = 64
|
||||
local inner = 1
|
||||
local outer = 65
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
local function position_calculation(pos)
|
||||
|
||||
pos = vector_floor(pos)
|
||||
pos = vector.floor(pos)
|
||||
|
||||
--this is used to determine the axis buffer from the player
|
||||
axis = math_random(0,1)
|
||||
axis = math.random(0,1)
|
||||
|
||||
--cast towards the direction
|
||||
if axis == 0 then --x
|
||||
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.z = pos.z + math_random(-outer,outer)
|
||||
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.z = pos.z + math.random(-outer,outer)
|
||||
else --z
|
||||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.x = pos.x + math_random(-outer,outer)
|
||||
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.x = pos.x + math.random(-outer,outer)
|
||||
end
|
||||
return pos
|
||||
return(pos)
|
||||
end
|
||||
|
||||
--[[
|
||||
|
@ -517,7 +517,7 @@ local decypher_limits_dictionary = {
|
|||
local function decypher_limits(posy)
|
||||
--local min_max_table = decypher_limits_dictionary[dimension]
|
||||
--return min_max_table[1],min_max_table[2]
|
||||
posy = math_floor(posy)
|
||||
posy = math.floor(posy)
|
||||
return posy - 32, posy + 32
|
||||
end
|
||||
|
||||
|
@ -531,7 +531,7 @@ local function biome_check(biome_list, biome_goal)
|
|||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
--todo mob limiting
|
||||
--MAIN LOOP
|
||||
|
@ -540,169 +540,108 @@ if mobs_spawn then
|
|||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 10 then
|
||||
if timer >= 8 then
|
||||
timer = 0
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_spawning = true
|
||||
repeat
|
||||
--don't need to get these variables more than once
|
||||
--they happen in a single server step
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for i = 1,math_random(3,8) do
|
||||
repeat -- after this line each "break" means "continue"
|
||||
local player_pos = player:get_pos()
|
||||
|
||||
local player_pos = player:get_pos()
|
||||
local dimension = mcl_worlds.pos_to_dimension(player_pos)
|
||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||
|
||||
if dimension == "void" or dimension == "default" then
|
||||
break -- ignore void and unloaded area
|
||||
end
|
||||
if dimension == "void" or dimension == "default" then
|
||||
break -- ignore void and unloaded area
|
||||
end
|
||||
|
||||
local min,max = decypher_limits(player_pos.y)
|
||||
|
||||
local min, max = decypher_limits(player_pos.y)
|
||||
|
||||
for i = 1, math_random(1,4) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_algorithm = true
|
||||
repeat
|
||||
|
||||
local goal_pos = position_calculation(player_pos)
|
||||
|
||||
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
|
||||
--couldn't find node
|
||||
if #spawning_position_list <= 0 then
|
||||
break
|
||||
end
|
||||
|
||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
break
|
||||
end
|
||||
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then
|
||||
break
|
||||
end
|
||||
|
||||
local gotten_node = get_node(spawning_position).name
|
||||
|
||||
if not gotten_node or gotten_node == "air" then --skip air nodes
|
||||
break
|
||||
end
|
||||
|
||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||
|
||||
if not gotten_biome then
|
||||
break --skip if in unloaded area
|
||||
end
|
||||
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
|
||||
local mob_def = nil
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
local repeat_mob_search = true
|
||||
repeat
|
||||
|
||||
--do not infinite loop
|
||||
if #mob_library_worker_table <= 0 then
|
||||
--print("breaking infinite loop")
|
||||
break
|
||||
end
|
||||
|
||||
local skip = false
|
||||
|
||||
--use this for removing table elements of mobs that do not match
|
||||
local temp_index = math_random(1,#mob_library_worker_table)
|
||||
|
||||
local temp_def = mob_library_worker_table[temp_index]
|
||||
|
||||
--skip if something ridiculous happens (nil mob def)
|
||||
--something truly horrible has happened if skip gets
|
||||
--activated at this point
|
||||
if not temp_def then
|
||||
skip = true
|
||||
end
|
||||
|
||||
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if not skip and (temp_def.dimension ~= dimension) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct spawning type
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--found a mob, exit out of loop
|
||||
if not skip then
|
||||
--minetest.log("warning", "found mob:"..temp_def.name)
|
||||
--print("found mob:"..temp_def.name)
|
||||
mob_def = table_copy(temp_def)
|
||||
break
|
||||
else
|
||||
--minetest.log("warning", "deleting temp index "..temp_index)
|
||||
--print("deleting temp index")
|
||||
table_remove(mob_library_worker_table, temp_index)
|
||||
end
|
||||
|
||||
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
||||
|
||||
|
||||
--catch if went through all mobs and something went horribly wrong
|
||||
--could not find a valid mob to spawn that fits the environment
|
||||
if not mob_def then
|
||||
break
|
||||
end
|
||||
|
||||
--adjust the position for water and lava mobs
|
||||
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
||||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
--print("spawning: " .. mob_def.name)
|
||||
|
||||
--everything is correct, spawn mob
|
||||
minetest.add_entity(spawning_position, mob_def.name)
|
||||
local goal_pos = position_calculation(player_pos)
|
||||
|
||||
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
|
||||
--couldn't find node
|
||||
if #spawning_position_list <= 0 then
|
||||
break
|
||||
until do_mob_algorithm == false --this is a safety catch
|
||||
end
|
||||
end
|
||||
|
||||
break
|
||||
until do_mob_spawning == false --this is a performance catch
|
||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior/too close to player
|
||||
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
||||
break
|
||||
end
|
||||
|
||||
local gotten_node = get_node(spawning_position).name
|
||||
|
||||
if not gotten_node or gotten_node == "air" then --skip air nodes
|
||||
break
|
||||
end
|
||||
|
||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||
|
||||
if not gotten_biome then
|
||||
break --skip if in unloaded area
|
||||
end
|
||||
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--grab random mob
|
||||
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
||||
|
||||
if not mob_def then
|
||||
break --skip if something ridiculous happens (nil mob def)
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if mob_def.dimension ~= dimension then
|
||||
break
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not biome_check(mob_def.biomes, gotten_biome) then
|
||||
break
|
||||
end
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
||||
break
|
||||
end
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
||||
break
|
||||
end
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_water then
|
||||
break
|
||||
end
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_lava then
|
||||
break
|
||||
end
|
||||
|
||||
--finally do the heavy check (for now) of mobs in area
|
||||
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
||||
break
|
||||
end
|
||||
|
||||
--adjust the position for water and lava mobs
|
||||
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
||||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
--everything is correct, spawn mob
|
||||
minetest.add_entity(spawning_position, mob_def.name)
|
||||
until true --this is a safety catch
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1 +0,0 @@
|
|||
--use vector.distance to count down mob despawn timer
|
|
@ -1,15 +1,12 @@
|
|||
mcl_paintings = {}
|
||||
|
||||
local modname = minetest.get_current_modname()
|
||||
dofile(minetest.get_modpath(modname).."/paintings.lua")
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/paintings.lua")
|
||||
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local math = math
|
||||
local S = minetest.get_translator("mcl_paintings")
|
||||
|
||||
local wood = "[combine:16x16:-192,0=mcl_paintings_paintings.png"
|
||||
|
||||
local function is_protected(pos, name)
|
||||
local is_protected = function(pos, name)
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
|
@ -20,7 +17,7 @@ end
|
|||
-- Check if there's a painting for provided painting size.
|
||||
-- If yes, returns the arguments.
|
||||
-- If not, returns the next smaller available painting.
|
||||
local function shrink_painting(x, y)
|
||||
local shrink_painting = function(x, y)
|
||||
if x > 4 or y > 4 then
|
||||
return nil
|
||||
end
|
||||
|
@ -46,7 +43,7 @@ local function shrink_painting(x, y)
|
|||
end
|
||||
end
|
||||
|
||||
local function get_painting(x, y, motive)
|
||||
local get_painting = function(x, y, motive)
|
||||
local painting = mcl_paintings.paintings[y] and mcl_paintings.paintings[y][x] and mcl_paintings.paintings[y][x][motive]
|
||||
if not painting then
|
||||
return nil
|
||||
|
@ -56,7 +53,7 @@ local function get_painting(x, y, motive)
|
|||
return "[combine:"..sx.."x"..sy..":"..px..","..py.."=mcl_paintings_paintings.png"
|
||||
end
|
||||
|
||||
local function get_random_painting(x, y)
|
||||
local get_random_painting = function(x, y)
|
||||
if not mcl_paintings.paintings[y] or not mcl_paintings.paintings[y][x] then
|
||||
return nil
|
||||
end
|
||||
|
@ -68,7 +65,7 @@ local function get_random_painting(x, y)
|
|||
return get_painting(x, y, r), r
|
||||
end
|
||||
|
||||
--[[local function size_to_minmax(size)
|
||||
local size_to_minmax = function(size)
|
||||
local min, max
|
||||
if size == 2 then
|
||||
min = -0.5
|
||||
|
@ -84,13 +81,13 @@ end
|
|||
max = 0.5
|
||||
end
|
||||
return min, max
|
||||
end]]
|
||||
end
|
||||
|
||||
local function size_to_minmax_entity(size)
|
||||
local size_to_minmax_entity = function(size)
|
||||
return -size/2, size/2
|
||||
end
|
||||
|
||||
local function set_entity(object)
|
||||
local set_entity = function(object)
|
||||
local ent = object:get_luaentity()
|
||||
local wallm = ent._facing
|
||||
local xsize = ent._xsize
|
||||
|
@ -172,7 +169,7 @@ minetest.register_entity("mcl_paintings:painting", {
|
|||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
-- Drop as item on punch
|
||||
if puncher and puncher:is_player() then
|
||||
local kname = puncher:get_player_name()
|
||||
kname = puncher:get_player_name()
|
||||
local pos = self._pos
|
||||
if not pos then
|
||||
pos = self.object:get_pos()
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_paintings
|
||||
Painting=Obraz
|
|
@ -3,7 +3,7 @@ local TS = 16 -- texture size
|
|||
mcl_paintings.paintings = {
|
||||
[1] = {
|
||||
[1] = {
|
||||
{ cx = 0, cy = 0 },
|
||||
{ cx = 0, cy = 0 },
|
||||
{ cx = TS, cy = 0 },
|
||||
{ cx = 2*TS, cy = 0 },
|
||||
{ cx = 3*TS, cy = 0 },
|
||||
|
@ -26,7 +26,7 @@ mcl_paintings.paintings = {
|
|||
{ cx = 0, cy = 4*TS },
|
||||
{ cx = TS, cy = 4*TS },
|
||||
},
|
||||
[2] = {
|
||||
[2] = {
|
||||
{ cx = 0, cy = 8*TS },
|
||||
{ cx = 2*TS, cy = 8*TS },
|
||||
{ cx = 4*TS, cy = 8*TS },
|
||||
|
@ -35,7 +35,7 @@ mcl_paintings.paintings = {
|
|||
{ cx = 10*TS, cy = 8*TS },
|
||||
},
|
||||
[3] = 2,
|
||||
[4] = {
|
||||
[4] = {
|
||||
{ cx = 0, cy = 6*TS },
|
||||
},
|
||||
},
|
||||
|
|
|
@ -15,7 +15,7 @@ with name "mobs_mc_gameconfig". ]]
|
|||
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
|
||||
mobs_mc.create_monster_egg_nodes = true
|
||||
|
||||
--mobs_mc.items = {}
|
||||
mobs_mc.items = {}
|
||||
|
||||
mobs_mc.items = {
|
||||
-- Items defined in mobs_mc
|
||||
|
@ -81,9 +81,7 @@ mobs_mc.items = {
|
|||
gunpowder = "tnt:gunpowder",
|
||||
flint_and_steel = "fire:flint_and_steel",
|
||||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
river_water_source = "default:river_water_source",
|
||||
--water_flowing = "default:river_water_flowing",
|
||||
black_dye = "dye:black",
|
||||
poppy = "flowers:rose",
|
||||
dandelion = "flowers:dandelion_yellow",
|
||||
|
@ -128,6 +126,7 @@ mobs_mc.items = {
|
|||
|
||||
nether_portal = "nether:portal",
|
||||
netherrack = "nether:rack",
|
||||
nether_brick_block = "nether:brick",
|
||||
|
||||
-- Wool (Minecraft color scheme)
|
||||
wool_white = "wool:white",
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local c = mobs_mc.is_item_variable_overridden
|
||||
|
||||
|
@ -234,8 +234,8 @@ end
|
|||
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs_mc:ender_eye",
|
||||
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
|
||||
output = 'mobs_mc:ender_eye',
|
||||
recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'},
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -516,6 +516,8 @@ end
|
|||
|
||||
-- Evoker
|
||||
if c("totem") then
|
||||
local hud_totem = {}
|
||||
|
||||
-- Totem of Undying
|
||||
minetest.register_craftitem("mobs_mc:totem", {
|
||||
description = S("Totem of Undying"),
|
||||
|
@ -525,8 +527,66 @@ if c("totem") then
|
|||
inventory_image = "mcl_totems_totem.png",
|
||||
wield_image = "mcl_totems_totem.png",
|
||||
stack_max = 1,
|
||||
groups = {combat_item=1},
|
||||
})
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hud_totem[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Save the player from death when holding totem of undying in hand
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
local hp = player:get_hp()
|
||||
-- Fatal damage?
|
||||
if hp + hp_change <= 0 then
|
||||
local wield = player:get_wielded_item()
|
||||
if wield:get_name() == "mobs_mc:totem" then
|
||||
local ppos = player:get_pos()
|
||||
local pnname = minetest.get_node(ppos).name
|
||||
-- Some exceptions when _not_ to save the player
|
||||
for n=1, #mobs_mc.misc.totem_fail_nodes do
|
||||
if pnname == mobs_mc.misc.totem_fail_nodes[n] then
|
||||
return hp_change
|
||||
end
|
||||
end
|
||||
-- Reset breath as well
|
||||
if player:get_breath() < 11 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
wield:take_item()
|
||||
player:set_wielded_item(wield)
|
||||
end
|
||||
-- Effects
|
||||
minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
|
||||
|
||||
-- Big totem overlay
|
||||
if not hud_totem[player:get_player_name()] then
|
||||
hud_totem[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "mcl_totems_totem.png",
|
||||
position = { x=0.5, y=1 },
|
||||
scale = { x=17, y=17 },
|
||||
offset = { x=0, y=-178 },
|
||||
z_index = 100,
|
||||
})
|
||||
minetest.after(3, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player and player:is_player() then
|
||||
local name = player:get_player_name()
|
||||
if hud_totem[name] then
|
||||
player:hud_remove(hud_totem[name])
|
||||
hud_totem[name] = nil
|
||||
end
|
||||
end
|
||||
end, player:get_player_name())
|
||||
end
|
||||
|
||||
-- Set HP to exactly 1
|
||||
return -hp + 1
|
||||
end
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Rotten flesh
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||
|
||||
--local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
--maikerumines throwing code
|
||||
--arrow (weapon)
|
||||
|
@ -83,7 +83,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() then
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 3
|
||||
minetest.sound_play("damage", {pos = pos}, true)
|
||||
|
@ -108,7 +108,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
minetest.sound_play("bowhit1", {pos = pos}, true)
|
||||
minetest.add_item(self.lastpos, "mobs_mc:arrow")
|
||||
minetest.add_item(self.lastpos, 'mobs_mc:arrow')
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
@ -155,7 +155,7 @@ end
|
|||
|
||||
if c("arrow") and c("flint") and c("feather") and c("stick") then
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:arrow 4",
|
||||
output = 'mobs_mc:arrow 4',
|
||||
recipe = {
|
||||
{mobs_mc.items.flint},
|
||||
{mobs_mc.items.stick},
|
||||
|
@ -181,11 +181,11 @@ if c("bow") then
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs_mc:bow_wood",
|
||||
output = 'mobs_mc:bow_wood',
|
||||
recipe = {
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ""},
|
||||
{mobs_mc.items.string, "", mobs_mc.items.stick},
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ""},
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||
{mobs_mc.items.string, '', mobs_mc.items.stick},
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
@ -259,7 +259,7 @@ if c("egg") then
|
|||
})
|
||||
|
||||
-- shoot egg
|
||||
local function mobs_shoot_egg(item, player, pointed_thing)
|
||||
local mobs_shoot_egg = function (item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
|
||||
|
@ -349,7 +349,7 @@ mobs:register_arrow("mobs_mc:snowball_entity", {
|
|||
|
||||
if c("snowball") then
|
||||
-- shoot snowball
|
||||
local function mobs_shoot_snowball(item, player, pointed_thing)
|
||||
local mobs_shoot_snowball = function (item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue