Merge branch 'master' into mineclone5

This commit is contained in:
Lizzy Fleckenstein 2021-04-12 15:06:49 +02:00
commit 8b5be69332
11 changed files with 26 additions and 47 deletions

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@ -60,7 +60,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
}, },
ignores_nametag = true, ignores_nametag = true,
do_custom = function(self) do_custom = function(self)
mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple") mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then if luaentity and luaentity.name == "mcl_end:crystal" then

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@ -73,7 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
self.object:set_properties({textures={self.base_texture}}) self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80} self.armor = {undead = 80, fleshy = 80}
end end
mcl_bossbars.update_boss(self, "Wither", "dark_purple") mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
end, end,
on_spawn = function(self) on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64}) minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})

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@ -60,12 +60,12 @@ function mcl_bossbars.add_bar(player, def, dynamic, priority)
bar.id = last_id + 1 bar.id = last_id + 1
last_id = bar.id last_id = bar.id
mcl_bossbars.static[bar.id] = bar mcl_bossbars.static[bar.id] = bar
return id return bar.id
end end
end end
function mcl_bossbars.remove_bar(id) function mcl_bossbars.remove_bar(id)
mcl_bossbars.static[id].bar.static = false mcl_bossbars.static[id].bar.id = nil
mcl_bossbars.static[id] = nil mcl_bossbars.static[id] = nil
end end
@ -76,16 +76,23 @@ function mcl_bossbars.update_bar(id, def, priority)
old.priority = priority or old.priority old.priority = priority or old.priority
end end
function mcl_bossbars.update_boss(luaentity, name, color) function mcl_bossbars.update_boss(object, name, color)
local object = luaentity.object local props = object:get_luaentity()
if not props or not props._cmi_is_mob then
props = object:get_properties()
props.health = object:get_hp()
end
local bardef = { local bardef = {
text = luaentity.nametag,
percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
color = color, color = color,
text = props.nametag,
percentage = math.floor(props.health / props.hp_max * 100),
} }
if not bardef.text or bardef.text == "" then if not bardef.text or bardef.text == "" then
bardef.text = name bardef.text = name
end end
local pos = object:get_pos() local pos = object:get_pos()
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local d = vector.distance(pos, player:get_pos()) local d = vector.distance(pos, player:get_pos())

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@ -14,7 +14,6 @@ mcl_autogroup.register_diggroup("shearsy_wool")
mcl_autogroup.register_diggroup("shearsy_cobweb") mcl_autogroup.register_diggroup("shearsy_cobweb")
mcl_autogroup.register_diggroup("swordy") mcl_autogroup.register_diggroup("swordy")
mcl_autogroup.register_diggroup("swordy_cobweb") mcl_autogroup.register_diggroup("swordy_cobweb")
mcl_autogroup.register_diggroup("hoey")
-- Load files -- Load files
local modpath = minetest.get_modpath("mcl_core") local modpath = minetest.get_modpath("mcl_core")

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@ -268,19 +268,7 @@ local register_leaves = function(subname, description, longdesc, tiles, sapling,
tiles = tiles, tiles = tiles,
paramtype = "light", paramtype = "light",
stack_max = 64, stack_max = 64,
groups = { groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
handy=1,
hoey=1,
shearsy=1,
swordy=1,
leafdecay=leafdecay_distance,
flammable=2,
leaves=1,
deco_block=1,
dig_by_piston=1,
fire_encouragement=30,
fire_flammability=60
},
drop = get_drops(0), drop = get_drops(0),
_mcl_shears_drop = true, _mcl_shears_drop = true,
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),

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@ -78,9 +78,6 @@ minetest.register_tool("mcl_farming:hoe_wood", {
}, },
_repair_material = "group:wood", _repair_material = "group:wood",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 2, level = 1, uses = 60 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -121,9 +118,6 @@ minetest.register_tool("mcl_farming:hoe_stone", {
}, },
_repair_material = "mcl_core:cobble", _repair_material = "mcl_core:cobble",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 4, level = 3, uses = 132 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -160,9 +154,6 @@ minetest.register_tool("mcl_farming:hoe_iron", {
}, },
_repair_material = "mcl_core:iron_ingot", _repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 6, level = 4, uses = 251 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -205,9 +196,6 @@ minetest.register_tool("mcl_farming:hoe_gold", {
}, },
_repair_material = "mcl_core:gold_ingot", _repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 12, level = 2, uses = 33 }
},
}) })
minetest.register_craft({ minetest.register_craft({
@ -252,9 +240,6 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
}, },
_repair_material = "mcl_core:diamond", _repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true, _mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = 1562 }
},
}) })
minetest.register_craft({ minetest.register_craft({

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@ -146,7 +146,7 @@ minetest.register_node("mcl_farming:hay_block", {
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
on_place = mcl_util.rotate_axis, on_place = mcl_util.rotate_axis,
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80}, groups = {handy=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
on_rotate = on_rotate, on_rotate = on_rotate,
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,

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@ -176,7 +176,7 @@ minetest.register_node("mcl_nether:nether_wart_block", {
stack_max = 64, stack_max = 64,
tiles = {"mcl_nether_nether_wart_block.png"}, tiles = {"mcl_nether_nether_wart_block.png"},
is_ground_content = false, is_ground_content = false,
groups = {handy=1, hoey=1, building_block=1}, groups = {handy=1, building_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults( sounds = mcl_sounds.node_sound_leaves_defaults(
{ {
footstep={name="default_dirt_footstep", gain=0.7}, footstep={name="default_dirt_footstep", gain=0.7},

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@ -779,7 +779,7 @@ minetest.register_node("mcl_ocean:dried_kelp_block", {
description = S("Dried Kelp Block"), description = S("Dried Kelp Block"),
_doc_items_longdesc = S("A decorative block that serves as a great furnace fuel."), _doc_items_longdesc = S("A decorative block that serves as a great furnace fuel."),
tiles = { "mcl_ocean_dried_kelp_top.png", "mcl_ocean_dried_kelp_bottom.png", "mcl_ocean_dried_kelp_side.png" }, tiles = { "mcl_ocean_dried_kelp_top.png", "mcl_ocean_dried_kelp_bottom.png", "mcl_ocean_dried_kelp_side.png" },
groups = { handy = 1, hoey = 1, building_block = 1, flammable = 2, fire_encouragement = 30, fire_flammability = 60 }, groups = { handy = 1, building_block = 1, flammable = 2, fire_encouragement = 30, fire_flammability = 60 },
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
paramtype2 = "facedir", paramtype2 = "facedir",
on_place = mcl_util.rotate_axis, on_place = mcl_util.rotate_axis,

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@ -48,7 +48,7 @@ minetest.register_node("mcl_sponges:sponge", {
buildable_to = false, buildable_to = false,
stack_max = 64, stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(), sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, hoey=1, building_block=1}, groups = {handy=1, building_block=1},
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name() local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
@ -136,7 +136,7 @@ minetest.register_node("mcl_sponges:sponge_wet", {
buildable_to = false, buildable_to = false,
stack_max = 64, stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(), sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, hoey=1, building_block=1}, groups = {handy=1, building_block=1},
on_place = place_wet_sponge, on_place = place_wet_sponge,
_mcl_blast_resistance = 0.6, _mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,

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@ -156,7 +156,7 @@ minetest.register_globalstep(function(dtime)
for _,player in pairs(get_connected_players()) do for _,player in pairs(get_connected_players()) do
c_x, c_y = unpack(player_collision(player)) local c_x, c_y = unpack(player_collision(player))
if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.") --minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
@ -210,26 +210,26 @@ minetest.register_globalstep(function(dtime)
if parent then if parent then
local parent_yaw = degrees(parent:get_yaw()) local parent_yaw = degrees(parent:get_yaw())
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
elseif controls.sneak then elseif controls.sneak then
-- controls head pitch when sneaking -- controls head pitch when sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
-- sneaking body conrols -- sneaking body conrols
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
-- set head pitch and yaw when swimming -- set head pitch and yaw when swimming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when swimming -- control body bone when swimming
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
else else
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))