forked from VoxeLibre/VoxeLibre
Add in fly state prep for mobs
This commit is contained in:
parent
6db4511dd5
commit
52c3db041e
|
@ -8,13 +8,19 @@ local minetest_get_item_group = minetest.get_item_group
|
|||
local minetest_get_node = minetest.get_node
|
||||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
|
||||
|
||||
local state_list_wandering = {"stand", "walk"}
|
||||
|
||||
local DOUBLE_PI = math.pi * 2
|
||||
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
||||
--this is basically reverse jump_check
|
||||
local cliff_check = function(self,dtime)
|
||||
--mobs will flip out if they are falling without this
|
||||
|
@ -56,7 +62,6 @@ local jump_check = function(self,dtime)
|
|||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
|
@ -81,19 +86,23 @@ end
|
|||
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local state_switch = function(self, dtime)
|
||||
local land_state_list_wandering = {"stand", "walk"}
|
||||
|
||||
local land_state_switch = function(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.wandering and self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
self.state = state_list_wandering[math.random(1,#state_list_wandering)]
|
||||
end
|
||||
self.state = land_state_list_wandering[math.random(1,#land_state_list_wandering)]
|
||||
end
|
||||
|
||||
-- states are executed here (goto would have been helpful :<)
|
||||
local state_execution = function(self,dtime)
|
||||
end
|
||||
|
||||
-- states are executed here
|
||||
local land_state_execution = function(self,dtime)
|
||||
|
||||
--local yaw = self.object:get_yaw() or 0
|
||||
|
||||
|
||||
if self.state == "stand" then
|
||||
|
||||
--do animation
|
||||
|
@ -102,8 +111,6 @@ local state_execution = function(self,dtime)
|
|||
--set the velocity of the mob
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--print("stand")
|
||||
|
||||
elseif self.state == "walk" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
@ -149,8 +156,6 @@ local state_execution = function(self,dtime)
|
|||
mobs.set_velocity(self,self.walk_velocity)
|
||||
end
|
||||
|
||||
--print("walk")
|
||||
|
||||
elseif self.state == "run" then
|
||||
|
||||
print("run")
|
||||
|
@ -166,6 +171,53 @@ end
|
|||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _______ _ _
|
||||
| ___| | (_) / / ___| (_) (_)
|
||||
| |_ | |_ _ _ _ __ __ _ / /\ `--.__ ___ _ __ ___ _ __ ___ _ _ __ __ _
|
||||
| _| | | | | | | '_ \ / _` | / / `--. \ \ /\ / / | '_ ` _ \| '_ ` _ \| | '_ \ / _` |
|
||||
| | | | |_| | | | | | (_| |/ / /\__/ /\ V V /| | | | | | | | | | | | | | | | (_| |
|
||||
\_| |_|\__, |_|_| |_|\__, /_/ \____/ \_/\_/ |_|_| |_| |_|_| |_| |_|_|_| |_|\__, |
|
||||
__/ | __/ | __/ |
|
||||
|___/ |___/ |___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local fly_state_list_wandering = {"stand", "walk"}
|
||||
|
||||
local fly_state_switch = function(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.wandering and self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
self.state = land_state_list_wandering[math.random(1,#land_state_list_wandering)]
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
local fly_state_execution = function(self,dtime)
|
||||
|
||||
|
||||
end
|
||||
|
||||
local fly_state_switch = function(self, dtime)
|
||||
|
||||
|
||||
end
|
||||
|
||||
--[[
|
||||
___ ___ _ _ _
|
||||
| \/ | (_) | | (_)
|
||||
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
||||
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
||||
__/ |
|
||||
|___/
|
||||
]]
|
||||
|
||||
--the main loop
|
||||
mobs.mob_step = function(self, dtime)
|
||||
|
@ -177,9 +229,17 @@ mobs.mob_step = function(self, dtime)
|
|||
|
||||
--print(self.object:get_yaw())
|
||||
|
||||
state_switch(self, dtime)
|
||||
|
||||
state_execution(self,dtime)
|
||||
|
||||
--swimming/flying
|
||||
if self.fly then
|
||||
fly_state_switch(self, dtime)
|
||||
fly_state_execution(self, dtime)
|
||||
--regular mobs that walk around
|
||||
else
|
||||
land_state_switch(self, dtime)
|
||||
land_state_execution(self,dtime)
|
||||
end
|
||||
|
||||
|
||||
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
|
||||
|
|
Loading…
Reference in New Issue