forked from VoxeLibre/VoxeLibre
init mcl_cauldrons API (WIP)
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@ -216,7 +216,8 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
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end
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elseif nn == "mcl_cauldrons:cauldron_3" then
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elseif minetest.get_item_group(nn, "cauldron") then
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mcl_cauldrons.take_cauldron(pos, itemstack)
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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@ -1,6 +1,6 @@
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name = mcl_buckets
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author = Kahrl
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description =
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depends = mcl_worlds
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depends = mcl_worlds, mcl_cauldrons
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optional_depends = mcl_core, mclx_core, doc
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@ -61,7 +61,7 @@ if mod_mcl_core then
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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mcl_cauldrons.set_cauldron(pos, "water", 3)
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end
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sound_place("mcl_core:water_source", pos)
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return false
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@ -104,7 +104,7 @@ if mod_mclx_core then
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3r" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
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mcl_cauldrons.set_cauldron(pos, "river_water", 3)
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end
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sound_place("mcl_core:water_source", pos)
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return false
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@ -0,0 +1,8 @@
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# mcl_cauldrons
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This mod add an API to add cauldrons to mcl.
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## mcl_cauldrons.register_cauldron_type(name, desc, texture)
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* name: name of the liquid e.g: "water"
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* desc: description of the item. %s will be replaced by the level. e.g: "Water Cauldron %s/3 full"
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* texture: texture of the flowing liquid e.g: "mcl_core_water_flowing.png"
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@ -1,4 +0,0 @@
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mcl_core
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mclx_core?
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mcl_sounds
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doc?
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@ -1,9 +1,8 @@
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local S = minetest.get_translator("mcl_cauldron")
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mcl_cauldrons = {}
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-- Cauldron mod, adds cauldrons.
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-- TODO: Extinguish fire of burning entities
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-- Convenience function because the cauldron nodeboxes are very similar
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local create_cauldron_nodebox = function(water_level)
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local floor_y
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@ -41,7 +40,7 @@ for w=0,3 do
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cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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local cauldrons_list = {}
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = S("Cauldron"),
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@ -67,6 +66,53 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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_mcl_blast_resistance = 2,
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})
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function mcl_cauldrons.set_cauldron(pos, type, level)
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if cauldrons_list["mcl_cauldrons:cauldron_"..type.."_"..level] then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_"..type.."_"..level})
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return true
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else
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minetest.log("error", "[mcl_cauldrons] trying to set invalid cauldron")
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return false
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end
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end
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function mcl_cauldrons.take_cauldron(pos, itemstack, sound)
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return
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end
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function mcl_cauldrons.register_cauldron_type(name, desc, texture)
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for water_level = 1,3 do
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local id = "mcl_cauldrons:cauldron_"..name.."_"..water_level
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cauldrons_list[id] = true
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minetest.register_node(id, {
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description = string.format(desc, water_level),
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_doc_items_create_entry = false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
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node_box = cauldron_nodeboxes[water_level],
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collision_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"("..texture.."^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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drop = "mcl_cauldrons:cauldron",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_cauldrons:cauldron", "nodes", id)
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end
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end
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end
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-- Template function for cauldrons with water
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local register_filled_cauldron = function(water_level, description, river_water)
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local id = "mcl_cauldrons:cauldron_"..water_level
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@ -106,14 +152,15 @@ local register_filled_cauldron = function(water_level, description, river_water)
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end
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-- Filled cauldrons (3 levels)
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register_filled_cauldron(1, S("Cauldron (1/3 Water)"))
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register_filled_cauldron(2, S("Cauldron (2/3 Water)"))
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register_filled_cauldron(3, S("Cauldron (3/3 Water)"))
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--register_filled_cauldron(1, S("Cauldron (1/3 Water)"))
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--register_filled_cauldron(2, S("Cauldron (2/3 Water)"))
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--register_filled_cauldron(3, S("Cauldron (3/3 Water)"))
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mcl_cauldrons.register_cauldron_type("water", S("Cauldron (%s/3 Water)"), "default_water_source_animated.png")
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if minetest.get_modpath("mclx_core") then
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register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
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register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
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register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
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--register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
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--register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
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--register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
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end
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minetest.register_craft({
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@ -141,3 +188,10 @@ minetest.register_abm({
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end
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end
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})
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for i = 1, 3 do --Backward compatibility
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minetest.register_alias("mcl_cauldrons:cauldron_"..i, "mcl_cauldrons:cauldron_water_"..i)
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end
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for i = 1, 3 do
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minetest.register_alias("mcl_cauldrons:cauldron_"..i.."r", "mcl_cauldrons:cauldron_river_water_"..i)
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end
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@ -1 +1,4 @@
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name = mcl_cauldrons
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description = Add cauldrons to mcl
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depends = mcl_core, mcl_sounds
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optional_depends = mclx_core, doc
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