MineClone2/mods/PLAYER/mcl_spawn/init.lua

44 lines
1.1 KiB
Lua

mcl_spawn = {}
-- Returns current spawn position of player.
-- If player is nil or not a player, the default spawn point is returned.
mcl_spawn.get_spawn_pos = function(player)
local spawn
if player ~= nil and player:is_player() then
spawn = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
end
if not spawn or spawn == "" then
spawn = minetest.setting_get_pos("static_spawnpoint")
end
if not spawn then
spawn = { x=0, y=0, z=0 }
if mg_name == "flat" then
spawn.y = mcl_vars.mg_bedrock_overworld_max + 5
end
end
return spawn
end
-- Sets the player's spawn position to pos.
-- Set pos to nil to clear the spawn position.
mcl_spawn.set_spawn_pos = function(player, pos)
if pos == nil then
player:set_attribute("mcl_beds:spawn", "")
else
player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos))
end
end
-- Respawn player at specified respawn position
minetest.register_on_respawnplayer(function(player)
local pos = mcl_spawn.get_spawn_pos(player)
if pos then
player:set_pos(pos)
return true
end
end)
minetest.register_on_newplayer(function(player)
mcl_spawn.set_spawn_pos(player, player:get_pos())
end)