forked from VoxeLibre/VoxeLibre
222 lines
5.6 KiB
Lua
222 lines
5.6 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local default_walk_chance = 50
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local pr = PseudoRandom(os.time()*10)
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local is_food = function(itemstring)
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for f=1, #mobs_mc.follow.dog do
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if itemstring == mobs_mc.follow.dog[f] then
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return true
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elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
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return true
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end
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end
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return false
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end
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-- Wolf
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local wolf = {
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type = "animal",
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hp_min = 8,
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hp_max = 8,
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passive = false,
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group_attack = true,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_wolf.b3d",
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textures = {
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{"mobs_mc_wolf.png"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "mobs_wolf_attack",
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distance = 16,
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},
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pathfinding = 1,
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floats = 1,
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view_range = 16,
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walk_chance = default_walk_chance,
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walk_velocity = 2,
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run_velocity = 3,
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stepheight = 1.1,
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damage = 4,
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attack_type = "dogfight",
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fear_height = 4,
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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follow = mobs_mc.follow.wolf,
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on_rightclick = function(self, clicker)
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-- Try to tame wolf (intentionally does NOT use mobs:feed_tame)
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local tool = clicker:get_wielded_item()
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local dog, ent
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if tool:get_name() == mobs_mc.items.bone then
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if not minetest.settings:get_bool("creative_mode") then
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tool:take_item()
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clicker:set_wielded_item(tool)
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end
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-- 1/3 chance of getting tamed
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if pr:next(1, 3) == 1 then
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local yaw = self.object:get_yaw()
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dog = minetest.add_entity(self.object:getpos(), "mobs_mc:dog")
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dog:set_yaw(yaw)
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ent = dog:get_luaentity()
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ent.owner = clicker:get_player_name()
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self.object:remove()
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end
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end
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end,
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animation = {
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speed_normal = 50, speed_run = 100,
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stand_start = 40, stand_end = 45,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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jump = true,
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attacks_monsters = true,
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}
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mobs:register_mob("mobs_mc:wolf", wolf)
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-- Tamed wolf
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-- Collar colors
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local colors = {
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["unicolor_black"] = "#000000",
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["unicolor_blue"] = "#0000BB",
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["unicolor_dark_orange"] = "#663300", -- brown
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["unicolor_cyan"] = "#01FFD8",
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["unicolor_dark_green"] = "#005B00",
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["unicolor_grey"] = "#C0C0C0",
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["unicolor_darkgrey"] = "#303030",
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["unicolor_green"] = "#00FF01",
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["unicolor_red_violet"] = "#FF05BB", -- magenta
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["unicolor_orange"] = "#FF8401",
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["unicolor_light_red"] = "#FF65B5", -- pink
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["unicolor_red"] = "#FF0000",
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["unicolor_violet"] = "#5000CC",
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["unicolor_white"] = "#FFFFFF",
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["unicolor_yellow"] = "#FFFF00",
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["unicolor_light_blue"] = "#B0B0FF",
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}
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local get_dog_textures = function(color)
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if colors[color] then
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return {"mobs_mc_wolf_tame.png^(mobs_mc_wolf_collar.png^[colorize:"..colors[color]..":192)"}
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else
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return nil
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end
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end
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-- Tamed wolf (aka “dog”)
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local dog = table.copy(wolf)
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dog.passive = true
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dog.hp_min = 20
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dog.hp_max = 20
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-- Tamed wolf texture + red collar
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dog.textures = get_dog_textures("unicolor_red")
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dog.owner = ""
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-- TODO: Start sitting by default
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dog.order = "roam"
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dog.owner_loyal = true
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-- Automatically teleport dog to owner
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dog.do_custom = mobs_mc.make_owner_teleport_function(12)
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dog.follow = mobs_mc.follow.dog
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dog.on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if mobs:protect(self, clicker) then
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return
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elseif item:get_name() ~= "" and mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then
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return
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elseif is_food(item:get_name()) then
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-- Feed to increase health
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local hp = self.health
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local hp_add = 0
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-- Use eatable group to determine health boost
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local eatable = minetest.get_item_group(item, "eatable")
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if eatable > 0 then
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hp_add = eatable
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elseif item:get_name() == mobs_mc.items.rotten_flesh then
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hp_add = 4
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else
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hp_add = 4
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end
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local new_hp = hp + hp_add
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if new_hp > self.hp_max then
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new_hp = self.hp_max
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end
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.health = new_hp
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return
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elseif minetest.get_item_group(item:get_name(), "dye") == 1 then
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-- Dye (if possible)
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for group, _ in pairs(colors) do
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-- Check if color is supported
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if minetest.get_item_group(item:get_name(), group) == 1 then
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-- Dye collar
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local tex = get_dog_textures(group)
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if tex then
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self.base_texture = tex
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self.object:set_properties({
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textures = self.base_texture
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})
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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break
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end
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end
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end
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else
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-- Toggle sitting order
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if not self.owner or self.owner == "" then
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-- Huh? This wolf has no owner? Let's fix this! This should never happen.
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self.owner = clicker:get_player_name()
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end
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if not self.order or self.order == "" or self.order == "sit" then
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self.order = "roam"
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self.walk_chance = default_walk_chance
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self.jump = true
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else
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-- TODO: Add sitting model
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self.order = "sit"
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self.walk_chance = 0
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self.jump = false
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end
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end
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end
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mobs:register_mob("mobs_mc:dog", dog)
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-- Spawn
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mobs:register_spawn("mobs_mc:wolf", mobs_mc.spawn.wolf, minetest.LIGHT_MAX+1, 0, 9000, 20, 31000)
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-- Compatibility
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mobs:alias_mob("mobs:wolf", "mobs_mc:wolf")
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mobs:alias_mob("mobs:dog", "mobs_mc:dog")
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mobs:alias_mob("esmobs:wolf", "mobs_mc:wolf")
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mobs:alias_mob("esmobs:dog", "mobs_mc:dog")
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mobs:register_egg("mobs_mc:wolf", S("Wolf"), "mobs_mc_spawn_icon_wolf.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Wolf loaded")
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end
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