forked from VoxeLibre/VoxeLibre
208 lines
5.2 KiB
Lua
208 lines
5.2 KiB
Lua
local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local directions = {
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = -1, z = 0},
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}
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local function update_wall(pos)
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local thisnode = minetest.get_node(pos)
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if thisnode.name:find("wallet:wall") ~= 1 and
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thisnode.name:find("wallet:wallmossy") ~= 1 then
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-- Not a wall
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return
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end
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-- Get the node's base name, including the underscore since we will need it
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local basename = thisnode.name:find("_")
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if basename == nil then -- New wall
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basename = thisnode.name .. "_"
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else -- Already placed wall
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basename = thisnode.name:sub(1, basename)
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end
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local sum = 0
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-- Neighbouring walkable nodes
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for i = 1, 4 do
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local dir = directions[i]
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local node = minetest.get_node({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z})
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if minetest.registered_nodes[node.name].walkable then
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sum = sum + 2 ^ (i - 1)
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end
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end
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-- Torches or walkable nodes above the wall
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local upnode = minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z})
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if sum == 5 or sum == 10 then
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if minetest.registered_nodes[upnode.name].walkable or upnode.name == "torches:floor" then
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sum = sum + 11
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end
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end
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--[[if sum == 0 then
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sum = 15
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end]]
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minetest.add_node(pos, {name = basename..sum})
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end
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function update_wall_global(pos)
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for i = 1,5 do
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local dir = directions[i]
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update_wall({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z})
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end
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end
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local half_blocks = {
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{4/16, -0.5, -3/16, 0.5, 5/16, 3/16},
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{-3/16, -0.5, 4/16, 3/16, 5/16, 0.5},
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{-0.5, -0.5, -3/16, -4/16, 5/16, 3/16},
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{-3/16, -0.5, -0.5, 3/16, 5/16, -4/16}
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}
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local pillar = {-4/16, -0.5, -4/16, 4/16, 0.5, 4/16}
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local full_blocks = {
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{-0.5, -0.5, -3/16, 0.5, 5/16, 3/16},
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{-3/16, -0.5, -0.5, 3/16, 5/16, 0.5}
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}
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local function register_wall(nodename, name, texture, invtex)
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for i = 0, 15 do
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local need = {}
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local need_pillar = false
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for j = 1, 4 do
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if rshift(i, j - 1) % 2 == 1 then
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need[j] = true
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end
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end
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local take = {}
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if need[1] == true and need[3] == true then
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need[1] = nil
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need[3] = nil
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table.insert(take, full_blocks[1])
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end
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if need[2] == true and need[4] == true then
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need[2] = nil
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need[4] = nil
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table.insert(take, full_blocks[2])
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end
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for k in pairs(need) do
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table.insert(take, half_blocks[k])
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need_pillar = true
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end
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if i == 15 or i == 0 then need_pillar = true end
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if need_pillar then table.insert(take, pillar) end
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minetest.register_node(nodename.."_"..i, {
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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drawtype = "nodebox",
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is_ground_content = false,
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tiles = {texture},
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paramtype = "light",
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1,not_in_creative_inventory=1},
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drop = nodename,
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node_box = {
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type = "fixed",
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fixed = take
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},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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minetest.register_node(nodename.."_16", {
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drawtype = "nodebox",
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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tiles = {texture},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1,not_in_creative_inventory=1},
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drop = nodename,
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node_box = {
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type = "fixed",
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fixed = {pillar, full_blocks[1]}
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},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(nodename.."_21", {
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drawtype = "nodebox",
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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tiles = {texture},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1,not_in_creative_inventory=1},
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drop = nodename,
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node_box = {
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type = "fixed",
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fixed = {pillar, full_blocks[2]}
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},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Inventory item
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minetest.register_node(nodename, {
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description = name,
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1,deco_block=1},
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tiles = {texture},
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inventory_image = invtex,
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stack_max = 64,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = pillar
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},
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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on_construct = update_wall,
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sounds = default.node_sound_stone_defaults(),
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})
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end
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-- Cobblestone wall
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register_wall("wallet:wall", "Cobblestone Wall", "default_cobble.png", "cobblestone_wallet.png")
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minetest.register_craft({
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output = 'wallet:wall 6',
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recipe = {
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{'default:cobble', 'default:cobble', 'default:cobble'},
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{'default:cobble', 'default:cobble', 'default:cobble'}
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}
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})
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-- Mossy wall
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register_wall("wallet:wallmossy", "Mossy Cobblestone Wall", "default_mossycobble.png", "cobblestonemossy_wallet.png")
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minetest.register_craft({
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output = 'wallet:wallmossy 6',
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recipe = {
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{'default:mossycobble', 'default:mossycobble', 'default:mossycobble'},
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{'default:mossycobble', 'default:mossycobble', 'default:mossycobble'}
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}
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})
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minetest.register_on_placenode(update_wall_global)
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minetest.register_on_dignode(update_wall_global)
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