forked from VoxeLibre/VoxeLibre
124 lines
2.7 KiB
Lua
124 lines
2.7 KiB
Lua
--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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mobs:register_mob("mobs_mc:ghast", {
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type = "monster",
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pathfinding = true,
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group_attack = true,
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hp_min = 10,
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hp_max = 10,
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collisionbox = {-1.45, -1.45, -1.45 ,1.45, 1.45, 1.45},
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visual_size = {x=3.0, y=3.0},
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textures = {
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{"ghast_white.png", "ghast_white.png", "ghast_front.png", "ghast_white.png", "ghast_white.png", "ghast_white.png"}
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},
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visual = "cube",
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blood_texture ="mobs_blood.png",
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rotate = 270,
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makes_footstep_sound = true,
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sounds = {
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shoot = "mobs_fireball",
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death = "zombiedeath",
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damage = "ghast_damage",
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attack = "mobs_fireball",
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random = "mobs_eerie",
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},
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walk_velocity = .8,
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run_velocity = 2.6,
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damage = 1,
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armor = 100,
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drops = {
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{name = "mcl_mobitems:ghast_tear",
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chance = 1,
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min = 0,
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max = 1,},
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{name = "default:gunpowder",
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chance = 1,
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min = 0,
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max = 2,},
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},
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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hurt_start = 64,
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hurt_end = 86,
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death_start = 88,
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death_end = 118,
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},
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drawtype = "front",
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water_damage = 10,
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lava_damage = 0,
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light_damage = 0,
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fall_damage = 0,
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view_range = 16,
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--attack_type = "dogshoot",
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attack_type = "dogshoot",
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arrow = "mobs_monster:fireball",
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shoot_interval = 3.5,
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shoot_offset = 1,
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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--'dogshoot_count_max' number of seconds before switching above modes.
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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passive = false,
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jump = true,
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jump_height = 4,
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floats=1,
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fly = true,
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jump_chance = 98,
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fear_height = 120,
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})
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mobs:register_spawn("mobs_mc:ghast", {"default:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000)
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-- fireball (weapon)
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mobs:register_arrow(":mobs_monster:fireball", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"mobs_fireball.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 0)
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end
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})
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-- spawn eggs
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mobs:register_egg("mobs_mc:ghast", "Spawn Ghast", "spawn_egg_ghast.png")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Ghast loaded")
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end
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