forked from VoxeLibre/VoxeLibre
109 lines
2.4 KiB
Lua
109 lines
2.4 KiB
Lua
-- daufinsyd
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-- My work is under the LGPL terms
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-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
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-- blaze.lua partial copy of mobs_mc/ghast.lua
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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mobs:register_mob("mobs_mc:blaze", {
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type = "monster",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.4, 0.4, -0.4, 0.4, 1.9, 0.4},
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textures = {
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{"mobs_blaze.png"}
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},
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visual = "mesh",
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mesh = "mobs_blaze.b3d",
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makes_footstep_sound = true,
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sounds = {
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random = "blaze_breath",
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death = "blaze_died",
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damage = "blaze_hurt1",
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attack = "default_punch3",
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},
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 2.5,
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pathfinding = true,
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group_attack = true,
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armor = 80,
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drops = {
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{name = "mcl_mobitems:blaze_rod",
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chance = 1,
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min = 0,
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max = 1,},
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},
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animation = {
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stand_start = 1,
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stand_end = 40,
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walk_start = 1,
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walk_end = 40,
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run_start = 1,
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run_end = 40,
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shoot_start = 1,
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shoot_end = 40,
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},
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drawtype = "front",
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water_damage = 10,
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lava_damage = 0,
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fall_damage = 0,
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light_damage = 0,
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view_range = 16,
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attack_type = "shoot",
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arrow = "mobs_mc:blaze_fireball",
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shoot_interval = 3.5,
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passive = false,
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jump = true,
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jump_height = 4,
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floats = 1,
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fly = true,
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jump_chance = 98,
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fear_height = 120,
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})
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mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -1000)
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-- Blaze fireball
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mobs:register_arrow("mobs_mc:blaze_fireball", {
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visual = "sprite",
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visual_size = {x = 0.3, y = 0.3},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 12,
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-- Direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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}, nil)
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end,
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-- Node hit, make fire
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hit_node = function(self, pos, node)
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local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
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minetest.set_node(pos_above, {name="mcl_fire:fire"})
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end
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end
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})
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-- spawn eggs
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mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Blaze loaded")
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end
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