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@ -1,5 +1,8 @@
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|||
# This is a game specific minetest.conf file, do not edit
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||||
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||||
# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
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||||
# They will override these settings
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# Basic game rules
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time_speed = 72
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@ -33,7 +36,7 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
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keepInventory = false
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# Performance settings
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# dedicated_server_step = 0.001
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dedicated_server_step = 0.05 #tick rate
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# abm_interval = 0.25
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# max_objects_per_block = 4096
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# max_packets_per_iteration = 10096
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@ -0,0 +1,23 @@
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# controls
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## controls.players
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Table containing player controls at runtime.
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WARNING: Never use this table in writing
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## controls.register_on_press(func)
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Register a function that will be executed with (player, keyname) every time a player press a key.
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## controls.registered_on_press
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Table containing functions registered with controls.register_on_press().
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## controls.register_on_release(func)
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Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
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## controls.registered_on_release
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Table containing functions registered with controls.register_on_release().
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## controls.register_on_hold(func)
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Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
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## controls.registered_on_hold
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Table containing functions registered with controls.register_on_hold().
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@ -0,0 +1,45 @@
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# flowlib
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Simple flow functions.
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## flowlib.is_touching(realpos, nodepos, radius)
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Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
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* realpos: position
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* nodepos: position
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* radius: number
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## flowlib.is_water(pos)
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Return true if node at <pos> is water, false overwise.
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* pos: position
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## flowlib.node_is_water(node)
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Return true if <node> is water, false overwise.
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* node: node
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## flowlib.is_lava(pos)
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Return true if node at <pos> is lava, false overwise.
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* pos: position
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## flowlib.node_is_lava(node)
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Return true if <node> is lava, false overwise.
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* node: node
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## flowlib.is_liquid(pos)
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Return true if node at <pos> is liquid, false overwise.
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* pos: position
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## flowlib.node_is_liquid(node)
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Return true if <node> is liquid, false overwise.
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* node: node
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## flowlib.quick_flow(pos, node)
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Return direction where the water is flowing (to be use to push mobs, items...).
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* pos: position
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* node: node
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## flowlib.move_centre(pos, realpos, node, radius)
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Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
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WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
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* pos: position
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* realpos: position, position of the entity
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* node: node
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* radius: number
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@ -0,0 +1,27 @@
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# mcl_autogroup
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This mod emulate digging times from mc.
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## mcl_autogroup.can_harvest(nodename, toolname)
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Return true if <nodename> can be dig with <toolname>.
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* nodename: string, valid nodename
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* toolname: (optional) string, valid toolname
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## mcl_autogroup.get_groupcaps(toolname, efficiency)
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This function is used to calculate diggroups for tools.
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WARNING: This function can only be called after mod initialization.
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* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
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* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
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## mcl_autogroup.get_wear(toolname, diggroup)
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Return the max wear of <toolname> with <diggroup>
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||||
WARNING: This function can only be called after mod initialization.
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* toolname: string, name of the tool used
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* diggroup: string, the name of the diggroup the tool is used on
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## mcl_autogroup.register_diggroup(group, def)
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* group: string, name of the group to register as a digging group
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* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
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* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
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||||
## mcl_autogroup.registered_diggroups
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List of registered diggroups, indexed by name.
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@ -0,0 +1,8 @@
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|||
# mcl_colors
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||||
Mod providing global table containing legacity minecraft colors to be used in mods.
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||||
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||||
## mcl_colors.*
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Colors by upper name, in hex value.
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||||
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||||
## mcl_colors.background.*
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||||
Background colors by upper name, in hex value.
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|
@ -0,0 +1,15 @@
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|||
# mcl_explosions
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||||
This mod provide helper functions to create explosions.
|
||||
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||||
## mcl_explosions.explode(pos, strength, info, puncher)
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||||
* pos: position, initial position of the explosion
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||||
* strenght: number, radius of the explosion
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||||
* info: table, explosion informations:
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||||
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
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||||
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
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||||
* sound: bool, if true, the explosion will play a sound (default: true)
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||||
* particles: bool, if true, the explosion will create particles (default: true)
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||||
* fire: bool, if true, 1/3 nodes become fire (default: false)
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* griefing: bool, if true, the explosion will destroy nodes (default: true)
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||||
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
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||||
* puncher: (optional) entity, will be used as source for damage done by the explosion
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@ -0,0 +1,80 @@
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# mcl_worlds
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This mod provides utility functions about positions and dimensions.
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||||
## mcl_worlds.is_in_void(pos)
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This function returns:
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||||
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* true, true: if pos is in deep void (deadly)
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* true, false: if the pos is in void (non deadly)
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* false, false: owerwise
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||||
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||||
Params:
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||||
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||||
* pos: position
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||||
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||||
## mcl_worlds.y_to_layer(y)
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This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
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Mainly used for ore generation.
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Takes an Y coordinate as input and returns:
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* The corresponding Minecraft layer (can be nil if void)
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* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
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If the Y coordinate is not located in any dimension, it will return: nil, "void"
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Params:
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* y: int
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## mcl_worlds.pos_to_dimension(pos)
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This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
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* pos: position
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||||
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## mcl_worlds.layer_to_y(layer, mc_dimension)
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Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
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||||
mc_dimension can be "overworld", "nether", "end" (default: "overworld").
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* layer: int
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* mc_dimension: string
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## mcl_worlds.has_weather(pos)
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Returns true if <pos> can have weather, false owerwise.
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||||
Weather can be only in the overworld.
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* pos: position
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||||
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||||
## mcl_worlds.has_dust(pos)
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Returns true if <pos> can have nether dust, false owerwise.
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||||
Nether dust can be only in the nether.
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||||
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||||
* pos: position
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||||
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||||
## mcl_worlds.compass_works(pos)
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Returns true if compasses are working at <pos>, false owerwise.
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||||
In mc, you cant use compass in the nether and the end.
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||||
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* pos: position
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||||
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||||
## mcl_worlds.compass_works(pos)
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Returns true if clock are working at <pos>, false owerwise.
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In mc, you cant use clock in the nether and the end.
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||||
* pos: position
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||||
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||||
## mcl_worlds.register_on_dimension_change(function(player, dimension))
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Register a callback function func(player, dimension).
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||||
It will be called whenever a player changes between dimensions.
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The void counts as dimension.
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||||
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||||
* player: player, the player who changed the dimension
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* dimension: position, The new dimension of the player ("overworld", "nether", "end", "void").
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||||
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||||
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||||
## mcl_worlds.registered_on_dimension_change
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Table containing all function registered with mcl_worlds.register_on_dimension_change()
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||||
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||||
## mcl_worlds.dimension_change(player, dimension)
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Notify this mod of a dimmension change of <player> to <dimension>
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||||
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||||
* player: player, player who changed the dimension
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||||
* dimension: string, new dimension ("overworld", "nether", "end", "void")
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|
@ -1,14 +1,36 @@
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--these are lua locals, used for higher performance
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||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
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--this is used for the player pool in the sound buffer
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local pool = {}
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local tick = false
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minetest.register_on_joinplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = 0
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end)
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minetest.register_on_leaveplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = nil
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end)
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local has_awards = minetest.get_modpath("awards")
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mcl_item_entity = {}
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local mcl_item_entity = {}
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--basic settings
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local item_drop_settings = {} --settings table
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item_drop_settings.dug_buffer = 0.65 -- the warm up period before a dug item can be collected
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item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.player_collect_height = 1.0 --added to their pos y value
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item_drop_settings.player_collect_height = 0.8 --added to their pos y value
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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@ -74,103 +96,71 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
|
||||
end
|
||||
|
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|
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minetest.register_globalstep(function(dtime)
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|
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tick = not tick
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|
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for _,player in pairs(minetest.get_connected_players()) do
|
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local pos = player:get_pos()
|
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|
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if tick == true and pool[name] > 0 then
|
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
|
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gain = 0.7,
|
||||
max_hear_distance = 16,
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pitch = math.random(70,110)/100
|
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})
|
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if pool[name] > 6 then
|
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pool[name] = 6
|
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else
|
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pool[name] = pool[name] - 1
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end
|
||||
end
|
||||
|
||||
|
||||
|
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
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|
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--magnet and collection
|
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for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
||||
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
local collected = false
|
||||
|
||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
-- Collection
|
||||
if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
|
||||
if not object:get_luaentity()._removed then
|
||||
-- Ignore if itemstring is not set yet
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
object:get_luaentity().target = checkpos
|
||||
object:get_luaentity()._removed = true
|
||||
object:remove()
|
||||
collected = true
|
||||
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=0,z=0})
|
||||
|
||||
object:move_to(checkpos)
|
||||
|
||||
pool[name] = pool[name] + 1
|
||||
|
||||
minetest.after(0.25, function()
|
||||
--safety check
|
||||
if object and object:get_luaentity() then
|
||||
object:remove()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Magnet
|
||||
else
|
||||
|
||||
object:get_luaentity()._magnet_active = true
|
||||
object:get_luaentity()._collector_timer = 0
|
||||
|
||||
-- Move object to player
|
||||
disable_physics(object, object:get_luaentity())
|
||||
|
||||
local opos = object:get_pos()
|
||||
local vec = vector.subtract(checkpos, opos)
|
||||
vec = vector.add(opos, vector.divide(vec, 2))
|
||||
object:move_to(vec)
|
||||
|
||||
|
||||
--fix eternally falling items
|
||||
minetest.after(0, function(object)
|
||||
local lua = object:get_luaentity()
|
||||
if lua then
|
||||
object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end, object)
|
||||
|
||||
|
||||
--this is a safety to prevent items flying away on laggy servers
|
||||
if item_drop_settings.collection_safety == true then
|
||||
if object:get_luaentity().init ~= true then
|
||||
object:get_luaentity().init = true
|
||||
minetest.after(1, function(args)
|
||||
local playername = args[1]
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local object = args[2]
|
||||
local lua = object:get_luaentity()
|
||||
if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if not object:get_luaentity()._removed then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
end
|
||||
check_pickup_achievements(object, player)
|
||||
object:get_luaentity()._removed = true
|
||||
object:remove()
|
||||
else
|
||||
enable_physics(object, object:get_luaentity())
|
||||
end
|
||||
end, {player:get_player_name(), object})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not collected then
|
||||
if object:get_luaentity()._magnet_timer > 1 then
|
||||
object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
|
||||
object:get_luaentity()._magnet_active = false
|
||||
elseif object:get_luaentity()._magnet_timer < 0 then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -230,12 +220,13 @@ local function get_fortune_drops(fortune_drops, fortune_level)
|
|||
return drop or {}
|
||||
end
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- NOTE: This function override allows digger to be nil.
|
||||
-- This means there is no digger. This is a special case which allows this function to be called
|
||||
-- by hand. Creative Mode is intentionally ignored in this case.
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
|
||||
return
|
||||
end
|
||||
|
@ -335,6 +326,10 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
|
||||
obj:get_luaentity().age = item_drop_settings.dug_buffer
|
||||
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -401,6 +396,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Number of seconds this item entity has existed so far
|
||||
age = 0,
|
||||
|
||||
-- How old it has become in the collection animation
|
||||
collection_age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
if self.itemstring == "" then
|
||||
|
@ -566,6 +564,11 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
on_step = function(self, dtime)
|
||||
if self._removed then
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
self.object:set_velocity({x=0,y=0,z=0})
|
||||
self.object:set_acceleration({x=0,y=0,z=0})
|
||||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -735,7 +735,9 @@ local item_drop = function(self, cooked, looting_level)
|
|||
end
|
||||
|
||||
-- add item if it exists
|
||||
obj = minetest.add_item(pos, ItemStack(item .. " " .. num))
|
||||
for x = 1, num do
|
||||
obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
|
@ -2817,6 +2819,10 @@ local do_states = function(self, dtime)
|
|||
local arrow, ent
|
||||
local v = 1
|
||||
if not self.shoot_arrow then
|
||||
self.firing = true
|
||||
minetest.after(1, function()
|
||||
self.firing = false
|
||||
end)
|
||||
arrow = minetest.add_entity(p, self.arrow)
|
||||
ent = arrow:get_luaentity()
|
||||
if ent.velocity then
|
||||
|
@ -3735,6 +3741,8 @@ function mobs:register_mob(name, def)
|
|||
local can_despawn
|
||||
if def.can_despawn ~= nil then
|
||||
can_despawn = def.can_despawn
|
||||
elseif def.spawn_class == "passive" then
|
||||
can_despawn = false
|
||||
else
|
||||
can_despawn = true
|
||||
end
|
||||
|
@ -4221,6 +4229,11 @@ function mobs:register_arrow(name, def)
|
|||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
end,
|
||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||
automatic_face_movement_dir = def.rotate
|
||||
and (def.rotate - (pi / 180)) or false,
|
||||
|
||||
|
@ -4283,7 +4296,7 @@ function mobs:register_arrow(name, def)
|
|||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
|
|
@ -534,9 +534,11 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
-- self:teleport(nil)
|
||||
--else
|
||||
if pr:next(1, 8) == 8 then --FIXME: real mc rate
|
||||
self:teleport(hitter)
|
||||
self.attack=hitter
|
||||
self.state="attack"
|
||||
end
|
||||
self.attack=hitter
|
||||
self.state="attack"
|
||||
--end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -63,6 +63,15 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
makes_footstep_sound = false,
|
||||
instant_death = true,
|
||||
fire_resistant = true,
|
||||
do_custom = function(self)
|
||||
if self.firing == true then
|
||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||
self.object:set_properties({textures=self.base_texture})
|
||||
else
|
||||
self.base_texture = {"mobs_mc_ghast.png"}
|
||||
self.object:set_properties({textures=self.base_texture})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
@ -74,6 +83,7 @@ mobs:register_arrow("mobs_mc:fireball", {
|
|||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
|
|
|
@ -157,8 +157,29 @@ local horse = {
|
|||
self._regentimer = 0
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
-- Some weird human is riding. Buck them off?
|
||||
if self.driver and not self.tamed and self.buck_off_time <= 0 then
|
||||
if math.random() < 0.2 then
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
-- TODO bucking animation
|
||||
else
|
||||
-- Nah, can't be bothered. Think about it again in one second
|
||||
self.buck_off_time = 20
|
||||
end
|
||||
end
|
||||
|
||||
-- Tick the timer for trying to buck the player off
|
||||
if self.buck_off_time then
|
||||
if self.driver then
|
||||
self.buck_off_time = self.buck_off_time - 1
|
||||
else
|
||||
-- Player isn't riding anymore so no need to count
|
||||
self.buck_off_time = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- if driver present and horse has a saddle allow control of horse
|
||||
if self.driver and self._saddle then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
|
@ -191,6 +212,50 @@ local horse = {
|
|||
local item = clicker:get_wielded_item()
|
||||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
if not self.tamed then
|
||||
local temper_increase = 0
|
||||
|
||||
-- Feeding, intentionally not using mobs:feed_tame because horse taming is
|
||||
-- different and more complicated
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.apple) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.golden_carrot) then
|
||||
temper_increase = 5
|
||||
elseif (iname == mobs_mc.items.golden_apple) then
|
||||
temper_increase = 10
|
||||
|
||||
-- Trying to ride
|
||||
elseif not self.driver then
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
||||
if self.temper > 100 then
|
||||
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
||||
if not self.owner or self.owner == "" then
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
temper_increase = 5
|
||||
|
||||
-- Clicking on the horse while riding ==> unmount
|
||||
elseif self.driver and self.driver == clicker then
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
-- If nothing happened temper_increase = 0 and addition does nothing
|
||||
self.temper = self.temper + temper_increase
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if can_breed(self.name) then
|
||||
-- Breed horse with golden apple or golden carrot
|
||||
if (iname == mobs_mc.items.golden_apple) then
|
||||
|
@ -202,7 +267,8 @@ local horse = {
|
|||
return
|
||||
end
|
||||
end
|
||||
-- Feed/tame with anything else
|
||||
-- Feed with anything else
|
||||
-- TODO heal amounts don't work
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
heal = 1
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
|
@ -212,7 +278,7 @@ local horse = {
|
|||
elseif (iname == mobs_mc.items.hay_bale) then
|
||||
heal = 20
|
||||
end
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
|
@ -20,9 +20,9 @@ if hb.settings.bar_type == "progress_bar" then
|
|||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
else
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -258)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 16)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
|
||||
end
|
||||
-- Modified in MCL2!
|
||||
|
|
|
@ -7,10 +7,10 @@ local WATER_ALPHA = 179
|
|||
local WATER_VISC = 1
|
||||
local LAVA_VISC = 7
|
||||
local LIGHT_LAVA = minetest.LIGHT_MAX
|
||||
local USE_TEXTURE_ALPHA
|
||||
local USE_TEXTURE_ALPHA = true
|
||||
|
||||
if minetest.features.use_texture_alpha_string_modes then
|
||||
USE_TEXTURE_ALPHA = "blend"
|
||||
WATER_ALPHA = nil
|
||||
end
|
||||
|
||||
local lava_death_messages = {
|
||||
|
@ -40,7 +40,6 @@ minetest.register_node("mcl_core:water_flowing", {
|
|||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
is_ground_content = false,
|
||||
alpha = WATER_ALPHA,
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
|
@ -86,7 +85,6 @@ S("• When water is directly below lava, the water turns into stone."),
|
|||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
is_ground_content = false,
|
||||
alpha = WATER_ALPHA,
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
|
|
|
@ -70,7 +70,7 @@ minetest.register_entity("mcl_end:crystal", {
|
|||
collisionbox = {-1, 0.5, -1, 1, 2.5, 1},
|
||||
mesh = "mcl_end_crystal.b3d",
|
||||
textures = {"mcl_end_crystal.png"},
|
||||
collide_with_objects = true,
|
||||
collide_with_objects = false,
|
||||
},
|
||||
on_punch = crystal_explode,
|
||||
on_activate = set_crystal_animation,
|
||||
|
|
|
@ -303,8 +303,8 @@ local flying_bobber_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil,
|
||||
|
|
|
@ -4,11 +4,6 @@ local S = minetest.get_translator("mcl_portals")
|
|||
local SPAWN_MIN = mcl_vars.mg_end_min+70
|
||||
local SPAWN_MAX = mcl_vars.mg_end_min+98
|
||||
|
||||
local PORTAL_ALPHA = 192
|
||||
if minetest.features.use_texture_alpha_string_modes then
|
||||
PORTAL_ALPHA = nil
|
||||
end
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local destroy_portal = function(pos)
|
||||
|
@ -81,7 +76,6 @@ minetest.register_node("mcl_portals:portal_end", {
|
|||
-- This is 15 in MC.
|
||||
light_source = 14,
|
||||
post_effect_color = {a = 192, r = 0, g = 0, b = 0},
|
||||
alpha = PORTAL_ALPHA,
|
||||
after_destruct = destroy_portal,
|
||||
-- This prevents “falling through”
|
||||
collision_box = {
|
||||
|
|
|
@ -30,7 +30,6 @@ local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_be
|
|||
local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
|
||||
|
||||
-- Alpha and particles
|
||||
local ALPHA = minetest.features.use_texture_alpha_string_modes and 192
|
||||
local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
|
||||
local node_particles_levels = { none=0, low=1, medium=2, high=3 }
|
||||
local PARTICLES = node_particles_levels[node_particles_allowed]
|
||||
|
@ -263,7 +262,6 @@ minetest.register_node(PORTAL, {
|
|||
drop = "",
|
||||
light_source = 11,
|
||||
post_effect_color = {a = 180, r = 51, g = 7, b = 89},
|
||||
alpha = ALPHA,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
|
|
|
@ -33,3 +33,9 @@ Handle creative mode, and throw params.
|
|||
|
||||
* entity_name: the name of the entity to throw
|
||||
* velocity: (optional) velocity overide (can be nil)
|
||||
|
||||
## mcl_throwing.get_staticdata(self)
|
||||
Must be used in entity def if you want the entity to be saved after unloading mapblock.
|
||||
|
||||
## mcl_throwing.on_activate(self, staticdata, dtime_s)
|
||||
Must be used in entity def if you want the entity to be saved after unloading mapblock.
|
||||
|
|
|
@ -58,7 +58,7 @@ function mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode,
|
|||
end
|
||||
|
||||
-- Staticdata handling because objects may want to be reloaded
|
||||
local get_staticdata = function(self)
|
||||
function mcl_throwing.get_staticdata(self)
|
||||
local thrower
|
||||
-- Only save thrower if it's a player name
|
||||
if type(self._thrower) == "string" then
|
||||
|
@ -71,7 +71,7 @@ local get_staticdata = function(self)
|
|||
return minetest.serialize(data)
|
||||
end
|
||||
|
||||
local on_activate = function(self, staticdata, dtime_s)
|
||||
function mcl_throwing.on_activate(self, staticdata, dtime_s)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._lastpos = data._lastpos
|
||||
|
|
|
@ -9,8 +9,8 @@ local snowball_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
|
@ -23,8 +23,8 @@ local egg_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
|
@ -38,8 +38,8 @@ local pearl_ENTITY={
|
|||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
|
@ -99,7 +99,7 @@ local snowball_on_step = function(self, dtime)
|
|||
local vel = self.object:get_velocity()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
|
@ -203,7 +203,7 @@ local pearl_on_step = function(self, dtime)
|
|||
self.object:remove()
|
||||
-- Activate when hitting a solid node or a plant
|
||||
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||
local player = minetest.get_player_by_name(self._thrower)
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if player then
|
||||
-- Teleport and hurt player
|
||||
|
||||
|
|
|
@ -313,6 +313,7 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
|
|||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal = function(pos, rot)
|
||||
minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue