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@ -4277,13 +4277,14 @@ end
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--I'm not sure what this does but disabling it doesn't cause a crash -j4i
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-- Just compatibility problem with outer mob mods currently, so adding a warning and temporarily enabling back -kay27 2021-04-08
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-- MarkBu's spawn function
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--[[
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function mobs:spawn(def)
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function mobs:spawn(def)
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minetest.log("warning", "[mcl_mobs] Deprecated function call: `mobs:spawn()`. Please use mobs:spawn_specific() instead!")
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local name = def.name
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local nodes = def.nodes or {"group:soil", "group:stone"}
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local neighbors = def.neighbors or {"air"}
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-- local neighbors = def.neighbors or {"air"}
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local min_light = def.min_light or 0
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local max_light = def.max_light or 15
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local interval = def.interval or 30
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@ -4294,10 +4295,16 @@ function mobs:spawn(def)
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
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--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
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-- chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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mobs:spawn_specific(name, "overworld", nodes, min_light, max_light, interval,
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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mobs:spawn_specific(name, "end", nodes, min_light, max_light, interval,
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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mobs:spawn_specific(name, "nether", nodes, min_light, max_light, interval,
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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end
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]]--
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local axis
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@ -4409,6 +4416,22 @@ minetest.register_globalstep(function(dtime)
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end
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--elseif mob_def.type == "lava" then
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--implement later
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else -- mob_def.type is specific node name or group name
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local spawning_position_list = minetest.find_nodes_in_area_under_air(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), mob_def.type)
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if #spawning_position_list <= 0 then
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goto continue
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end
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local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
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spawning_position.y = spawning_position.y + 1
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local gotten_light = minetest.get_node_light(spawning_position)
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if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then
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minetest.add_entity(spawning_position, mob_def.name)
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end
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end
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--local spawn minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"group:solid"})
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