Merge branch 'master' into api-cauldrons

This commit is contained in:
AFCMS 2021-03-19 15:12:54 +01:00
commit c35c8a1713
8 changed files with 8 additions and 8 deletions

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@ -960,7 +960,7 @@ mobs:register_mob("mobs_mc:villager", {
"mobs_mc_villager_smith.png", --hat "mobs_mc_villager_smith.png", --hat
}, },
}, },
visual_size = {x=3, y=3}, visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1.2, walk_velocity = 1.2,
run_velocity = 2.4, run_velocity = 2.4,

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@ -28,7 +28,7 @@ mobs:register_mob("mobs_mc:evoker", {
"blank.png", --no hat "blank.png", --no hat
-- TODO: Attack glow -- TODO: Attack glow
} }, } },
visual_size = {x=3, y=3}, visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true, makes_footstep_sound = true,
damage = 6, damage = 6,
walk_velocity = 0.2, walk_velocity = 0.2,

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@ -36,7 +36,7 @@ mobs:register_mob("mobs_mc:illusioner", {
-- TODO: more sounds -- TODO: more sounds
distance = 16, distance = 16,
}, },
visual_size = {x=3, y=3}, visual_size = {x=2.75, y=2.75},
walk_velocity = 0.6, walk_velocity = 0.6,
run_velocity = 2, run_velocity = 2,
jump = true, jump = true,

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@ -30,7 +30,7 @@ mobs:register_mob("mobs_mc:vindicator", {
-- TODO: Glow when attacking (mobs_mc_vindicator.png) -- TODO: Glow when attacking (mobs_mc_vindicator.png)
}, },
}, },
visual_size = {x=3, y=3}, visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true, makes_footstep_sound = true,
damage = 13, damage = 13,
reach = 2, reach = 2,

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@ -45,7 +45,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
{"mobs_mc_zombie_smith.png"}, {"mobs_mc_zombie_smith.png"},
{"mobs_mc_zombie_villager.png"} {"mobs_mc_zombie_villager.png"}
}, },
visual_size = {x=3, y=3}, visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true, makes_footstep_sound = true,
damage = 3, damage = 3,
reach = 2, reach = 2,

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@ -25,7 +25,7 @@ mobs:register_mob("mobs_mc:witch", {
textures = { textures = {
{"mobs_mc_witch.png"}, {"mobs_mc_witch.png"},
}, },
visual_size = {x=3, y=3}, visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true, makes_footstep_sound = true,
damage = 2, damage = 2,
reach = 2, reach = 2,

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@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player)
if level then if level then
local texture = def.texture or item:gsub("%:", "_") local texture = def.texture or item:gsub("%:", "_")
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "") local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
table.insert(textures, texture..".png"..enchanted_addition) table.insert(textures, "("..texture..".png"..enchanted_addition..")")
preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "") preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
armor_level = armor_level + level armor_level = armor_level + level
items = items + 1 items = items + 1
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0) mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)

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