forked from VoxeLibre/VoxeLibre
add the other villager zombie textures
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@ -39,11 +39,11 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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mesh = "mobs_mc_villager_zombie.b3d",
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mesh = "mobs_mc_villager_zombie.b3d",
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textures = {
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textures = {
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{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "default_tool_stonesword.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "default_tool_stonesword.png"},
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--{"mobs_mc_zombie_farmer.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_farmer.png", "default_tool_stonesword.png"},
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--{"mobs_mc_zombie_librarian.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_librarian.png", "default_tool_stonesword.png"},
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--{"mobs_mc_zombie_priest.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_priest.png", "default_tool_stonesword.png"},
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--{"mobs_mc_zombie_smith.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_smith.png", "default_tool_stonesword.png"},
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--{"mobs_mc_zombie_villager.png"}
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{"mobs_mc_empty.png", "mobs_mc_zombie_villager.png", "default_tool_stonesword.png"},
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},
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},
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visual_size = {x=2.75, y=2.75},
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visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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