2017-07-05 03:15:46 +02:00
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### LLAMA
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--###################
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mobs:register_mob("mobs_mc:llama", {
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type = "animal",
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hp_min = 15,
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hp_max = 30,
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passive = false,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_llama.b3d",
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2017-09-13 23:13:47 +02:00
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textures = { -- 1: chest -- 2: decor -- 3: llama base texture
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{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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--{"mobs_mc_llama.png", "blank.png", "mobs_mc_llama.png"}, --lama with chest
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--{"blank.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with decor
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--{"mobs_mc_llama.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with everything
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},
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2017-07-05 03:15:46 +02:00
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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runaway = true,
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walk_velocity = 1,
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run_velocity = 4.4,
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floats = 1,
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drops = {
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{name = mobs_mc.items.leather,
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chance = 1,
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min = 0,
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max = 2,},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 4,
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sounds = {
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random = "mobs_mc_llama",
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-- TODO: Death and damage sounds
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distance = 16,
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},
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animation = {
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speed_normal = 24,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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hurt_start = 118,
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hurt_end = 154,
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death_start = 154,
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death_end = 179,
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eat_start = 49,
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eat_end = 78,
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look_start = 78,
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look_end = 108,
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},
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follow = mobs_mc.items.horse,
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view_range = 16,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 4
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self.max_speed_reverse = 2
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 7.5, z = -1.5}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
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end
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-- if driver present allow control of llama
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- detach from llama properly
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if self.driver then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- Make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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local item = clicker:get_wielded_item()
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if item:get_name() == mobs_mc.items.hay_bale then
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-- Breed with hay bale
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if mobs:feed_tame(self, clicker, 1, true, false) then return end
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else
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-- Feed with anything else
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if mobs:feed_tame(self, clicker, 1, false, true) then return end
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end
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if mobs:protect(self, clicker) then return end
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-- Make sure tamed llama is mature and being clicked by owner only
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if self.tamed and not self.child and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding llama
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- attach player to llama
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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end
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-- Used to capture llama
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elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end
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end
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})
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2017-07-12 22:09:37 +02:00
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--spawn
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2017-08-16 22:08:17 +02:00
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mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
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2017-07-12 22:09:37 +02:00
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2017-07-05 03:15:46 +02:00
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-- spawn eggs
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mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Llama loaded")
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end
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