Un-hardcode blast resistance and hardness of fences and walls
Just seen how register_stair
handles this, good idea to just use nodename
.
WIP: Un-hardcode blast resistance and hardness of fences and walls
seventeenthShulker
pushed to wood_fence_blast_resistance at VoxeLibre/VoxeLibre
2023-09-17 13:49:54 +02:00
seventeenthShulker
created branch wood_fence_blast_resistance in VoxeLibre/VoxeLibre
2023-09-17 13:49:53 +02:00
Piston-breakable nodes don't fill up the push limit, items properly drop
Um forgot to rebase cleanly the first time... Picked this up again and fixed a conflict as there were no further bugs discovered on my end. Hence, no longer in WIP.
seventeenthShulker
pushed to piston_digs_properly at seventeenthShulker/MineClone2
2023-09-16 18:57:23 +02:00
seventeenthShulker
pushed to piston_digs_properly at seventeenthShulker/MineClone2
2023-09-16 18:48:59 +02:00
seventeenthShulker
pushed to piston_digs_properly at seventeenthShulker/MineClone2
2023-09-16 18:43:41 +02:00
Stop consuming bamboo item when placement is invalid
That check was already there, I assume it's to only subtract one bamboo from the player if they're in survival mode. The problem was that this still took the item even if placing bamboo was not…
Multishot angular spread is constant, no matter the player's orientation
seventeenthShulker
pushed to relative_multishot at seventeenthShulker/MineClone2
2023-07-06 19:10:04 +02:00