seventeenthShulker
  • Joined on 2023-06-17
seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3813 2023-10-16 20:34:48 +02:00
Piston-breakable nodes don't fill up the push limit, items properly drop

Signs are destroyed by pistons and don't drop anything.

Can confirm, and this is only when a block is being pushed into a sign.

Cactus is destroyed by piston putting a block next to it…

seventeenthShulker pushed to hardness_blast_res_fixes at VoxeLibre/VoxeLibre 2023-09-27 16:16:02 +02:00
4613f1ca85 Remaining stairs/slabs inherit properties instead of hardcoding
seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3952 2023-09-27 16:08:14 +02:00
More hardness and blast resistance fixes

Trouble is, recipe_item is used for two different purposes; the actual crafting recipe, and as the base material to copy properties, groups, sounds etc from.

Can't read properties…

seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3952 2023-09-27 14:12:06 +02:00
More hardness and blast resistance fixes

We are also missing the Cut (Red) Sandstone Slab, this would be one more line.

seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3952 2023-09-27 14:10:38 +02:00
More hardness and blast resistance fixes

Trouble is, recipe_item is used for two different purposes; the actual crafting recipe, and as the base material to copy properties, groups, sounds etc from.

Can't read properties from…

seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3952 2023-09-26 18:40:02 +02:00
More hardness and blast resistance fixes

Not sure what/why the group: prefix in blocks like these:

mcl_stairs.register_stair("sandstone", "group:normal_sandstone",
		{pickaxey=1, material_stone=1},
		{"mcl_core_…
seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3952 2023-09-26 18:14:55 +02:00
More hardness and blast resistance fixes

An ongoing Minecraft bug (MC-53641) suggests sandstone and quartz slabs have the wrong properties, and should both have the blast res. and hardness of…

seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3952 2023-09-26 14:05:34 +02:00
More hardness and blast resistance fixes

Not sure what/why the group: prefix in blocks like these:

mcl_stairs.register_stair("sandstone", "group:normal_sandstone",
		{pickaxey=1, material_stone=1},
		{"mcl_core_sandstone_to…
seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3952 2023-09-26 14:01:42 +02:00
More hardness and blast resistance fixes

(Reverts are because I forgot to base this branch off master, so it used my last branch.)

seventeenthShulker created pull request VoxeLibre/VoxeLibre#3952 2023-09-26 14:00:45 +02:00
WIP: More hardness and blast resistance fixes
seventeenthShulker pushed to hardness_blast_res_fixes at VoxeLibre/VoxeLibre 2023-09-26 13:21:35 +02:00
e7457b9ea8 Revert "All wood-type and nether-type fences now match material's blast resistance"
f9c404dc69 Revert "Un-hardcode blast resistance, hardness for walls,"
7ea8483518 Revert "Fix prismarine bricks and dark variant blast res."
70f3d28937 Revert "Walls use `source` parameter for default hardness and blast resistance"
a770779081 Revert "Forgot about blackstone"
Compare 5 commits »
seventeenthShulker pushed to hardness_blast_res_fixes at VoxeLibre/VoxeLibre 2023-09-26 12:45:39 +02:00
8f7182f1ea Fix the other bed node
seventeenthShulker pushed to hardness_blast_res_fixes at VoxeLibre/VoxeLibre 2023-09-19 23:26:17 +02:00
98ca66bf09 Update hardness and blast res for value not matching the wiki
105c3648f8 Make monster eggs' hardness consistent with MC
728db96eae Fix several hardness and blast resistance values
dfd9562eb1 Un-hardcode most slabs and stairs
Compare 4 commits »
seventeenthShulker created branch hardness_blast_res_fixes in VoxeLibre/VoxeLibre 2023-09-19 23:26:16 +02:00
seventeenthShulker pushed to wood_fence_blast_resistance at VoxeLibre/VoxeLibre 2023-09-17 23:51:05 +02:00
58d2f59192 Forgot about blackstone
seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3943 2023-09-17 17:20:44 +02:00
Un-hardcode blast resistance and hardness of fences and walls

I've stashed slabs and stairs changes for now, and a lot of blocks have 'wrong' hardness numbers, e.g. cut copper is too hard, smooth stone not enough. This could be fixed with the stairs + slabs…

seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3943 2023-09-17 16:40:34 +02:00
Un-hardcode blast resistance and hardness of fences and walls

Should I expand scope to include slabs and stairs? This would involve removing any hardcoded values, since the slab and stair code already uses a node parameter it gets default values from.

seventeenthShulker pushed to wood_fence_blast_resistance at VoxeLibre/VoxeLibre 2023-09-17 16:31:10 +02:00
e8944cc145 Walls use `source` parameter for default hardness and blast resistance
seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3943 2023-09-17 15:13:59 +02:00
Un-hardcode blast resistance and hardness of fences and walls

register_fence and register_fence_gate both have parameters for hardness and blast resistance, but these don't need to be removed if they just use the material as a default.

seventeenthShulker commented on pull request VoxeLibre/VoxeLibre#3943 2023-09-17 15:10:25 +02:00
Un-hardcode blast resistance and hardness of fences and walls

I was copying from register_fence, but will revert for now to avoid mod issues