-- forces the map into singlenode mode luamap.set_singlenode() -- creates a terrain noise luamap.register_noise("terrain",{ type = "2d", np_vals = { offset = 0, scale = 1, spread = {x=384, y=256, z=384}, seed = 5900033, octaves = 5, persist = 0.63, lacunarity = 2.0, flags = "" }, }) local c_stone = minetest.get_content_id("default:stone") local c_water = minetest.get_content_id("default:water_source") local water_level = 0 local old_logic = luamap.logic function luamap.logic(noise_vals,x,y,z,seed) -- get any terrain defined in another mod local content = old_logic(noise_vals,x,y,z,seed) if y < water_level then content = c_water end if y < noise_vals.terrain * 50 then content = c_stone end return content end